This sounds ridiculous but this mod finally allowed me to get a good performance on my RTX 3070. I would frequently go under 60fps or have radical jumps from 120fps to 60 and below that this mod is now keeping well in check. That's with ONLY running performance improvement mods and the rest Vanilla so thanks for your hard work!
Truely an amazing mod, very best FPS fix i've seen so far!
pros: -works everywhere in game -results are highly noiticable even if you do not use all the optional required mods in desciption (i'm using "High FPS Physics Fix" only) -no need to run a potato in order to get this mod , a semi-old (my rig which is about 5 years old) and even brand new computers (from what i can read in comments) gets to benefit from this mod , so just go get it ;)
cons: -slight drop on the visuals tho totally expected (but i guess it can be restored/changed with some other mods)
* honestly just added cons for the sake of blanced and constructive comment , for i do not personally think it got any , nor did i found any bug/game breaking problems *
Thanks, friend, this helped me to continue improving this mod, a better version is coming that includes the interior cells, as an advance in corvega you get 120 FPS on an old machine like mine in medium graphics - attentive to the new update I have been working for 2 months in this new release
Hola si no me acuerdo quien me solicito una versión parecida a la principal como era en un principio sin tantos focos de luz y cree una similar, espero que te ayude esa modificación, saludos
The new update is almost ready, I am doing some tests even creating patches for fog remover II and nac 0.9 for optimal performance without loss of graphics and good FPS. What's new ?: new pre-combined PREVs - arrangements in various base lights. New optimized sunglares. Optimized false shadows with excellent quality without dropped frames. Some lines created so your saves don't get bloated and break your saves. Now workshop power lines can be extended without limits without the need for mods and many other adjustments such as bloom reduction and HRD ocular adaptation. Underwater color change fix. Lighter clouds and fog, but gives a nicer vibe to the game that's aesthetically enhanced and with zero fps lost. Indoors the lights were adjusted so that the light boxes don't necessarily drop fps and much more. In the lights-out version, quality and fire lights will be left for a more post-apocalyptic atmosphere. The colors of various lights were adjusted and well, many more things hahaha I'm really enjoying the game at the moment and at least I don't see errors and my fps went up even more so I'll be uploading it to nexus soon
Estoy a punto de decir una estupides? es usual. ¿Este mod remueve las luces? ¿Las sombras? No tengo ni idea que hace, excepto que mejora el rendimiento. Parece super interesante. Podrias contarme un poco mas?
Hello I am working on this same project, but focused on lights and shadows and various adjustments that together with RPR the performance of the game is incredible soon it will be on nexus :)
Starting a hyper modded playthrough soon (400+), and this mod conflicts with Crows and Creatures Collection, Fallout 4 Ultimate Window Overhaul and Pip-Boy Flashlight. Set BoostOn mod to load after.
Wonder how the mod will interact with many smaller mods that recreate precombines both in internal and external areas of the Commonwealth, eg. Optimization Patches Collection.
Hello, I am working on a new version for computers that are not so new or that are not so powerful, this does not include pre-combined for exteriors only interiors, and also optional accessories to adapt them to each mod. Outdoors I only reduced the radius of exaggeratedly large lights that reduced performance and realism, regards
Whenever I went inside a dungeon, let's say Corvega Assembly Plant, the draw distance is always too close like I'm surrounded by a weird circle of thick mist.
Thank you, i'm running 350 plugins (goodneighbor expanded, diamond city expansion...) and your mod is working fine,loaded last. Much better than the old Boston Fps Fix
Anyone know why this mod crash my game? Fo4FI_FPS_fix works very well and the older Boston FPS Fix too but this i cannot get to work and i don't know what happen.
I don't have any problems with the others mods. The thing is this mod is more newer and i wanted to know how it works on my game but...
Thanks for the mod man, u made my fallout 4 run smooth on a GTX 650 with almost 100 mods on the mod list, I'll look forward for the updates keep up with the good work
59 comments
pros:
-works everywhere in game
-results are highly noiticable even if you do not use all the optional required mods in desciption (i'm using "High FPS Physics Fix" only)
-no need to run a potato in order to get this mod , a semi-old (my rig which is about 5 years old) and even brand new computers (from what i can read in comments) gets to benefit from this mod , so just go get it ;)
cons:
-slight drop on the visuals tho totally expected (but i guess it can be restored/changed with some other mods)
* honestly just added cons for the sake of blanced and constructive comment , for i do not personally think it got any , nor did i found any bug/game breaking problems *
you get my sub and a vote for best mod!
and from all of us , thank you so godamn much! :)
gracias
No tengo ni idea que hace, excepto que mejora el rendimiento. Parece super interesante. Podrias contarme un poco mas?
Wonder how the mod will interact with many smaller mods that recreate precombines both in internal and external areas of the Commonwealth, eg. Optimization Patches Collection.
It is because of the distance of the fog I recommend using fog remover II together with this mod. That problem I am solving with the new update.
I don't have any problems with the others mods. The thing is this mod is more newer and i wanted to know how it works on my game but...
Thank you for the creator of the mod.
But can you provide a version without editing the lights/lighting neither the pipboy, only restoring the previs/precombines?
Thanks!