I can't seem to get this to work fully, even after trying both versions. It replaced the OG stingray in the lab, that works fine. But when it flies over for airstrikes, it's still the old model stingray, not the Stealth bomber. I use the binoculars mod for airstrikes, and a voice-line replacer, could that be it? Am I smooth-brained and forgot to load it properly? The supplementary esp version is loaded after the stingray mod.
Exact same issue here. Bomber's completely invisible but the lab and its static model are still there, except I have neither the binoculars or the voiceline replacer.
this used to work for me but for some reason now even on a brand new fo4 install with only this mod and its requirements the aircraft is just completely invisible
this is really cool, mod, but unfortunately in my experience, the bomber teleports directly above the flare point and then drops bombs then teleports out. it shatters the immersion a small bit. is there some way you can make the plane fly forward like in the original stingray air support?
sorry if this comment seems a bit negative, i like what this mod does, but unfortunately the plane not moving after spawning is a bit dissapointing. i do have some other mods installed so that might be why it isnt moving, if you are still working on this mod, i am using Pre War Binoculars (this mod here: https://www.nexusmods.com/fallout4/mods/48904 ) to call in the plane, and other supports (like the minuteman cannons) so the binoculars mod might mess with how the plane moves? but Vortex (the mod manager this site uses) doesnt show any conflicting files as far as i can find.
if you are still working on this mod, it would be awesome if you could get the aircraft to move again like it used to in the original mod!
Not to be pedantic, but I didn't make the original mod. I merely added the bomber from another mod to replace the stingray model. I'm all for constructive criticism, but you want the page of the original author. I'm not sure how active they are.
https://www.nexusmods.com/fallout4/mods/15939
I gave it a look when I was making this, and I may have a way to make it move, but I'm in the middle of some real life stuff right now and modding is kind of off the table. I will give it another look in the future, however.
17 comments
Am I smooth-brained and forgot to load it properly? The supplementary esp version is loaded after the stingray mod.
I am very sick with COVID and it's getting late, I'll have to get back to you in the morning.
Please Download and Endorse Archangel's Mod
sorry if this comment seems a bit negative, i like what this mod does, but unfortunately the plane not moving after spawning is a bit dissapointing. i do have some other mods installed so that might be why it isnt moving, if you are still working on this mod, i am using Pre War Binoculars (this mod here: https://www.nexusmods.com/fallout4/mods/48904 ) to call in the plane, and other supports (like the minuteman cannons) so the binoculars mod might mess with how the plane moves? but Vortex (the mod manager this site uses) doesnt show any conflicting files as far as i can find.
if you are still working on this mod, it would be awesome if you could get the aircraft to move again like it used to in the original mod!
https://www.nexusmods.com/fallout4/mods/15939
I gave it a look when I was making this, and I may have a way to make it move, but I'm in the middle of some real life stuff right now and modding is kind of off the table. I will give it another look in the future, however.