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shadowslasher410 and VIitS

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shadowslasher410

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  1. shadowslasher410
    shadowslasher410
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    Just wanted everyone to know that the amazing VIits (spelled with two i's, not an L and an i) has been added to the project as forum maintainer, bug report handler and Awesome Person Extraordinaire! He's agreed to help me handle the comments section, bug reports and that kind of stuff. He's also been kind enough to re-upload a reorganized version of the mod so that people can use NMM, as well as upload the All-DLC version (2.1) so folks can get it here instead of the sticky post. YAY!
  2. VIitS
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    If you use NMM, you will need to get the updated version of NMM for it to properly handle ESL flagged .esp files, or use the Ultimate plugin.


    If you like the 2.5+ update, please consider supporting Elminster (original creator of xEdit*). He just took several months off from his actual job to update xEdit, and without the (many) improvements he made it would probably have been at least another few months if not another year for me to get this update finished. Just keep in mind, any issues are due to me making mistakes (usually in the CK), not anything to do with xEdit. :D

    You can support him on Patreon, or via Paypal. You can donate through Paypal when downloading xEdit, and there are buttons for both within xEdit 4.0.1 as well.

    *Which you likely know by one of its many names: FO4Edit, TES5Edit, SSEEdit, FNVEdit, FO3Edit, or TES4Edit.
  3. deleted21706164
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    Just a couple tips that may be useful to some folks. FO4Edit is your friend


    1) For those having trouble with the .esl flags on some of the plugins (I too use an old version of NMM), these can be removed with FO4Edit.
    Instructions:
    Spoiler:  
    Show
    - Open the plugin in FO4Edit.
    - Expand the plugin menu in the left-hand pane, and click on "File Header."
    - In the right-hand pane, you'll see the row "Record Flags"; if the plugin is flagged as an .esl, you'll see "ESL" here.
    - Right click on either "ESL" cell in the second column.
    - If you choose the top one, select "Edit." (Just note and then ignore the warning.) In the flag list, just uncheck the "ESL" box, and click "OK."
    - If you choose the bottom one, select "Remove." (Just note and then ignore the warning.)
    - (These are just two ways of doing the same thing.)
    - Close FO4Edit, which will save the changes to the plugin. That's it!

    I found that I usually have to close and re-open NMM in order to be able to move the plugin around in the load order. This of course works on any plugin with the .esl file flag.


    2) For those who don't want all of the building materials from scrapping objects, these can also be removed with FO4Edit.
    Instructions:
    Spoiler:  
    Show
    - Open the plugin in FO4Edit.
    - Expand the plugin menu in the left-hand pane, and click on "Constructible Object." This opens the list of all of the new scrap recipes added by SE (and makes you realize how much work goes into this mod).
    - Click on one of the Constructible Object entries in the left-hand pane. In the right-hand pane, you'll see the "Components" entries. This lists what you get for scrapping this particular object. (It should have one row with the material, like "c_Steel_scrap "Steel" [MISC:000731A4]," and another with the count, like "8.") These are the entries that you need to remove to not have infinity fertilizer.
    - In the left-hand pane, click on the first Constructible Object entry, scroll to the bottom of the list, hold down the Shift key, and click on the last entry. Now all Constructible Object entries should be highlighted.
    - Right click on the highlighted list and select "Compare Selected" (at the top). This opens up all of the entries in the right-hand pane.
    - In the right-hand pane, in the first column find the cell labeled "FVPA - Components." In the next cell to the right of that, right click and select "Remove from Selected Records." (Just note and then ignore the warning, if there is one.) This will remove the scrap components from every entry in the list.
    - Close FO4Edit, which will save the changes to the plugin. That's it!

    The "Compare Selected" tool is also useful if, say, you're trying to add AWKCR tags to like 100 outfits, or if you want to add or remove leveled-list entries.

    (evanbgood made a patch for this, but it hasn't been updated in a while, and removing them yourself saves a sweet, sweet plugin slot.)


    Anyway, hope this helps, and a big thanks to VIits for managing this nuke of a mod and all of its moving parts. It can be dangerous in shaky hands, so remember to scrap slow and save often. Cheers!
  4. VIitS
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    FYI: shadowslasher410 has let me know that she will not be able to work on Scrap Everything for the foreseeable future, and has fully passed control of this mod over to me. As a result, it will be a very long time (if ever) for toggling to be implemented, as I will have to learn scripting. I will still be working on this mod.
  5. VIitS
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    Just posted a fix for the CtD some people had in Vault 88 when upgrading from 2.4 to 2.5.

