I LOVE how Sanctuary looks with this mode. One question though, I have one of those mods that allow you to scrap anything in any settlement, but I noticed I can't even click on a LOT of things within Sanctuary, like the church, for instance. Is there some kind of console command that can help me scrap a few things?
certain objects are tied into the precombined object clusters(part of the optimization process)... You can try the "disable " command but save prior in case you have to go back...
I ended up learning about the disable command and it worked out well. If I uninstall this mod after originally using it and saving this version on Sanctuary, will it revert back to the original, or because I saved it under these terms will it remain this way? Just wanted to free up some mod space, but still love this Sanctuary design.
possibly a conflict with a red rocket mod or anything that edits the cell closest to red rocket. ( the bridge sits on 2 cells ...half on sanctuary and half towards red rocket...)
Thanks for your mod. I like to use your Sanctuary as a starting settlement.
In the meantime, I found out that you are not allowed to activate the original workstation in the old sanctuary. Do the quest in the museum, then install the mod, then go with Preston to Sanctuary. With this method, Sanctuary appears only once in Pip Boy and as a settlement.
I still have questions though.
Settlers and Companions do not go into the house with the baby bed. Is it a unique player home? Settlers and Companions do not go to the second floor in the houses. Why?
EDIT: Damn! New installation, new situation. Mary Jane comes with me to the Player Home. But Nora Spouse does not.
There are navmesh problems in some places. The player's house is one of them. Re-navmesh from the front yard, up the steps and through the front door to the player's bedroom. Removing the navmesh from all the roofs may prevent npc's standing on the roofs. (p.s. : when a follower cannot follow you up the stairs, suspect navmesh problems)
Hi, just curious but is it possible to send settlers to the secret location settlement? Would be cool if I could actually establish some sort of prison complex there given you put jail cells there and all.
Having an issue sending dogs to settlement not just this one also the abernathy spring as well they just go to a random settlement not the one i send them to annyone else have this issue or know a possible fix?
like any dogs the creation club dogs the dogs from Gene even dogmeat they always go to a random settlement when i try to send them to a specific one NPC'S have no problem
Dogs (depending on the mod) are NPC's just like our followers are which makes this issue a bit weird... When i say "depends on the mod"...I mean what the author has done to the AI package for the animal.. Have you tried placing a workshop doghouse where you send them and see if they stay there ?
ya tried that even tried starting a new game a few times i think i will try deleting everything and redownloading my game entirly might be a mod i no longer use that could be affecting things i will give that a try and see if it works and let you know :)
Figured it out unfortunatly its your Greentop settlement mod all of my dogs were going there but i tried withought that mod and everything is good know to bad i liked that mod :( but at least i can still use the other settlements :)
U can normal complete this quest, i doing it with new game and don't have any problem. First i check sanctuary, then talk with codsworth and normal have option in dialog "i allready looking" or something that ;p
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This was made purposely low tech . So a heavy concrete and steel bridge wouldnt look like it belongs...
You can try the "disable " command but save prior in case you have to go back...
Thanks for your mod. I like to use your Sanctuary as a starting settlement.
In the meantime, I found out that you are not allowed to activate the original workstation in the old sanctuary. Do the quest in the museum, then install the mod, then go with Preston to Sanctuary. With this method, Sanctuary appears only once in Pip Boy and as a settlement.
I still have questions though.
Settlers and Companions do not go into the house with the baby bed. Is it a unique player home?
Settlers and Companions do not go to the second floor in the houses. Why?
EDIT: Damn! New installation, new situation. Mary Jane comes with me to the Player Home. But Nora Spouse does not.
You can send npc's but not dogs ?
Or are you talking about the resident dogs ?(those you cant move)
When i say "depends on the mod"...I mean what the author has done to the AI package for the animal..
Have you tried placing a workshop doghouse where you send them and see if they stay there ?