This page was last updated on 25 November 2024, 7:21PM
Changelogs
Version 2.3
MAIN version 2.3 reduces the magnitude of block-counter knockback a great deal to less immersion-breaking values. Silly optional version is still just as silly.
Version 2.2 OPTIONAL
Use this OR the main file
A slight..... modification.... to the magnitude of the counterattack's knockback
and its own sound effect because why not
i've been up all night debugging stuff okay
Version 2.2 Moarstuff
Moved the bulk of the melee-tweaking instructions to their own article, for easy reference
Also unclutters the main page for the benefit of those with short attention spans...
Version 2.2
Hotfix - thanks to ImNotDexDex for noticing a record I left in the ESP which I shouldn't oughtta. Pruned record, reuploaded, no other changes.
2.1 and previous buffed Dogmeat's base damage from 10 (yes really ten) to 15. If you don't mind that, no need to update to 2.2
Version 2.1
Strength scaling is now per point, rather than range of points. So any change to Str will have an effect
Improved conditional so the weird fractions that creep into AVs sometimes won't throw the whole thing off (whole thing, gettit gettit.... uh... yeah i'm a nerd)
Added occasional knockback to your attacks, if you counter right after a block, sometimes, if it feels like it. Let me know if the amount of the knockback gets to be immersion-breaking (seriously)
Version 2.0
Completely reworked with much help (and patience) from Greslin
Block now stops more damage the higher your Strength is
Moved logging out of the main Papyrus log and into User where it belongs, and is much clearer