Fallout 4
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Kelthrayden

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Kelthrayden

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16 comments

  1. rylog9
    rylog9
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    Does this include a bugfix for the Camo paints?

    (as found in https://www.nexusmods.com/fallout4/mods/30210/)
    1. Kelthrayden
      Kelthrayden
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      Yeah, all the paints should be working correctly. You can check it in game for the camo paints by using the ~ key and type
      player.getav avif_PA_Detection
  2. KaaPTaaNY
    KaaPTaaNY
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    your all in one mods are like a miracle,thanks you so much for this and other cc mods i literally download all of them..before your mods i cant even use the paintjobs without ctd,.if you have time can you make a.i.o. for cc dogs and weapons and armors,or something like that,it would be awesome.and finally great job man
    1. Kelthrayden
      Kelthrayden
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      Glad you like them! I had the same issue with CTD's before I made these as well.
  3. Valour549
    Valour549
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    Is this compatible with Power Armor Materials AND Paints (PAMAP) ?
    1. Kelthrayden
      Kelthrayden
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      It should be. I don't have that mod to check but on the PAMAP mod page under compatability it says, "Any mod adding/modifying paints, and paints added from other mods should all be in the "Paint" category".
  4. oldbastard42
    oldbastard42
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    I'm sure I bought a mod from Creation Club that did exactly this, but it just vanished one day and I can't find it anymore!  All the colours are listed as "owned" in CC, but the unifying mod doesn't seem to exist anymore.  Very strange!   But this will sort the problem so many thanks :).
    1. Kelthrayden
      Kelthrayden
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      Hmm... I haven't seen an AIO from the Creation Club. It would be nice if there was. Enjoy!
  5. sugar0coated
    sugar0coated
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    • 4 kudos
    You're fast becoming one of my favorite people <3 I was going to ask if you might be thinking of doing this one, but didn't want to be cheeky.

    Again, setup was SO worth it - this is awesome. And the only time I've been able to have these paints in my game without crashing, and you've even VIS-tagged them like an absolute G. Very, very pleased!

    Also super excited to see your last comment about armor paints being next :)

    Thank you!
    1. Kelthrayden
      Kelthrayden
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      That's good to hear! I'll be adding an optional esl for the armor to be faction locked for those that want a little bit of immersion. Instead of them all being available from the start.
  6. liquidlethe
    liquidlethe
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    • 8 kudos
    This man is single handedly saving my bloated load order
    1. Kelthrayden
      Kelthrayden
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      Glad to hear it! Next will be the Armor Paints. That will reduce another 23 down to 1.
  7. ImmortalAbsol
    ImmortalAbsol
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    I see a pattern emerging here and I like it.
    My only concern is mods that add skins to appropriate levelled lists, they may not recognise that they are installed?
    1. ImmortalAbsol
      ImmortalAbsol
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      Would it be easy enough for a noob to add the cut Gunner PA mod to the AIO or the Skyrim Pip-Boy paint to that AIO as examples.
    2. Kelthrayden
      Kelthrayden
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      Correct, It will conflict with any mods that add these skins to leveled lists as they are different Form ID's. I know there are mods for weapons and armor but I'm not aware of any that add the power armor paints to the leveled lists.

      You can add as many paints to them as you like. It's not too hard to add them. You'll just need to at least add the Constructible Object, Misc. Item, Material Swap, and Object Modification. Then modify the BGSM's to indicate the location of the textures and point the Material Swap to the corresponding BGSM's.
    3. ImmortalAbsol
      ImmortalAbsol
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      Thank you very much.

      I'll have to choose between this and levelled lists, we're gonna need LL mods that use the result of these guides haha.

      I'm aware but surprised no mod exists for PA and Pip-Boys.
      Even in vanilla, many would logically have Military paint.