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Fiddleflap

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fiddleflap

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  1. vladp6
    vladp6
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    I just wanted to tell you that your blueprints are absolutely the best. I don't use them only because I am a minimalist and prefer my minimalistic blueprints. But I've now tried yours - they're really impressive. Excellent work! 
    1. fiddleflap
      fiddleflap
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      Great to hear that you like them! Many thanks! 🙏😁
  2. Storm3ye
    Storm3ye
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    Heyo, restarted my game and applying your blueprints to all the settlements now I am coming across.
    Well, this is just second one after restart anyway. LoL
    And thanks for the Raze my settlement mod suggestion you gave me during our conversation in Graygarden blueprint, btw.

    Just a minor comment after applying your blueprint, I noticed that something was a little off and found that the two machines at the pumping station should not be removed in order to retain the look that is in the screenshot.
    Everything else that's vanilla seems to be reinstated (desk and computer in the building, for example) but the machines at pumping stations remain missing even after the import.
    Its just something extremely minor, but just something I noticed and wanted to leave a comment.
    1. fiddleflap
      fiddleflap
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      At first I thought that I accidentally removed those Coolant Pumps when I recently updated the blueprint to correct a wiring issue, but looking
      back I think they were always missing in all versions of the blueprints 😳.

      I have just released an update that adds them back in, along with fixing a few minor decoration issues. To save downloading and importing the blueprint again you could use the placeatme 0FFB8B console command to spawn a coolant pump.

      Copy the following commands into separate text files (e.g pump1.txt and pump2.txt) and save them into your Fallout 4 game folder.  In-game select a pump within the console and then run either bat pump1 or bat pump2 to move the pump to the correct position:
       
      pump1.txt

      setpos X -69051.46875
      setpos Y 80123.3046875
      setpos Z 7368.0,
      setangle X 0.0
      setagnle Y 0.0
      setangle Z 225.15994262695312

      pump2.txt

      setpos X -69413.3828125
      setpos Y 80485.3125
      setpos Z 7368.0
      setangle X 0.0
      setangle Y 0.0
      setangle Z 225.14024353027344

      Thanks for bringing this to my attention, its something I probably would never have noticed without you bringing it up.  It also gave me a reason to go back and fix a few minor errors within the blueprint 👍😁
    2. Storm3ye
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      Awesome. Thanks for the update.
      Good that my gaming session stopped at the Red Rocket, as I can just roll back the save just prior to import to apply your new update.
      Might as well get the most updated/fixed version.
  3. StarsHockey
    StarsHockey
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    • 3 kudos
    Hey!

    Love these settlements! Amazing work. I would love to be able to use them on my Xbox save as well, is there any possible way to get a Workshop Framework version version of some of the settlements packaged together and made available to console players ?
    1. fiddleflap
      fiddleflap
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      Great to enjoy you are enjoying the blueprints, thanks!  At least from the last time I tried it Workshop Framework did not support the importing of static junk items, which are a large part of my builds.  I don’t have an Xbox (or any consoles) so have no plans to port or have someone port them
      for me. 
  4. theman113
    theman113
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    Excellent mod, but I think I've discovered two minor bugs within this import!

    1. The wires on the roof of the red rocket that run above the garage aren't actually connected to the main circuit in this import, I had to manually add the connecting wire myself to get the lights working around that area. (I know this because I tried importing this build like 6 times and I could not get that wire to generate no matter what I tried, that and the other lights seemed to work just fine)

    2. The illuminated poster inside the garage isn't actually in range of any of the power conduits on the roof. I know this because when i decided to move the poster around to see where the radius ended without leaving the garage itself, and if I moved it right up to where the wall and roof meet, it was able to be turned on. I have no mods that would otherwise alter the range or behavior of power conduits.
    1. fiddleflap
      fiddleflap
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      Thank you for bringing this to my attention.  An updated version to address both of these issues in now available 👍.
    2. theman113
      theman113
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      • 1 kudos
      Thank you! You're one of the best settlement builders I've ever seen, please keep making settlement builds!
  5. Seaker131
    Seaker131
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    As I am a bit of a novice with Modding.

    If I use Mod Organizer 2 and use the Mod manager download Tab; will that do the same thing as Vortex?

    I just like MO 2 better as it is much more intuitive with mods and has LOOT incorporated. 

