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This page was last updated on 24 July 2023, 5:38PM
- Changelogs
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Version 1.7.1
- Added initial grenade count display for layouts using permanent visible grenade widget
- Fixed cropped interface for "tallscreens" (like 1920x1200) in workshop interface
- Fixed usage of remove vanilla/add new backgrounds in workshop interface
- Fixed overflow of 3D graphics in selection bar for widescreen/tallscreens in workshop interface
- Fixed animation for command crosshair
- Fixed usage of new UI-Framework HUD layout plugins without F4SE
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Version 1.7
- Added automatic widescreen adaption to screen resolution (mcm setting is no longer needed)
- Added support for auto-tagging addons (new sorting)
- Added new UI-Framework addon support (more info soon)
- Added round borders for f03 border layout, including negative values for fnv-styled border corners
- Added option to toggle version notification on start
- Added option to set the minimal weapon spread for crosshair
- Added upgraded FallUI button bar to workshop addon
- Added auto-tagger feature to workshop addon rollover
- Fixed background/border for quickloot widget is displayed for empty containers too
- Fixed rare bug where shadow of tutorial text widget wasn't hidden after text disappears
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Version 1.6b
- Added save-reference for MCM Settings Manager to allow save/restore of easy mode layouts (e.g. for usage in mod lists)
- Improved auto-tagger capability
- Optimized several algorithms to increase overall performance
- Fixed tags in "Get..." command for non-en languages
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Version 1.5b
- Added color setting for warning color to widgets: crosshair, quickloot and rollover
- Added background option for subtitles (slightly cropped, but at least you have a background, don't use much padding!)
- Added support for a new item sorter and icon libraries tag configuration (more info soon ;) )
- Change moved MCM translation files to MCM\Config\FallUIHUD\Translation\MCM_FallUIHUD{LANG_CODE}.txt
- Fixed tutorial auto size
- Fixed AddOn Workshop interface visibility in settlements without resources bar
- Fixed AP consume chunks display
- Fixed warning color for unallowed terminals
- Fixed crosshair overriden color
- Fixed removal of tag-only E key actions like "[INACCESSIBLE]" with force remove leading tags on
- Fixed visible tag in action title "GET [ITEM]" for companions (only for en)
- 1.5a: Fixed version number display in loading notification
- 1.5b: Fixed AP align with deprecated align setting and AP segments offset when using AP bar rotation
- 1.5b: Fixed bug in addons
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Version 1.5.1
- Added multi-language support for "hide hold v to open..." option
- Added option to disable item sorter auto-tagging support for rollover/quickloot widget
- Added scrap component display to automatic tagging feature (without esp)
- Added multi-language support for auto-tagging
- Fixed crosshair color in PA mode
- Fixed hide "hold v to open workshop menu"
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Version 1.4
- Added more options for backgrounds/borders
- Added background/borders to more widgets
- Added more border styles (FO3-style) and added names for the border styles in editor
- Added widescreen resolution fix to floating (quest) markers
- Added new gradient option to bar backgrounds and box backgrounds
- Added new bar alignment: center
- Added new standard preset: Vanilla HUD (No TV offset)
- Added option to hide scrap components
- Added warning to 3d effects options on compass: warning for effects on (hudframework) widgets
- Change editor zoom to (mostly pixel-perfect) match real HUD display
- Change positioning of widgets changed to fit a high-resolution grid (Allows positioning of widgets pixel-matching on all x1080 displays)
- Change widgets (at anchor point) and background/borders are now aligned to the screen pixel grid, allowing a higher detail level and compacter designs. The pixel values of background/borders are always defined as real pixels, so it is much easier to create a common design for different scaled widgets
- Change better and faster detection of HUD color
- Change default vertical block align of item display in widget rollover to bottom (fixing the spread rollover item in DEF_HUD.xml adapter)
- Change increased displayable building requirements from vanilla 8 to 20 in workshop addon
- Change Permanently visible widgets are now hidden in PowerArmor-mode
- Change default properties of textfields adjusted to better fit custom fonts (bar texts and ammo)
- Change removed known icon tags from button hints like "Unlock [[Key] House Key]"
- Removed Message "HUDFramework Loaded" on loading.
- Fixed compass distance text alignment for new created markers
- Fixed some widget element mispositioned in preview
- Fixed problems with combinations of many different styles
- Fixed description long text not fully visible in workshop addon
- Fixed crosshair set to none wasnt applied for game HUD
- Fixed missing background/shadows of messages after quest update
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Version 1.3.4
- Added widget list with lock edited item function
- Added options for rollover and quickloot: offset x and alignment to button hints options
- Added options for for AP, HP, Ammo and Grenades: permanent visibility (Note: Doesnt prevent hiding from mods like ihud, some values only update on change, grenades count is visible once changed)
- Added options for compass: marker visibility, marker colors, distance text font options
- Added options for objective updates: text font options, align and shadow
- Added options for crosshair: style, size, spread,...
