Fallout 4
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El Ha

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Zorkaz

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12 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    Addendum:


    My "Lock Solutions" might be merged in the future, after a certain waiting period
    Will conflict with anything that adds a Quick Activation to unlocked containers, doors and terminals. Both activations might cancel each other out
  2. Moira0Nitya
    Moira0Nitya
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    Heyas! Longtime fan of your mods! Unfortunately, this seems like it conflicts with 'Any Terminal Any Height' , making it impossible to use any monitors while my height has been altered, due to being unable to see said monitor properly(The camera shows the bottom half of the monitor instead of the proper view of it).

    Hopefully this can be fixed at some point, but awesome mod regardless! o/
  3. firsTraveler
    firsTraveler
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    Will this work on the Red Rocket sliding doors?  I've tried a couple other mods (and console) and they worked on everything excet those three doors.
  4. Destroyer5
    Destroyer5
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    I cannot view whats inside a container without opening the container.
    1. Zorkaz
      Zorkaz
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      Then two mods that add quick activatons on this collide
  5. Andrewupkins
    Andrewupkins
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    Great so it prevent settler from accessing my fatman & mininuke I put in an container, right ? that would be helpful
    1. xybolt
      xybolt
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      there is still  a slim chance that they would even [unlock|decrypt] a master level [lock|terminal]. Just ensure two things; (1) give your settlers a better weapon than their generic ones. And (2) place both weapon and ammo in their own separate containers. This has never led to that situation where settlers were retrieving your weapons from your containers whereas the containers are not locked and very accessible from their (path-finding) PoV.
    2. Zorkaz
      Zorkaz
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      If you place them in the invisible settlement container then no. The Red Workbench is really more of a prop.
  6. deleted49955991
    deleted49955991
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    I'm confused as to why you'd include lock levels into the mix, just seems it gets in the way of playing by adding in another menu.

    Unless NPCs can lockpick containers, what's the point of giving it a level in the first place??
    1. KeltecRFB
      KeltecRFB
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      NPCs can lockpick, either that or game engine issue.
    2. Zorkaz
      Zorkaz
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      1. You won't accidentally lock something
      2. For training Heather or using a minigame, etc...
  7. lefttounge
    lefttounge
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    This is a beautiful mod bro!
    Sadly though not any npcs I know will try to unlock my pc while i'm away.