    I ask because I suffered a Catastrophic Glitch with another Game.  😵‍💫

    Annnnd, this caused me to have to Reload Steam from scratch to fix it so...
    I lost all of my 300+ hours of data for Fallout 4.  😫

      Figure I can use this as a chance to fix some things along the way...  😜
    1. fiddleflap
      fiddleflap
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      I don't use MO2 myself but believe if setup correctly you can use 'Mod Manager Download" option.
  6. DeltaSource
    DeltaSource
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    Im getting Error Trying to Transfer this Settlement.It keeps saying "error: Settlement import seems to be stuck for at least 60 seconds enabling the item - #1122 | Scrap | MR.Handy Fuel {{{Steel,Oil}}} [##0B91FF]" and will be Stuck at 46%..why is this happening some help would be greatly appreciated.
    1. fiddleflap
      fiddleflap
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      Most likely you have a mod that has altered that object causing it to get stuck.  Simplest method would be to use the Blueprint Manager to edit the blueprint and remove the problem object (this can also be done manually).

      For more details about this issue check out the ‘Imports Getting Stuck?’ section of the Stable Import guide.
  7. Panzerfusilierie
    Panzerfusilierie
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    I'm not sure if it's intentional or not, but I found out the Chemistry Workbench in one of the houses in the back is actually placed backwards, so it's unusable both by me an the NPCs.

    Any chance for an update to correct this?
    1. fiddleflap
      fiddleflap
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      The chemistry station placement was sort of intended, I used it mostly as decoration and when placed the correct way causes some pipes to stick out from the front of the cabinet its placed on.  I rarely use the chemistry station in game and so had no idea it was actually backwards and made the same mistake on a couple of my earlier builds .

      I have uploaded a batch file as an optional file which you can run to rotate the chemistry station and make it usable.  This either needs to be manually copied into your game folder or installed via Vortex with the mod type set to ‘engine injector’.   In game simply select the chemistry station in the console and then type bat chemfix.
    2. Hats1Lady
      Hats1Lady
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      Thank you so much for updating this.   I think you have many of the best blueprints for all the settlements in Fallout 4.  I'm not a skilled building myself, but like using yours for the larger settlements, and your ideas to build my own settlements.

    3. fiddleflap
      fiddleflap
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      Always so nice to hear people are enjoying the builds and that you appreciate the update, many thanks!
    4. Panzerfusilierie
      Panzerfusilierie
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      • 2 kudos
      Cheers!
  8. DJSHAFT69
    DJSHAFT69
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    • 35 kudos
    This is such a great and well laid out design. I love the spacing you give me to add a few little things like plants and some clutter items like statues or the like. I did have to add a generator box, because for some reason they don't like the amount of power they had. I gave them two 60 power fusion boxes, and they are quite happy now. I use SOE, so I could just put them on the roof above the generator and connect them to the lines you already ran.

    I turned the top deck into a garden, and use this as my get the hell out of Sanctuary location to start my game. I spent 50 hours on my last game building this one, so I gave up this time around. You make it almost too easy for me to just drop in a settlement and run off to do my thing.

    I used your Sanctuary on this game, so there is a nice seamless look to the first areas around Concord.

    All your blueprints are superb, and I am going to use them on all my future plays. I did my whole build from scratch thing, this is so much easier.

    Well done! Cheers!
    1. fiddleflap
      fiddleflap
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      Great to hear you have been enjoying and customising the blueprints, many thanks!
    2. DJSHAFT69
      DJSHAFT69
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      • 35 kudos
      Not saying your blueprints are missing decoration, but I am a decorator freak now that I have some of the bigger workshop mods. I just like to put flowers pots and a few other little things wherever I can fit them. Break up the starkness of the wastes. I still haven't found my son; but I found time to put flowers, weed plants and statues in all my settlements.
  9. EduardoNicacio
    EduardoNicacio
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    I started a new game just to be able to import all your blueprints and this one worked like a charm! I'm in love with it. Thanks! :-)
    1. fiddleflap
      fiddleflap
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      • 365 kudos
      Great to hear you have been enjoying them, many thanks!
  10. jugato
    jugato
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    I love the aesthetics of your builds. I just started a new playthrough where I'm planning to use all of the blueprints you're released. Please continue to make more.
    1. fiddleflap
      fiddleflap
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      Thank you, hope you enjoy using the builds in your new playthrough