- Added MCM translation engine. Allows live translation of MCM without overwriting the config.json, fallback to english and switching language in game. Allows conflict-free translation packages. And the best: Out-dated translations have no functional impact on the mod anymore, so no missing/wrong entries just because the translation is behind. The engine just uses whats in the current translation version, and shows missing entries in a fallback language (english).
- Important for translators: You dont need to translate the config.json anymore. Instead translate the "Interface\FallUI HUD\Translation\MCMConfig_en.txt" to "MCMConfig_{Your language code}.txt".
- Change Upgraded the color-picker with RGB sliders, brightness slider and color history
- Change Default position for directional hit indicator and grenades warning to default position (0,0)
- Change Added preview objects for objective updates widget and compass widget
- Change Increased max shown amount of workshop resources to 9999
- Fixed down-scaled bars can have too large shadows
- Fixed position with non-vanilla direction of quickloot with scaled quickloot widget
- Fixed coloring for quickloot button hints wasnt applied
- Fixed enemy coloring is green when loading in battle
- Fixed fonts PTSans and Proxima Nowa
- Fixed autosize preview and alignment for texts in editor
- Fixed text alignment for location splash
- (Hotfix 1.3.1) Fixed permanent visibility option for HP bar in widescreen environment
- (Hotfix 1.3.1a) Just corrected the included layout file for "Minimalistic"
- (Hotfix 1.3.2) Fixed rare condition where HUDFramework widgets won't loaded correctly on start
- (Hotfix 1.3.2) Fixed rare condition messages showing "_$HTML0_"
- (Hotfix 1.3.2) Added translation entry for "Hold [V] to open Workbench menu"
- (Hotfix 1.3.3) Fixed objective update multiline text for DEF_HUD.xml compatibility adapter
- (Hotfix 1.3.4) Addded warning message if another instance of HUDFramework is loaded (if HF auto-patcher is applied - dont do this :] )
- (Hotfix 1.3.4) Fixed DEF_HUD.xml compatibility adapter objective text missing after exiting power armer
- (Hotfix 1.3.4) Fixed not applied changed HUD color after exiting power armor
- (Hotfix 1.3.4) Fixed survival mode AP bar segments not correctly aligned to reduced AP value
- (Hotfix 1.3.4) Fixed enemy health bar not flashing in VATS
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Version 1.2.3
- Added easy mode for easy choosing of installed layouts for beginners
- Added 3D transformation (thats some pretty complex stuff and preview is not always exactly like the result, so you should check it in the real hud. Please dont post bugs here, i know flash3d isnt perfect, but it looks just too awesome to be not in)
- Added coloring options for all widgets and sub-elements
- Added text font option
- Added styling options and preview for messages
- Added fancy background fo4 image for editor
- Added (optional) PromptMessage replacer with option to hide the message "Hold [V] to open Workbench menu" (but show others)
- Added (optional) Workshop replacer (Just a basic build: icons, subtitles, tag icons, widescreen and shaded background fix)
- Added transparent background option for bars (Only monochrome because of game engine)
- Added switch option for measurement rulers
- Added outline box grid to measurement rulers
- Added global anchor - for correct resolution conversion - allows precise alignments in any resolution (in short: move the red global anchor to the same point for widgets which you want to stay together)
- Added scaling anchor - allows to specify the center point of the scaling operation
- Added anchor management and controls inclusive anchor preview overlay
- Added option grouping in advanced options
- Added shadow options for many widgets (transparency, size/padding, roundness) - shadow is now visible in editor preview
- Added shadow option for bar sub elements
- Added border option for background shadows
- Added bar slice rounding option
- Added direction control for quick-loot (controls the expansion direction)
- Added configuration for active effects widgets (shadow, icon spacing, icon direction)
- Added more options to various elements
- Added "quick grabbable positioner", allows you to easily and quick adjust X/Y values with the mouse depending on your movement speed.
- Added warning message if MCM HUD Layout Manager found a wrong HUDMenu.swf
- Added vertical block align option for item rollover
- Added alignment correction for messages, allowing left/center/right alignments + widescreen correction
- Added icon tag support for normal messages
- Added layout options (shadow alpha standard, color slots, ...)
- Added global options (show measurement, anchors...)
- Change widescreen fix now also cover HUDFramework widgets
- Change widescreen fix/resolution adaption now takes the global anchor into account to correctly place the elements in any resolution.
