The one thing I would suggest is deeper ocean water. Wanted to add some sharks from this mod, (Creatable Sharks: https://www.nexusmods.com/fallout4/mods/52748) but the water in most places is knee deep at best. I did find one deep place in the rocks that is beautiful, even has fish.
Originally this was my intention, at one point I did start to carve out the ocean floor but without a proper distant landscape LOD meshes it looked really bad and I ended up un-doing everything. I wasn't able to generate the LOD without it looking all wonky, believe me I tried, even started experimenting with XLODgen and the CK, I messed something up bad and ended up having to reinstall. If anyone can help with LOD generation please contact me.
Please warn players who have already made their own personal "patches" to add things to the Island that the new Height Map Data of the updates, if they choose to use one, would need to be hand copied over to their patch for each cell they edited even if they used the previous one as a master file.
I don't think the added data will cause any CTDs for those who have patches which don't have the data but you just never know. SO, if someone updates to the file with the Height Map Data (AND they have a personal patch of any exterior cell of the island) and they experience a CTD, then all they have to do is open XEdit and manually copy over the data for the affected cells. It's only ONE data block on each exterior cell for the entire world space that is affected. The cool thing is that WITH the data, you can VERTIBIRD all over the island if you want, OR, add flying saucers from Zetans Attack! like I did which will actually fly OVER those rugged mountains and above the ground! Let the games begin!
EDIT - Oops! I forgot to mention, take a look at this hidden gem I stumbled upon: Hybrid Evolution
Yes! I'm going to be replacing all the radscorps, rats, wolves, Deathclaws, etc., with THESE scary ugly Starcraft inspired monsters! It's going to be GLORIOUS!
kay I will take my 16 girl companions and have some fun... I could do screen captures in freecam and glue them together after... but is there a way to fastravel to these locations?
Once I discover them I can hook up a Ring Transporter at each location and then fastravel between them that way maybe I will report https://www.nexusmods.com/fallout4/mods/14799
I tried it an i totally LOVE the locations... but I just CANNOT tolerate locations with scripted enemy spawns and attacks... there is the Commonwealth full of space for that attack garbage...
I wish you would make an OPTIONAL PATCH which removes the comic book insect attacks :) like seriously, i enjoy building and operating settlments and sandboxing little puppy AI's... but there is a place for everything and putting attack spawns on this place just sort of SUCKS the entire experience down to the PITS of the FO4 creative writers .... :( [those writers walk around in our neighborhoods WITHOUT leg bracelets!]
Hi! The photos look absolutely gorgeous and it sounds like a truly awesome mod...but for some reason I'm not able to find it on the map. Could be that it's not working for me (I have a lot of mods and am playing in VR, so it wouldn't surprise me!) or could be that I'm just missing it (that wouldn't surprise me either!)
Is there any way you could post a pic of it on the map? If it's working, I definitely want to visit, and if not, I want to try and fix the issue (or disable the mod and cry a little. :( )
Well, I can't believe I never endorsed this mod after using it all this time. Not even gonna mention how much fun it has been adding certain Mutant Menagerie fauna to your idyllic locations. Aquatic Iguanas? Absolutely. Loons? Why not? Huge leeches? You know it! Oh, and once this mod is "FINAL" I'll be updating a certain cave and plateau to be REALLY exciting: Zetans - Alien invaders in the Commonwealth
Thank you SO much for sharing your wonderful creation!
Thank you for this gorgeous island WastelandWarlord99 . Looks like I found an island getaway Ivy was requesting me. Endorsed!
Some notes on using the Settlement Edition:
Load Order: *very important to avoid any visual glitches or reappearing of vanilla structures. If one uses any Warwick and/or Spectacle settlement mod (like Jenncave's magnificent Warwick and Spectacle combo with bridge), make sure to give those mods a higher priority (or load after this mod) over this so this mod will be overwritten. Even if no conflicts show in FO4Edit. Previs and precombines of Warwick and Spectacle should overwrite this to avoid any vanilla structure and images reappearing.
