Im happy my mod didnt completely die and you were able to revive it, I was so dissapointed when I lost all my work fixing all the bugs but I think you did amazing and definitely did better than I could
Initially, I'd like to express my gratitude towards you for creating this incredible mod. I've always desired the Brotherhood of Steel to play a more significant role in The Commonwealth, but I lacked the time and expertise to achieve it. However, when I stumbled upon your mod, I felt like I'd struck gold and was astonished by the unpublished data's fate, After discovering your mod, I became motivated to take action and began working to rectify and enhance certain aspects of it. My ultimate goal is to make it even better in the future, and I'm eager to continue my efforts towards achieving this aim.
If you installed this mod BEFORE completing "Show No Mercy" it will never start at all, so deactivated this mod first, start the game and insert this command "setstage 000537ff 10" and the quest will start normally, after that just activate this mod again. Happened to me because I had a read issue
All guard npcs are pilling up at Boston Airport entrance, even with the xmarkers correctly applied to them. I think it has to do with the template chosen for them BoSAirport_LvlBoSSoldier_PowerArmor_BigGun_Guard.
Hey, recently got this mod and wanted to say, I love it so far!
It does get a bit finicky on the install for the exterior worldspace, should probably put a note to put it lower on the load order in the description :)
I think a little bit more furnishing and lighting would be wonderful, and perhaps some restoration of the bombed-out buildings, too- just simple stuff for future updates.
As to working out how to make them trigger changes on quest completion, I'd try to see if you can get a hold of the guys that did Ad Victoriam or Aloot's Better Cambridge Police Station (might be harder on this one), as they both have worldspaces and interiors that get updated with quest triggers, so maybe they could provide some good advice/assistance!
thanks for your detailed review i really appreciate it. I added the load order note in the Installation section, and I'm trying to make time to learn more about scripting to make the mode trigger after Show No Mercy quest
Thank you for creating this mod. It makes so much sense. I have always felt that the developers and writers missed out on creating a BOS outpost so close to their main HQ. Fort Strong has everything that the BOS seek; a nuclear arsenal, pre-war technology, a solid and relatively intact building, an easy outpost to defend on an island/spit land-formation with only one land route in and a maximum 5 minute response time from the Prydwen vertibirds if necessary. I'll give this a try and report back on any bugs.
24 comments
It does get a bit finicky on the install for the exterior worldspace, should probably put a note to put it lower on the load order in the description :)
I think a little bit more furnishing and lighting would be wonderful, and perhaps some restoration of the bombed-out buildings, too- just simple stuff for future updates.
As to working out how to make them trigger changes on quest completion, I'd try to see if you can get a hold of the guys that did Ad Victoriam or Aloot's Better Cambridge Police Station (might be harder on this one), as they both have worldspaces and interiors that get updated with quest triggers, so maybe they could provide some good advice/assistance!
I added the load order note in the Installation section, and I'm trying to make time to learn more about scripting to make the mode trigger after Show No Mercy quest