- Change resorted widget options to be more intuitive
- Change advanced options now remember their position/tab and try to restore it
- Change moved shadow alpha option into editor
- Fixed HUDFramework adapter bug which had sometimes dont loaded widgets
- Fixed message order for internal message buffer
- Fixed minor bugs and design flaws
- (Hotfix 1.2.1) Fixed DEF_HUD.xml-Compatibility-Adapter. Added special treatment in Layout Editor to make the overriding character of this adapter more clearly
- (Hotfix 1.2.1) Change Applied WARNING color to rollover widget and quickloot widget elements when stealing
- (Hotfix 1.2.1) Fixed an issue which prevented the existing profile from loading in Layout Editor
- (Hotfix 1.2.1) Added <font> tags suport (Horizon)
- (Hotfix 1.2.2) Fixed missing layout options for layout import
- (Hotfix 1.2.2) Marked old hide compass bracket option as deprecated (it will hide hudframework and break visibility fix, just use the new bracket hider which is safe and hides just the bracket)
- (Hotfix 1.2.3) Added widescreen fix for: Crosshair, explosive indicator, hit indicator, directional hit indicator, condition vault boy, mission objectives text, perk vault boy
- (Hotfix 1.2.3) Fixed problem with invisible text fonts
- (Hotfix 1.2.3) Fixed widescreen apply and alignment for PromptMessage addon
- (Hotfix 1.2.3) Fixed left box background shadow from removed "Hold [V] to ..." prompt message
- (Hotfix 1.2.3) Fixed misalign of messages box due to the radio signal icon (should auto-update, but some layouts may be need rearrangements)
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Version 1.1.3
- Added many many many advanced options for many widgets
- Added fine-tuning controls for rollover display: item text size, text align, subtitle text scale, subtitle alpha, block alignment, icon align and icon size.
- Added new fancy bar design (fully configurable)
- Added animation for bar display in Layout Manager
- Added new custom text elements to show percentage of bars
- Added missing active effects widget
- Added warning message in MCM HUD Layout Manager if MCM can't save values to ini file
- Added missing language strings (Thanks to the translators for the screenshots they made, so i can see whats missing :] )
- Added rulers to show the layouting and position of widgets and sub elements
- Added two layout pre-sets: Minimalistic and Extra fancy (just import it via MCM)
- Added easy method for exporting layouts in a extra file via the MCM HUD Layout Manager with one click
- Change MCM HUD Layout Manager: display of edit popup is now fixed on left/right side
- Change MCM HUD Layout Manager: while editing an widget the other widgets are faded out
- Change Improved design for MCM HUD Layout Manager.
- Change Rollover and quickloot layout options moved into editor
- Removed requirement of an additional HUD file for preview in MCM HUD Layout Manager (now works with the HUD itself)
- Fixed staying message shadow bug for animations (like PA enter/exit) and quest updates
- Fixed missing messages on new game
- Fixed many styling problems with live-editing widgets in layout manager
- Fixed usage of FallUI - HUD without IconLibrary
- Fixed backgrounds for active effects
- Fixed favorite/legendary position for some quickloot items
- (Hotfix 1.1.1) Fixed HUDFramework compatibility
- (Hotfix 1.1.2) Fixed textfields (message add/remove, quest text alignment)
- (Hotfix 1.1.3) Fixed some quest movies not showing and corrected their display in editor. Fixed AP exhaustion bar for survival.
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Version 1.0
- First release.
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- Author's activity
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July 2023
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24 Jul 2023, 5:38PM | Action by: m8r98a4f2
Attribute change
'Description changed.'
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24 Jul 2023, 5:30PM | Action by: m8r98a4f2
Mod edited
'FallUI - HUD - FAQ'
December 2022
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12 Dec 2022, 2:23PM | Action by: m8r98a4f2
Mod edited
'FallUI - HUD - FAQ'
November 2022
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30 Nov 2022, 1:09AM | Action by: m8r98a4f2
Attribute change
'Description changed.'
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16 Nov 2022, 10:19PM | Action by: m8r98a4f2
Changelog added
'Change log added for version 1.7.1'
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16 Nov 2022, 10:18PM | Action by: m8r98a4f2
File added
'FallUI - HUD [version 1.7.1]'
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01 Nov 2022, 11:52AM | Action by: m8r98a4f2
Mod edited
'The FallUI series installation guide'
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01 Nov 2022, 11:11AM | Action by: m8r98a4f2
Mod edited
'The FallUI series installation guide'
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01 Nov 2022, 1:38AM | Action by: m8r98a4f2
Attribute change
'Description changed.'
October 2022
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24 Oct 2022, 1:20PM | Action by: m8r98a4f2
Mod edited
'The FallUI series installation guide'
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24 Oct 2022, 12:45PM | Action by: m8r98a4f2
Changelog added
'Change log added for version 1.7'
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24 Oct 2022, 12:44PM | Action by: m8r98a4f2
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'Change log added for version 1.7'
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24 Oct 2022, 12:43PM | Action by: m8r98a4f2
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'FallUI - HUD [version 1.7]'
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23 Oct 2022, 2:07AM | Action by: m8r98a4f2
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'FallUI - HUD - FAQ'
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23 Oct 2022, 2:06AM | Action by: m8r98a4f2
Mod edited
'FallUI - HUD - FAQ'
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17 Oct 2022, 3:31AM | Action by: m8r98a4f2
Attribute change
'Description changed.'
July 2022
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03 Jul 2022, 11:26PM | Action by: m8r98a4f2
Mod edited
'The FallUI series installation guide'
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03 Jul 2022, 11:25PM | Action by: m8r98a4f2
Attribute change
'Description changed.'
June 2022
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05 Jun 2022, 3:35AM | Action by: m8r98a4f2
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'Change log added for version 1.6b'
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04 Jun 2022, 4:31PM | Action by: m8r98a4f2
File added
'FallUI - HUD [version 1.6b]'
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