Fallout 4
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Babaloo321

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Babaloo321

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101 comments

  1. InMyBestInterest
    InMyBestInterest
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    Hello, the link for the uninstall chem to work has the same script name as the script name from your mod. My question is which one should overwrite?
    1. Babaloo321
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      You know what, I didn't notice that. Thank you for bringing this to my attention!
      I just did some testing and I've found that it all works together properly if you replace the original Northland Diggers Scripts folder with the one I mentioned earlier here, and then load this mod after. Scripts will only work if they are in the same place as an esp file, so the scripts made by Sharlikran can't be by itself, it has to replace the original Northland Diggers' Script folder.
  2. Battousai124
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    I made a new version with the crash fix by CrEaToXx and the fixes and tweaks of this mod merged in.
    You can find it on the original mod's page.
    In the comments.
    1. Babaloo321
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  3. msplutoqueen
    msplutoqueen
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    Does the patches and tweaks version of Northland Diggers come with the Summer Roses plugin? Or does that still have to be downloaded from the original mod page? Also, since Summer Roses has now been merged with CREative Gardens, will the plugin still work even tho it says there is a missing master?
  4. Boonored
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    So I have questions; can I install these if A.) I have an ongoing save. B.) I have never installed any previous versions of this mod and the original Northland mod. 
    I would love to use this but I'd really hate to have to make a new save. I'm a little confused on if I'd have to install 1.2.5 first and update it to 1.3, or if that doesn't matter and I can just install 1.3 on my ongoing save and call it good. With the rise of Fallout 4 again, and since I'm new to PC modding, I'd love to know. 
    Thank you!
  5. OmGoodMan
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    Now I'm using the original mod, can I install the flash fix without starting a new game? from this link?

    30 December 2022, 4:10PMI'll save you guys a click:
    https://drive.google.com/file/d/1M0ruIFvY2wUzWQJWwDY7YfyUkG7FUxa5/view?usp=sharing

    And as I understand it, this Institute Food Synthesizer Generates Food Packets mod is required?
  6. Olivier8768
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    Je suis Confus. Je ne comprend rien. Il y a apparemment 3 versions. J'ai essayé celle de Battousai124 qui apparemment corrige tout le mod, mais quand je l'installe, il n'y a rien dans mon menu. Doit on renommer le ESP et enlever ( new) ?? Un peu de pédagogie mes braves.
  7. notarandomcombine
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    Does the forester station not produce fertilizer anymore or is it just rarely?
  8. MarkusTay
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    Nevermind - I have the newer version someone else did.
  9. wysiwyg
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    >If you have Buffout 4, the 1.3 version of this mod (Either file), and are experiencing new crashes I would try getting this mod by CrEaToXx.
    >I made a new version with the crash fix by CrEaToXx and the fixes and tweaks of this mod merged in.

    I'm not clear on what this means I should do. Use the link posted in the comments of the original Northland Diggers mod (but not here) instead of the version from this mod's files? The sticky from April says to maybe use yet another version so I'm a big confused by the potential of 3 different versions of fixes being referenced here.
    1. Babaloo321
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      You'd probably just want to use the version by Battousai124. I'll un-sticky the other post.
    2. wysiwyg
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      Thanks alot for clearing that up!
    3. wysiwyg
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      What about the Institute food processor mod and patch. Does that work with Battousai124's combined patch?

      Also! :) Battousai124's download has the original esp name "Northland Diggers.esp" instead of the current name for 1.4 "Northland Diggers New.esp". Should the patched esp just be placed after the one from the main Northland Diggers mod itself? It doesn't have the original mod as a master and the readme doesn't say. Thanks again!
    4. Babaloo321
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      I don't know. I'll see about making a patch soon. Though, I might not need to, as Battousai124 has described it as having a non-conflicting way of adding it to the WorkshopParent quest. I haven't actually used it though, so I don't know.

      You probably wouldn't need "Northland Diggers New.esp" if you're using his version.
    5. wysiwyg
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      That's what I had hoped, I'll take a look at the details. I think he started with earlier versions of Northland Diggers and kept adding to it. 
    6. wysiwyg
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      Battousai124's patch has a different name from the current Northland Diggers for some reason but it looks like the formid's are the same. I guess I can try rename the file to "Northland Diggers New.esp" (and the ba2 files) and see if it works with blueprints and custom settlements, etc.

      On one mod I did this in the past and my settlement ended up with a motorcycle mounted over the fireplace :p
    7. TrOuGhStRuGgLe
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      @wysiwyg did renaming the .esp work for you ? i tried the same, every placed object i had, was gone.
    8. wysiwyg
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      Yep. It did. The formids were the same still so it wasn't a problem.
  10. RichYards
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    It is weird that this mod won't produce anything in my game. I can build, I can assign, but it just won't produce anything after 24 hrs. I only downloaded 3 mod that relate to settlement, they are WS frame, WS + and Homemaker. Northland Diggers is the fourth. If anyone have a solution or an idea for this, plz tell me, I appreciate that.
    1. Babaloo321
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      Is this mod loaded after all of those other ones in your load order? Mine has to load after any other mods that touch the WorkshopParent Quest, or else you could make a merged patch for all the ones that touch it.
    2. FerrumAnguis
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      Seems like I have the same problem. I can assign a settler etc, but I can't harvest after 24 hours or at all in my case.

      PS: I it possible, that you will add a function using MCM?
  11. NikitaDarkstar
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    Many thanks for this, Northland Diggers was one of my absolute favorite mods back in the day, so thanks for bringing it back to life.
  12. Anywaysayhi
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    Does it also include some consistency fixes between NorthlandDigger and SS2 if possible? Since original mod has some bugs with sim settlement 2 regarding settler assignment.
    1. Babaloo321
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      Apparently that's an issue with SS2 and most other mods that add new assignable workshop work objects. Northland Diggers really isn't unique in that regard, as far as I know. There really isn't anything I can do, except suggest you turn off auto assignment in the SS2 settings.