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o_0

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FalloutFan298

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38 comments

  1. Chico1997
    Chico1997
    • supporter
    • 0 kudos
    for some reason all the minutemen are children and naked, yeah... I'm gonna uninstall it you might want to fix that before someone reports it in
    1. mr2blobby
      mr2blobby
      • member
      • 2 kudos
      thats not an issue with this mod its a mod that edits minutemen leveled lists it seems
    2. Syko1985
      Syko1985
      • member
      • 4 kudos
      mine are too, think there should be a patch for it somewhere, if not then idk *Shrugs*
  2. Pur5uer
    Pur5uer
    • member
    • 1 kudos
    For some reason patrol groups randomly show up in interiors from time to time. It was just a weird detail, but it became a problem when they just bugged my mechanist bossfight by not letting the final dialog happen, because both the MM group and the mechanist kept fighting each other through the glass windows...
    1. riotariel
      riotariel
      • member
      • 2 kudos
      ahem use console magic to teleport those npc to far away...
  3. howiebabey
    howiebabey
    • premium
    • 2 kudos
    Can you make an esl version of this mod please
  4. Dscott401
    Dscott401
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    • 15 kudos
    Almost every patrol has at least one naked MM.  I am going to keep using it, because its funny to watch them LOL
  5. tigertank909
    tigertank909
    • member
    • 2 kudos
    can you make a way to make custom functional patrol path with in the settlement
  6. lazloarcadia
    lazloarcadia
    • member
    • 19 kudos
    I use a similar mod You and What Army and I'm curious about compatibility and if there is anything specific you were going for with your mod that was different from YaWA or is this was just your take on the idea? 

    Personally I love the idea of there being MM patrols between the settlements, especially ones where you already have a trade route set up.  I'd go one step further and say if you have already done Automatron that the MM patrols should include an Eyebot as well.  They were traditionally surveillance drones that were used to detect the bad guys and communicate via radio back to base.  They were also known to be able to carry a lot of weight so their position on a MM Patrol is pretty solid. 
  7. Nerdgamerdave
    Nerdgamerdave
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    • 46 kudos
    Two of the caravans members (the doctor and vendor) are kids in my game.  I'm thinking this may because I have diverse children installed, but that normally just deals with hair and clothing, not the actual races.

    FOEdit doesn't show any conflicts as to why these two actors are children either.

    Very, very odd.  If anyone knows a solution as to how to make them adults, I'd appreciate it
    1. Kipcorrupt
      Kipcorrupt
      • supporter
      • 0 kudos
      I'm getting the exact same thing. I can't figure out what's causing it. I have mods that add child settlers and whatnot, but I cannot for the life of me figure out what's making these specific Minutemen Patrols spawn as kids.
    2. mr2blobby
      mr2blobby
      • member
      • 2 kudos
      same issue here but instead with a different minutemen patrol mod for some reason some of the patrols just spawn with a kid sometimes
  8. C0zi3r
    C0zi3r
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    • 0 kudos
    Will this mod be compatible with militarized minutemen?
    1. Islebergffxi
      Islebergffxi
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      • 0 kudos
      I run both without any issues.
  9. sariq12
    sariq12
    • member
    • 0 kudos
    great mod to begin with but now everytime i use the 76 camp mod,they all turn up in couple of minutes while im building and often get stuck in the buildings or the ground etc or collide with my defences etc and break their legs,and or die.

    ive had to disable for now as im going to be using camp 76 a lot more in the future and the constant hassle from these guys is becoming annoying..

    thanks for mod though.
    1. Dongeroman
      Dongeroman
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      • 14 kudos
      is it safe to disable the mod mid game ?
  10. seraphael
    seraphael
    • member
    • 31 kudos
    Liked the idea of a limited patrol trying to restore order, but I have a few issues with this mod.

    1. The patrol should ideally not appear before the Castle is taken.
    2. The PA sometimes appear bugged on female colonels. 
    3. Sometimes MM appear w/o clothing/armor.