i have this weird bug where i can craft the holotape at the chem station but as soon as i do i cant back out,i cant even use the main menu to exit out of the game i have to completely close fallout 4 from the virtual desktop,the rest of the mod works great but i wanted to tweak the sphere boxes,dont know why its happening
I've not noticed the issue, how can I check and I'll look into it.
So I've checked a bunch of my saves, some of which I'd been using both this mod and holsters for many months - Suspended Stacks 1 / Suspended Stacks 2 were both 0 and all them..... If look at unattached Instances I see 1 for holsters and 1 for drugs but that pretty normal.
Sadly, I'm having this same issue of suspended stacks. I noticed strange issues like my saves taking a really long time to save, micro-stuttering, and sometimes CTDs when trying to load a save. I checked my save in Resaver and found suspended stacks from VRD_QuestFunctions so I went back several saves to before the suspended stacks. I continued to play, but eventually I would always get suspended stacks (I repeated this 3 times).
If it helps at all, here is the papyrus log with the suspended stack errors (I couldn't paste it all due to it being too long): https://pastebin.com/PgpAT6k7
Thank you CylonSurfer for your great mods. I hope this error report helps to narrow down the issue.
Would this work with custom mesh/texture replacers like HD Chems Project: https://www.nexusmods.com/fallout4/mods/67888 and https://www.nexusmods.com/fallout4/mods/68261
It certainly was the plan at one time and I wouldn't rule it out happening one day. Unfortunately due to personal circumstances I'm currently on a hiatus from mod creation.
Hey Cylon, amazing mod as always! Is it possible to assign chems added by mods to the holsters? Such as cigarettes for instance. If not currently implemented, how hard is it to implement it myself?
Love your mods. Tried to craft the holotape though. It worked, but it seemed to be in a seperate Utility category from the rest of the workbench and wouldn't actually let me exit the menu. That, and I have yet to use a chem with this mod *intentionally*, but it sure is easy to accidentally take a hit of Jet.
I'm not quite certain how they end up in my hand all the time, unfortunately, but it's quite difficult to get chems out of my hands once they end up in them, and I keep trying to find my way to a bonesphere to put them away but end up reaching an activation trigger instead, which, incidentally, still applies the chem even if the game is paused.
I am also having the crafting menu stuck problem, have to force close FO4VR, and the holotape won't appear by itself, while Virtual Holster works fine.
The same thing happens to me I believe that it is due to this mod being attached to the frik skeleton as that body can be a little glitchy and not in the right “position at times , when that body isn’t aligned 100% correctly then the spheres won’t be either , at least that’s what I’m speculating , I wish there was an option to attach the nodes to the headset the same as VR quick slots though less immersive is more reliable with my experience not opinion , same goes for virtual holsters as well
Which spheres were you having problems with? I moved away from having the spheres attached to the HMD like quickslots as I found it less reliable as HMD movement would impact thier position making it somewhat difficult to find the spheres. The left / right shoulder spheres are attached to the HMD node though.
Same issue. I have chems in my left hand all the time. First time I scratched my nose with Jet I was like "WTF?" Uninstalling, if I try to make the configuration thing it freezes up where I can never exit the menu.
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I posted on reddit an isue I have with both virtual holster and virtual chems mods:
https://www.reddit.com/r/Fallout_VR/comments/vodub0/virtual_holster_freezing_many_suspended_stack/
To sum up: I find myself with a loot of suspended stack and unresponsible holsters/chems in hand :
Script: VRD_QuestFunctions
Event: OnBoneSphereEvent
Unknown: 00
Unknown variable: REF : 000001be968b4e30 (ScriptObject)
3 additional variables.
Is there a way to fix it and an general tips to avoid get rid of thoses ?
So I've checked a bunch of my saves, some of which I'd been using both this mod and holsters for many months - Suspended Stacks 1 / Suspended Stacks 2 were both 0 and all them..... If look at unattached Instances I see 1 for holsters and 1 for drugs but that pretty normal.
Guess I'll use an older save until I fond out the culprit
If it helps at all, here is the papyrus log with the suspended stack errors (I couldn't paste it all due to it being too long):
https://pastebin.com/PgpAT6k7
Thank you CylonSurfer for your great mods. I hope this error report helps to narrow down the issue.
frik crashes the game when this mod is enabled, no idea why
Do you have more details of under what circumstances this happens?
Anyway I spawned the item instead. Can't remember the code but do the command help virtual 4
It should show the code for virtual chems then and then you can do the player.additem