Thanks for the mod jkruse! For whatever reason the gun is invisible on the hip with Classic Holstered Weapons (except the plasma cartridge which just floats there lol). Any chance you're willing to look into this? I might be able to eventually if not
• "E Unum Pluribus" flips around in your hand when using power armour in 3rd person and VATS. • Reload sound effect bugged or intended? When you eject the cell there is 2 click sorta tones and after the cell is inserted there is 3 tones in quick succession, It just sounds odd and out of place to me.
All the animations and sounds are vanilla. I'll double check, but this is most likely a mod conflict.
Update: Did some testing. These appear to be vanilla issues as they also occur with the Alien Blaster, which this mod uses as a base. Not sure what the sound is all about, but the animation weirdness is probably because there is no automatic fire animation for power armor in the Alien Blaster set.
I see, unfortunately for someone like me who likes PA (power armour) and using VATs similar problems are quite common with mod weapons. I can't tell you how many gun mods I've been testing that have problems with VATs in PA or just PA in general, but thankfully not all. Maybe you should change the unique from automatic fire to something else so this isn't an issue?
I suppose I'll just put the unique on display somewhere when I play for real.
There is an option for "Repeating Single Fire" that basically makes a gun fire in automatic, but using the semi-auto animations. I'll try swapping to that and see if it works whenever I finally get around to an update.
Well, finally got my hands on the plasma pistol in game but I'm having a fairly bad graphics issue. Whenever I pull the pistol out it's blinding as there's apparently a large green lighting effect emanating from it.
That is not something I have ever seen before. It's almost like the light parts are being stretched all over for some reason. Seems like a potential corrupt mesh issue. I'd suggest a re-download and re-install. Maybe manually if need be.
I'm having this issue as well. I tried reinstalling and it still happened, so I just disabled the mod for now. Just curious if you happened to get it fixed and, if so, how you did it? The gun looks great, but it's pretty much unusable.
The 'replacer' version doesn't completely remove the vanilla Plasma Gun, it just restricts it to rifle stocks, so it can't become a pistol any more. This can take some time to fully take effect because the leveled lists have to reset and recognize that they should no longer include those parts.
Really want the unique version, give a location, a name, maybe a hint? pleeeeease! Very awesome gun by the way :) Oh and an idea maybe different color plasma for the gun style. red, blue etc
For the unique; check Hancock's home. As for any additions, the only things I might add are some receiver addons that have some extra effects, and I'll try to fix the collision at some point, but for the moment I have a lot of other stuff to work on.
73 comments
• "E Unum Pluribus" flips around in your hand when using power armour in 3rd person and VATS.
• Reload sound effect bugged or intended? When you eject the cell there is 2 click sorta tones and after the cell is inserted there is 3 tones in quick succession, It just sounds odd and out of place to me.
Thanks for the mod.
Update: Did some testing. These appear to be vanilla issues as they also occur with the Alien Blaster, which this mod uses as a base. Not sure what the sound is all about, but the animation weirdness is probably because there is no automatic fire animation for power armor in the Alien Blaster set.
I suppose I'll just put the unique on display somewhere when I play for real.
Is there a way you can have an option that it’s not added to the level list, but standalone with it being in Hancock inventory?
Thank you for your time.