That's definitely very weird, I have no idea how that would even happen unfortunately. I've tested all the backpacks in my save and that doesn't happen so I'm sorry I can't help you :( Check out my sticky, though, that mod might be able to help you out!
This is a real breath of fresh air, for a long time I've been bothered by the following: -setAV carryweight eventually gets reset or crashes one of my mods -portable bags always infinite leading me to cheating and feeling undeserved ease of hoarding because i lack discipline -2 foot wide backpack giving me 280lbs thats like 14 missile launchers
Now this mod doesnt address that last one perfectly but it's so much better than the other options
Suggestions: -make the NPC something else that doesnt require talking to or change the greeting to merchant/trade greet or somethign if possible -OR since it's a human following us around everywhere, make it identical to player, reposition at player and copy the player's movements so that we may see our body in first person! then just hide first person assets
I'm glad you found some use for it! I can't make it something other than an npc otherwise I can't limit the carryweight capacity it has. I did try to remove the greeting, but I wasn't able to, you're welcome to try your hand at it if you'd like! :) That would be a great idea, but unfortunately that's not how this mod works. When you open your backpack, you're actually accessing an npc's inventory that's hidden in a cell under the floor, nothing follows you around.
Uninstalled for the time being, encountered a bug where using the item nolonger opened the inventory regardless of anything going on.
Spawning the NPC container resulted in nothing more than an empty container (items completely gone and unrecoverable) Using one, or even 20 of the item produced no access to said container. If I had to guess, because of the behavior of wiping the inventory, a script broke, but I know little about modding and this is only conjecture.
Oh wow that's very much unexpected. Yeah I don't really see how my mod could possibly do that on its own. There's only one script and the only thing it does is add the activator to your inventory in case you don't have it anymore (it's a consumable so when you click on it, it disappears) and activate the npc container to open it. Do you have lots of script heavy mods perchance? Is everything else working alright? Sounds like the scripting engine itself may have wet the bed there and screwed something up.
Yeah my first idea was actually to make you have to drop the backpack to be able to access it, but I thought that would be too annoying to use. Unfortunately I have zero animating skills so no can do!
Just ask if you can borrow the anims from tounx for this. Also there is a backpacks mod for power armor already and all it does is add the storage bags from automatron DLC to power armor. Would be nice to have a container to access after getting out of the PA.
Also about dropping the backpack to access it, just have it appear and drop like the mobile mechanic mod drops the workbench? the go model of whatever bag is used would be what drops on the ground then it functions as a normal container. Press another button to pick it back up and put it back on? No need for custom anims then.
Maybe the player inventory could be limited to items that are not guns, armor, weapons, water or food just little note things and keys and of course a custom item like a backpack? Long as you wear that backpack or a backpack of some kind you get access to those other things that would be stored in that backpack. Drop the backpack and it goes on the ground with all those things inside it. Any equipped weapon stays equipped but if you don't have that backpack on and unequip a weapon it gets dropped.
I have always hated the fallout and skyrim inventory system. Really the better thing to do with found weapons and armor is disassemble them for storage then reassemble them outside of combat later. How could someone fit a giant minigun inside of a bag? Perhaps some kind of frame that hangs off of PA that holds big guns one on the left and one on the right so one additional gun could be stored on each side but no more than that. Exit the PA and they stay on the PA until you remove them. Have to remove and disassemble one at a time to store them for transport.
Other games have the player switch or drop a gun never able to carry a bunch of guns which makes sense.
The "Scavver's Closet" mod hosted on LL does some of the limiting you're talking about (configurable limit on number if handguns, rifles, outfits and aid items you can carry in your inventory, forcing you to equip any heavy guns or chest armor you pick up, and some support for increasing those limits if you equip a backpack).
It seems a little overpowered if the weight of the items in the bag doesn't burden the character, I like the project zomboid bag system why not make it like that, so the weight of the items in the bag will still burden the character but decrease.But I will try this to replace my dogi role and thanks for sharing I will support this.
I'd love to do something like that but it would be far more difficult than it's worth. I don't know how the project zomboid bag system works... It isn't really all that more overpowered than using a regular backpack that gives you extra carry weight, the only difference is you have to open a menu to access the items in it. Playing on survival where your base carry weight is drastically reduced it starts being quite necessary haha
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Check out my sticky, though, that mod might be able to help you out!
-setAV carryweight eventually gets reset or crashes one of my mods
-portable bags always infinite leading me to cheating and feeling undeserved ease of hoarding because i lack discipline
-2 foot wide backpack giving me 280lbs thats like 14 missile launchers
Now this mod doesnt address that last one perfectly but it's so much better than the other options
Suggestions:
-make the NPC something else that doesnt require talking to or change the greeting to merchant/trade greet or somethign if possible
-OR since it's a human following us around everywhere, make it identical to player, reposition at player and copy the player's movements so that we may see our body in first person! then just hide first person assets
I can't make it something other than an npc otherwise I can't limit the carryweight capacity it has. I did try to remove the greeting, but I wasn't able to, you're welcome to try your hand at it if you'd like! :)
That would be a great idea, but unfortunately that's not how this mod works. When you open your backpack, you're actually accessing an npc's inventory that's hidden in a cell under the floor, nothing follows you around.
Spawning the NPC container resulted in nothing more than an empty container (items completely gone and unrecoverable)
Using one, or even 20 of the item produced no access to said container.
If I had to guess, because of the behavior of wiping the inventory, a script broke, but I know little about modding and this is only conjecture.
Do you have lots of script heavy mods perchance? Is everything else working alright? Sounds like the scripting engine itself may have wet the bed there and screwed something up.
Just ask if you can borrow the anims from tounx for this. Also there is a backpacks mod for power armor already and all it does is add the storage bags from automatron DLC to power armor. Would be nice to have a container to access after getting out of the PA.
Also about dropping the backpack to access it, just have it appear and drop like the mobile mechanic mod drops the workbench? the go model of whatever bag is used would be what drops on the ground then it functions as a normal container. Press another button to pick it back up and put it back on? No need for custom anims then.
Maybe the player inventory could be limited to items that are not guns, armor, weapons, water or food just little note things and keys and of course a custom item like a backpack? Long as you wear that backpack or a backpack of some kind you get access to those other things that would be stored in that backpack. Drop the backpack and it goes on the ground with all those things inside it. Any equipped weapon stays equipped but if you don't have that backpack on and unequip a weapon it gets dropped.
I have always hated the fallout and skyrim inventory system. Really the better thing to do with found weapons and armor is disassemble them for storage then reassemble them outside of combat later. How could someone fit a giant minigun inside of a bag? Perhaps some kind of frame that hangs off of PA that holds big guns one on the left and one on the right so one additional gun could be stored on each side but no more than that. Exit the PA and they stay on the PA until you remove them. Have to remove and disassemble one at a time to store them for transport.
Other games have the player switch or drop a gun never able to carry a bunch of guns which makes sense.
It isn't really all that more overpowered than using a regular backpack that gives you extra carry weight, the only difference is you have to open a menu to access the items in it. Playing on survival where your base carry weight is drastically reduced it starts being quite necessary haha