Provisioner: I will just recommend a vanilla provisioner to connect the Island to the rest of the resources from Outpost Zimonja. The northern invisible door stated in the description that leads to Raintree Island is located here at the marker
Spoiler:
Show
Just a short walk from the rear path and under the highway.
Will do! I just did a fast build on the receiving area (Raintree Island marker). Will share pics when I get to do other parts and Ivy's place/s. Kudos to you too for sharing this very beautiful Island to us
I've just returned to FO4 after a Hiatus spent in Skyrim, and I noticed, upon inspecting my LO in Wrye Bash, that I had installed this mod, but never actually enabled it... no idea why I didn't, maybe I was waiting to do something else in the game. My mind sometimes works in odd ways. Anyway, this morning I decided to actually test-explore this lovely island for a bit.... and wow... Genesis is the first new lands mod I have tried in FO4, where I decided within about ten minutes that it's a definite keeper. Not only is it finished, beautiful, and wonderfully creative, but it also provides the ability to build new settlements without the need for third party mods. Also, it's far beyond any kind of standard-issue new building opportunity... Instead, it is a (dangerous) pleasure to explore, while the ability to build feels more secondary, or, put another way, it has an organic feel... Your character ventures there to explore (possibly having remembered it as a remote wilderness location from before the war--- I head-cannoned that she used the boat lent by the Nakanos ), and along the way, thinks "Hey, maybe I could build a personal retreat/settlements here... Sure, the wildlife is a bit aggressive, but at least there are no raiders etc. and it has been largely spared the holocaust visited upon the Commonwealth."
Icing on the cake, I looked to see what else you had made, and found your lovely Skyrim home. My character there is looking for something exactly like Crystal Wind, so I'll definitely be installing that when I head back to Tamriel.
I'm so happy that you decided to check out Raintree Island. Thank you so much for your kind words! I almost deleted this mod from Nexus because I was really disappointed with not being able to generate the LOD properly, as it took almost 8 months to create, it was heartbreaking for me and I haven't been back to Fallout since. I spend most of my time at Crystalwind now and looking forward to having you there also.
You are most welcome, and I'm so glad you didn't delete Raintree Island! As you are surely aware, in recent years there has been a real death of high quality, creative mods for FO4, so it would have been a shame for this one to have been deleted. LOD has been the bane of my Bethesda gaming life since Oblivion (curiously, generating LODs for Morrowind with MGE XE is quite easy), so I can just imagine what it must be like for mod authors. It has only been since the advent of Dyndolod 3 that I can create gorgeous distant landscapes in Skyrim; I could never get Dyndo 2 to work (and don't even get me started on Xlodgen), so I hear you. I really wish there was a Dyndo 3 for FO4, but Skyrim gets all the cool mods and utilities, sadly. All of which is to say, I hardly notice the partial LODs at Raintree Island. Cheers!
This mod will never be deleted from my load-order. It's a masterpiece, plain and simple. The attention to detail is exquisite. Even the distant horizon, the backdrop doesn't break the total immersion this mod gives. And talk about the fps. I normally get 18 to 60 fps in the Vanilla game. Depending of course where I am. In this mod I was sporting 160 fps everywhere. No hickups or frame loss. You my friend need to redo the entire game...lol. I only feel sorry for the gamers that haven't tried this new world. It's that good. What really sold me was when I was back in the common wealth and saw that I could send settlers there...I even flew my newly built Verti-bird from one discovered location to the other. Truly love your mod. thanks for sharing. Have a pleasant retirement.
Thank you very much for your kind words. I agree, with almost 27k page views you would think there would have been more downloads, not sure what I did wrong there but in any case, comments like yours make it worth the time and effort. Cheers friend
This mod is absolutely awesome. This will never leave my modlist. Really beautiful island. A dream for everyone who wants to build his own playerhome on an island. Thank you so much for this mod. Do you have plans for another new island/land? Or maybe an update?
