For some reason patrol groups randomly show up in interiors from time to time. It was just a weird detail, but it became a problem when they just bugged my mechanist bossfight by not letting the final dialog happen, because both the MM group and the mechanist kept fighting each other through the glass windows...
I use a similar mod You and What Army and I'm curious about compatibility and if there is anything specific you were going for with your mod that was different from YaWA or is this was just your take on the idea?
Personally I love the idea of there being MM patrols between the settlements, especially ones where you already have a trade route set up. I'd go one step further and say if you have already done Automatron that the MM patrols should include an Eyebot as well. They were traditionally surveillance drones that were used to detect the bad guys and communicate via radio back to base. They were also known to be able to carry a lot of weight so their position on a MM Patrol is pretty solid.
Two of the caravans members (the doctor and vendor) are kids in my game. I'm thinking this may because I have diverse children installed, but that normally just deals with hair and clothing, not the actual races.
FOEdit doesn't show any conflicts as to why these two actors are children either.
Very, very odd. If anyone knows a solution as to how to make them adults, I'd appreciate it
I'm getting the exact same thing. I can't figure out what's causing it. I have mods that add child settlers and whatnot, but I cannot for the life of me figure out what's making these specific Minutemen Patrols spawn as kids.
great mod to begin with but now everytime i use the 76 camp mod,they all turn up in couple of minutes while im building and often get stuck in the buildings or the ground etc or collide with my defences etc and break their legs,and or die.
ive had to disable for now as im going to be using camp 76 a lot more in the future and the constant hassle from these guys is becoming annoying..
Liked the idea of a limited patrol trying to restore order, but I have a few issues with this mod.
1. The patrol should ideally not appear before the Castle is taken. 2. The PA sometimes appear bugged on female colonels. 3. Sometimes MM appear w/o clothing/armor.
38 comments
Personally I love the idea of there being MM patrols between the settlements, especially ones where you already have a trade route set up. I'd go one step further and say if you have already done Automatron that the MM patrols should include an Eyebot as well. They were traditionally surveillance drones that were used to detect the bad guys and communicate via radio back to base. They were also known to be able to carry a lot of weight so their position on a MM Patrol is pretty solid.
FOEdit doesn't show any conflicts as to why these two actors are children either.
Very, very odd. If anyone knows a solution as to how to make them adults, I'd appreciate it
ive had to disable for now as im going to be using camp 76 a lot more in the future and the constant hassle from these guys is becoming annoying..
thanks for mod though.
1. The patrol should ideally not appear before the Castle is taken.
2. The PA sometimes appear bugged on female colonels.
3. Sometimes MM appear w/o clothing/armor.