Fallout 4
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Kelthrayden

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Kelthrayden

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About this mod

Tired of having up to 43 ESL's that each add only 1 Pip-Boy paint? Well this is a Do-it-Yourself combined AIO to reduce that load order to just 1 ESL for all Creation Club Pip-Boy Paints.

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Changelogs
Update 22/7/23 - No need to update if you've already installed this mod. I updated it to include a .bat file along with new installation instructions to speed up the process.

- This does not include any of the Creation Club Pip-Boy textures -


The textures included in this mod are all the vanilla game Pip-Boy textures. If you use this mod without adding your owned Creation Club paints, then all the paint jobs will be the vanilla Pip-Boy. 43 in total.

This is where the Do-It-Yourself portion of this mod comes in.
The whole process should only take ~20 mins to complete if you have all 43 Paints.

Instructions:
1. Download this mod and extract the archive to your C: Drive
2. Download BSA Browser and run the exe installer with default options to your C: drive
    - Installing through the exe adds an option to the Right Click context menu "BSA Browser > Extract Here"

3. Download Cathedral Assets Optimizer and extract the archive to C:\CCPaints\Tools\CAO
4. Copy all of the Creation Club Pip-Boy Paints Textures.ba2's you want to include to C:\CCPaints\Pipboy
5. Right Click on a textures.ba2 file and choose BSA Browser > Extract Here
6. Repeat step 5 for each owned paint color

7. Double click on the CC Pipboy Paints DIY.bat to open a command window
8. Press any key when prompted
9. Once it's finished copying files, press any key when prompted
10. Cathedral Assets Optimizer will open
11. From the profile drop down select FO4 DIY CC PAINTS - BSA
12. Click Open Directory and set the path to C:\CCPaints\Pipboy\Combined_Files
13. Click Run
14. Go to C:\CCPaints\Pipboy\Combined_Files
15. Move the 3 CC Pipboy Paints DIY files (the esp and both .ba2) to C:\CCPaints\Pipboy\Combined_Files\Data
16. Right click on the Data folder and compress it into a .zip, .rar, or .7z folder using the utility of your choice
17. Name the archive CC Pipboy Paints DIY
18. Install with your preference of Mod Manager
19. Enjoy having 1 ESL flagged ESP to manage them all

If you don't have all the paints, then you can use FO4Edit and remove the non-owned paints from the ESL.
Just make sure you delete the: Constructible Object, Misc. Item
, Material Swap, and Object Modification for each paint you don't have.
The mod will work if you decide not to delete them. It will just be the default Pip-Boy paint in it's place.