135 comments
I did find one deep place in the rocks that is beautiful, even has fish.
distant landscape LOD meshes it looked really bad and I ended up un-doing everything. I wasn't able to generate
the LOD without it looking all wonky, believe me I tried, even started experimenting with XLODgen and the CK, I messed something up bad and ended up having to reinstall. If anyone can help with LOD generation please contact me.
Please warn players who have already made their own personal "patches" to add things to the Island that the new Height Map Data of the updates, if they choose to use one, would need to be hand copied over to their patch for each cell they edited even if they used the previous one as a master file.
I don't think the added data will cause any CTDs for those who have patches which don't have the data but you just never know. SO, if someone updates to the file with the Height Map Data (AND they have a personal patch of any exterior cell of the island) and they experience a CTD, then all they have to do is open XEdit and manually copy over the data for the affected cells. It's only ONE data block on each exterior cell for the entire world space that is affected. The cool thing is that WITH the data, you can VERTIBIRD all over the island if you want, OR, add flying saucers from Zetans Attack! like I did which will actually fly OVER those rugged mountains and above the ground! Let the games begin!
EDIT - Oops! I forgot to mention, take a look at this hidden gem I stumbled upon: Hybrid Evolution
Yes! I'm going to be replacing all the radscorps, rats, wolves, Deathclaws, etc., with THESE scary ugly Starcraft inspired monsters! It's going to be GLORIOUS!
sunsets must be awesome... with oil lamps and torches...
but .. :) does anyone have a MAP of the workbenches? locations?
I can't remember this morning without spreadsheets :(
Once I discover them I can hook up a Ring Transporter at each location and then fastravel between them that way maybe I will report https://www.nexusmods.com/fallout4/mods/14799
but I just CANNOT tolerate locations with scripted enemy spawns and attacks...
there is the Commonwealth full of space for that attack garbage...
I wish you would make an OPTIONAL PATCH which removes the comic book insect attacks :) like seriously, i enjoy building and operating settlments and sandboxing little puppy AI's... but there is a place for everything and putting attack spawns on this place just sort of SUCKS the entire experience down to the PITS of the FO4 creative writers .... :(
[those writers walk around in our neighborhoods WITHOUT leg bracelets!]
Awesome amazing work otherwise though :)
Is there any way you could post a pic of it on the map? If it's working, I definitely want to visit, and if not, I want to try and fix the issue (or disable the mod and cry a little. :( )
Thank you SO much for sharing your wonderful creation!
Some notes on using the Settlement Edition:
Load Order: *very important to avoid any visual glitches or reappearing of vanilla structures. If one uses any Warwick and/or Spectacle settlement mod (like Jenncave's magnificent Warwick and Spectacle combo with bridge), make sure to give those mods a higher priority (or load after this mod) over this so this mod will be overwritten. Even if no conflicts show in FO4Edit. Previs and precombines of Warwick and Spectacle should overwrite this to avoid any vanilla structure and images reappearing.
Provisioner: I will just recommend a vanilla provisioner to connect the Island to the rest of the resources from Outpost Zimonja. The northern invisible door stated in the description that leads to Raintree Island is located here at the marker
Just a short walk from the rear path and under the highway.
Do settlers sleep? Yes they do
Do settlement quests trigger here? Yes they do
Welcome to Raintree Island
Icing on the cake, I looked to see what else you had made, and found your lovely Skyrim home. My character there is looking for something exactly like Crystal Wind, so I'll definitely be installing that when I head back to Tamriel.
Thank you so much!
All of which is to say, I hardly notice the partial LODs at Raintree Island.
Cheers!
You my friend need to redo the entire game...lol.
I only feel sorry for the gamers that haven't tried this new world. It's that good.
What really sold me was when I was back in the common wealth and saw that I could send settlers there...I even flew my newly built Verti-bird from one discovered location to the other. Truly love your mod.
thanks for sharing.
Have a pleasant retirement.