Yeah, all the paints should be working correctly. You can check it in game for the camo paints by using the ~ key and type player.getav avif_PA_Detection
your all in one mods are like a miracle,thanks you so much for this and other cc mods i literally download all of them..before your mods i cant even use the paintjobs without ctd,.if you have time can you make a.i.o. for cc dogs and weapons and armors,or something like that,it would be awesome.and finally great job man
It should be. I don't have that mod to check but on the PAMAP mod page under compatability it says, "Any mod adding/modifying paints, and paints added from other mods should all be in the "Paint" category".
I'm sure I bought a mod from Creation Club that did exactly this, but it just vanished one day and I can't find it anymore! All the colours are listed as "owned" in CC, but the unifying mod doesn't seem to exist anymore. Very strange! But this will sort the problem so many thanks :).
You're fast becoming one of my favorite people <3 I was going to ask if you might be thinking of doing this one, but didn't want to be cheeky.
Again, setup was SO worth it - this is awesome. And the only time I've been able to have these paints in my game without crashing, and you've even VIS-tagged them like an absolute G. Very, very pleased!
Also super excited to see your last comment about armor paints being next :)
That's good to hear! I'll be adding an optional esl for the armor to be faction locked for those that want a little bit of immersion. Instead of them all being available from the start.
I see a pattern emerging here and I like it. My only concern is mods that add skins to appropriate levelled lists, they may not recognise that they are installed?
Correct, It will conflict with any mods that add these skins to leveled lists as they are different Form ID's. I know there are mods for weapons and armor but I'm not aware of any that add the power armor paints to the leveled lists.
You can add as many paints to them as you like. It's not too hard to add them. You'll just need to at least add the Constructible Object, Misc. Item, Material Swap, and Object Modification. Then modify the BGSM's to indicate the location of the textures and point the Material Swap to the corresponding BGSM's.
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(as found in https://www.nexusmods.com/fallout4/mods/30210/)
player.getav avif_PA_Detection
Again, setup was SO worth it - this is awesome. And the only time I've been able to have these paints in my game without crashing, and you've even VIS-tagged them like an absolute G. Very, very pleased!
Also super excited to see your last comment about armor paints being next :)
Thank you!
My only concern is mods that add skins to appropriate levelled lists, they may not recognise that they are installed?
You can add as many paints to them as you like. It's not too hard to add them. You'll just need to at least add the Constructible Object, Misc. Item, Material Swap, and Object Modification. Then modify the BGSM's to indicate the location of the textures and point the Material Swap to the corresponding BGSM's.
I'll have to choose between this and levelled lists, we're gonna need LL mods that use the result of these guides haha.
I'm aware but surprised no mod exists for PA and Pip-Boys.
Even in vanilla, many would logically have Military paint.