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The mod adds power conduits which are based on the conduits of DiMA's memory bank (Far Harbor) which now have collision and snapping points just like the conduits from the Contraptions Workshop DLC (CW DLC). The new conduits are compatible with the conduits from the CW DLC, too. Furthermore, the mod contains different kinds of junctions for floor, wall and ceiling*. I also included vertical conduits and a minimized switch with a color matching the new conduits and junctions.
All connector junctions (the ones for wired connections) and the custom switch have a wider wireless power range than the CW DLC/default counterparts. But there's a separate default power range version available using the values of the default Power Conduits and switch.
Please, install the Settlement Menu Manager before you install my mod. This mod is needed to make the Memory Bank Conduits submenu show up. Once both mods are installed and activated, the submenu appears under the Power tab.
Ways of passing conduits through walls: There are special pass-through wall conduits and junctions. The pass-through junctions come in three sizes: thin, medium and thick; the thick one is for concrete walls. Alternatively, you could snap a conduit wall junction to another conduit wall junction, turn it 180 degrees while placing, snap a conduit to it from the other side of the wall and attach a connector junction for wired connections to the conduit (the connector junctions are labeled Conduit Junction B, C and D; the C and D ones are for the floor only). Another way is attaching a curved conduit (Conduit 4) to a conduit wall junction and snapping a connector junction to it.
The walled versions of vertical Conduit 4 snap to the wall so that the conduit and the wall are perpendicular to each other allowing even alignments.
*The ceiling junctions will not snap to ceiling because if I made them snapping to the ceiling, you cannot snap other snappable parts to them.