File information

Last updated

Original upload

Created by

GreekRage

Uploaded by

greekrage

Virus scan

Safe to use

141 comments

  1. RedRocket5505
    RedRocket5505
    • member
    • 0 kudos
    I been looking for this I'm getting tired of that green border.
  2. Darkmundos1997
    Darkmundos1997
    • supporter
    • 3 kudos
    This is close to how it looks in my dreams when i have dreams about playing fallout 4
    1. greekrage
      greekrage
      • premium
      • 840 kudos
  3. SmurfMartin2401
    SmurfMartin2401
    • member
    • 0 kudos
    i would like this with your Drawbridge <3
    1. Masterchief217
      Masterchief217
      • member
      • 0 kudos
      I'm of the same mind on that
    2. greekrage
      greekrage
      • premium
      • 840 kudos
      It wouldnt  fit the theme..
      This was made purposely low tech . So a heavy concrete and steel bridge wouldnt look like it belongs...
  4. LunarSleep
    LunarSleep
    • premium
    • 0 kudos
    has anyone made a patch for a forest?
  5. cdgfanatic
    cdgfanatic
    • premium
    • 0 kudos
    I LOVE how Sanctuary looks with this mode. One question though, I have one of those mods that allow you to scrap anything in any settlement, but I noticed I can't even click on a LOT of things within Sanctuary, like the church, for instance. Is there some kind of console command that can help me scrap a few things?
    1. greekrage
      greekrage
      • premium
      • 840 kudos
      certain objects are tied into the precombined object clusters(part of the optimization process)...
      You can try the "disable " command  but save prior  in case you have to go back...
    2. cdgfanatic
      cdgfanatic
      • premium
      • 0 kudos
      I ended up learning about the disable command and it worked out well. If I uninstall this mod after originally using it and saving this version on Sanctuary, will it revert back to the original, or because I saved it under these terms will it remain this way? Just wanted to free up some mod space, but still love this Sanctuary design.
  6. mattmcc1
    mattmcc1
    • member
    • 0 kudos
    hi your mod looks good but i have a problem with the old sanctuary bridge is still there and in the way
    1. greekrage
      greekrage
      • premium
      • 840 kudos
      possibly a conflict with a red rocket mod or anything that edits the cell closest to red rocket. ( the bridge sits on 2 cells ...half on sanctuary and half  towards red rocket...)
  7. glehmi
    glehmi
    • member
    • 0 kudos
    Excuse my English, Deepl did that for me.

    Thanks for your mod. I like to use your Sanctuary as a starting settlement.

    In the meantime, I found out that you are not allowed to activate the original workstation in the old sanctuary. Do the quest in the museum, then install the mod, then go with Preston to Sanctuary. With this method, Sanctuary appears only once in Pip Boy and as a settlement.

    I still have questions though.

    Settlers and Companions do not go into the house with the baby bed. Is it a unique player home?
    Settlers and Companions do not go to the second floor in the houses. Why?

    EDIT: Damn! New installation, new situation. Mary Jane comes with me to the Player Home. But Nora Spouse does not.
    1. mtholubar
      mtholubar
      • premium
      • 11 kudos
      There are navmesh problems in some places. The player's house is one of them. Re-navmesh from the front yard, up the steps and through the front door to the player's bedroom. Removing the navmesh from all the roofs may prevent npc's standing on the roofs. (p.s. : when a follower cannot follow you up the stairs, suspect navmesh problems)
  8. DickyDee
    DickyDee
    • member
    • 7 kudos
    Hi, just curious but is it possible to send settlers to the secret location settlement? Would be cool if I could actually establish some sort of prison complex there given you put jail cells there and all.
  9. toshiroshizue
    toshiroshizue
    • supporter
    • 0 kudos
    Having an issue sending dogs to settlement not just this one also the abernathy spring as well they just go to a random settlement not the one i send them to annyone else have this issue or know a possible fix?
    1. greekrage
      greekrage
      • premium
      • 840 kudos
      What dogs ?...
      You can send npc's but not dogs ?
      Or are you talking about the resident dogs ?(those you cant move)
    2. toshiroshizue
      toshiroshizue
      • supporter
      • 0 kudos
      like any dogs the creation club dogs the dogs from Gene even dogmeat they always go to a random settlement when i try to send them to a specific one NPC'S have no problem
    3. greekrage
      greekrage
      • premium
      • 840 kudos
      Dogs (depending on the mod)  are NPC's  just like our followers are  which makes this issue a bit weird...
      When i say "depends on the mod"...I mean what the author has done to the AI package for the animal..
      Have you tried placing a workshop doghouse where you send them and see if they stay there ?
    4. toshiroshizue
      toshiroshizue
      • supporter
      • 0 kudos
      ya tried that even tried starting a new game a few times i think i will try deleting everything and redownloading my game entirly might be a mod i no longer use that could be affecting things i will give that a try and see if it works and let you know :)
    5. toshiroshizue
      toshiroshizue
      • supporter
      • 0 kudos
      Figured it out unfortunatly its your Greentop settlement mod all of my dogs were going there but i tried withought that mod and everything is good know to bad i liked that mod :( but at least i can still use the other settlements :)
    6. greekrage
      greekrage
      • premium
      • 840 kudos
      Hmmmm will have to take  a look at some point...
  10. zed140
    zed140
    • premium
    • 382 kudos
    Hello, it is possible to use completequest command instead of installing the mod after the codsworth quest?
    1. greekrage
      greekrage
      • premium
      • 840 kudos
      Thats up to you...i cant predict what will happen if you do or dont...since i havent seen anyone do that before...
    2. RevanRegener
      RevanRegener
      • member
      • 0 kudos
      U can normal complete this quest, i doing it with new game and don't have any problem. First i check sanctuary, then talk with codsworth and normal have option in dialog "i allready looking" or something that ;p