    Do not download this fix unless you need it. I would also recommend removing the fix and reverting to the normal version in the main installer when you start a new save, otherwise you may have issues with future versions of Scrap Everything.

    Currently just the Ultimate Edition, as no one who has reported the issue has said they used the non-Ultimate edition.

    Edit: This is for a CtD when entering Vault 88. The issue people have with saving after encountering molerats is not caused by Scrap Everything, it is just revealed by it. I Had someone who was consistently experiencing the same bug for Vault 81 (which isn't even touched by Scrap Everything) give me a save from just before they entered the area with molerats. Every time they entered and fought molerats, they could no longer save. I loaded that save, and could not get it to freeze after fighting them, no matter which kind of save, no matter how many molerats I had killed, whether it was one of them or all of them.

    I had the same thing reported for Bloodworms in Nukaworld with 2.4 as well. The problem is, 2.4 didn't make them scrappable (the creatures or the furniture ambush markers), and neither 2.4 nor 2.5 touch the cell it was happening in.

    If you are having the save bug after fighting molerats/bloodworms/etc..., you either have a mod causing problems or a problem with your game files.I don't know the cause, but SE isn't the root cause.
  6. VIitS
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    From talking to some people on the Collective Modding discord about the Previsibines Repair Pack*, it came up that MO2 can have issues with loading ba2s that have previsibines. If you have any issues with either CtD or invisible everything in Vault 88 or The Mechanist's Lair and use MO2, please test if the issue happens if you copy SE directly into your data folder. 

    If that fixes the issue, please let me know. Bug report, normal comment, or direct message through the Nexus forums. I will leave this comment unlocked for now, but if any unrelated comments reply to it they will be copied as quotes into my replies then deleted to avoid clutter since this will be stickied. 


    *Essentially, UFO4P for things that require rebuilding precombineds and previs, which the UFO4P team intentionally don't touch, due to the affects rebuilding those have on the size of the mod and the incompatibility footprint, and also because how much of a pain the systems are to get them working properly through the CK (GUI or CLI), which is the only way to rebuild them. 
  7. scout10901
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    Thanks! I'll never have problems with getting fertilizer ever again!
  8. derpington83
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    I'm not saying this mod is a BAD MOD...but it can be if you just go willy nilly deleting everything.

    does not matter what order it is in. It appears the cause is due to removing the extra pieces of the ground and other precombined textures.

    Game struggles to render its far chunk pieces after using this thing.

    I stopped using it and now( new game) the game is running just fine.

    https://www.reddit.com/r/Fallout4Mods/comments/1cglc12/friendly_reminder_dont_use_scrap_everything

    So I don't have to explain it all. I'm not saying this mod is a BAD MOD...but it can be if you just go willy nilly deleting everything.
    1. LuisCarlosNobre
      LuisCarlosNobre
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      You just have to be carefull with what you scrap, and the possible consequences for that. The mod author warns about that. This is an excelent, very needed mod
  9. BunnyRacist
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    So the strangest thing, This mod destroys my FPS, this mod alone

    I don't have a lot of mods, I have Flacon Oil's textures, I have Vivid fallout, I run an ENB and some weapon mods.
    I get stable 60fps with all of the above stuff mentioned, even wth shadows on high, even in the middle of Boston and in the dreaded Lexington.

    But if I enable this, my frames tank to 30 in urban areas, why would that be happening?
    1. bv2097
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      That is well known do not install this if you have a potato o.o Precombines >.>
  10. grnsuperman4
    grnsuperman4
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    I am having issues using Scrap Everything and The Rebuild Collection - AIO together. New game, walk to Sanctuary and the large rock formation behind the first house on the right entering from the path has missing meshes and disappears when I approach it. The house foundations are gone. And most segments of the road are gone. When I start a new game without scrap everything, everything is normal.
  11. derpington83
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    400 hours....down the drain...because of this mod....do not install.
    read my other post.
    1. Lytos
      Lytos
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      Do you also have the mod at the bottom of your loading order?
    2. luisgmachuca
      luisgmachuca
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      ONLY 400 LOL. I've lost like 5 games.
    3. derpington83
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      does not matter what order it is in. It appears the cause is due to removing the extra pieces of the ground. Game struggles to render its far chunk pieces after using this thing. I stopped using it and now( new game) the game is running just fine.
      https://www.reddit.com/r/Fallout4Mods/comments/1cglc12/friendly_reminder_dont_use_scrap_everything
      So I don't have to explain it all. I'm not saying this mod is a BAD MOD...but it can be if you just go willy nilly deleting everything.
  12. ReachTea
    ReachTea
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    GOAT
  13. gregtonicus
    gregtonicus
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    For Ultimate Edition 2.5.5 Vault 88 Bugfix 

