This is a very small patch that simply puts the Virtual Chems holotape in the correct 'Utility' category at chem crafting stations so that players don't get stuck in the crafting menu after creating the holotape. This patch is for v1.3.2 of Virtual Chems by CylonSurfer - hopefully this will be fixed in the next update.
Original Virtual Chems v1.3.2 required - this mod is just a patch...
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Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
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File credits
CylonSurfer has kindly given me permission to upload this patch - the plugin provided is simply an edited version of his original file. So CylonSurfer is the sole owner of all rights over this patch.
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Changelogs
Version 1.3.2
Original Crafting Patch for Virtual Chems v1.3.2 by CylonSurfer
This is a very small patch that simply puts the Virtual Chems holotape in the correct 'Utility' category at chem crafting stations so that players don't get stuck in the crafting menu after creating the holotape. You should let this mod overwrite the original VirtualChems.esp - it only changes one single record. This patch is for v1.3.2 of Virtual Chems by CylonSurfer - who has kindly given me permission to upload this patch - hopefully this will be fixed in the next update.
All this involved was opening the VirtualChems.esp in xEdit and changing RecipeMisc "UTILITY" to RecipeUtility "Utility"