    I don't have a line with xx003ca5.  Is there something else I should look for?
    1. Lytos
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      No, you've got it wrong.
      That's what was changed in the bugfix.
      This line was causing problems in Vault 88 and you can't find it because it was removed in the 2.5.5 bugfix.
      The text you see there is the instruction how this fix was made.
      The fix is to be used as it is.
  14. lvl0STRIX0lvl
    lvl0STRIX0lvl
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    Regardless if this works flawlessly or not (just clicked on download). modders get 0$ from doing such qol mods to beloved games that have been put together in a hurry and with ducktape. giving a respectful and objective feedback with a little thanks is better than raw critisism and bullying. thanks for this and hope it works as intended.
  15. JaegerX1028
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    Hey everyone, I heard people were having problems with SE not working after an update or something. I managed to get my SE working again. 
    This is how I got mine to work:

    • Go to the plugins tab on the left side.
    • Find "Scrap Everything"
    • Double click "Scrap Everything"
    • Go to "Group"
    • Click "Late Loaders"
    • Click "Sort Now" in the top bar
    This was my 1st time using groups; I was worried to use them before(I'm a noob when it comes to Vortex). As a result, SE was my only "Late Loader." This fixed my issue, so hopefully this will fix yours.
    1. dave13967303786
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      That's worked for me. Thanks!
    2. MikeyL185
      MikeyL185
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      Thank you!
    3. Novahkiin22
      Novahkiin22
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      You are a lifesaver
    4. sunderz16
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      Yep got it working for me as well, thankyou!
    5. CaptainGinns
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      I do not see "Group" when I double-click.  The box on the right opens, but there is no "Group." 
    6. seemurder
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      It's there, just a little hard to find. Double click the scrap everything plugin and a panel will pop up on the right. About halfway down, look for "Group" dropdown menu and you'll see "Late Loaders" in there. Hope that helps. 
    7. JZNambu
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      Thank you very much for this wonderful solution.
      It works 1000%
    8. CaptainGinns
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      DAHHH!  Found it.  Thanks. :)  And it WORKED!!!!  Yeah!!!!  Thanks so much.  Merry Christmas. :)
    9. iiibz
      iiibz
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      Thanks, that worked!
    10. sapphiism
      sapphiism
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      you're a lifesaver, thank u so much!
    11. WINTRblues
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      Just tried it, and it worked for me, I saw a Reddit thread about this but wanted to make sure it was real from these comments rather than from Reddit. You also explained it much better so I could actually find the setting.
    12. Arlodon
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      @CaptainGinns You have to select plugins not mods to get the group drop down box.
      I was on mods (the wrench symbol) double clicking scrap everything and there is no group box but if you select the + symbol you get the groups drop down box.
      Yes, this really fixed scrap everything, good job!
    13. L0L1D3STR0Y3R
      L0L1D3STR0Y3R
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      Thank you so much for this!!!
    14. TuvLord
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      Thank mate, it did the trick
    15. gunpuku
      gunpuku
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      A great solution. thank you
    16. mihalybodo
      mihalybodo
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      you just saved my life man, thank you!!!!! 
    17. remus04XIII
      remus04XIII
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      You sir are a legend. This method worked perfectly, thank you!
    18. ArtemisStryfe1
      ArtemisStryfe1
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      Thank you so much
    19. Jayden81
      Jayden81
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      sorry im new to this but I can't find the plugin for Scrap Everything. I know where the plugin tab is but I don't see anything saying scrap everything. Help plz
    20. CraigRice
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      Thanks! I got problems with the mod on the middle of a playthrough and when I tried to move it down manually it removed other mods, but this mod solved problem without causing any new ones!
    21. Dragonlord1028
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      This worked instantly, I could delete bushes, dirt, leaves, trash and other random things. But this fixed it.
    22. sparci69
      sparci69
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      It worked for me. Thank you very much.
    23. TheShadowBlade01
      TheShadowBlade01
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      You sir are a legend! I was getting so frustraited as to why it wasnt working! I triedo ther mods but they didn't do what I needed. I came back and saw this post and you spelled it out so easily that someone liek myself who can't mod for shite can follow! Now I can get rid of the ugly trash and vines in my settlement!
    24. Kaleistra
      Kaleistra
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      Fixed my issue, thank you for that!
  16. jilesj
    jilesj
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    Would this allow me to scrap Prydwen remains at Boston Airport