The same thing happens to me. Goodbye to robot names and I can't modify them in the workbench One option is, un orden, to unassign them from the supply line. Rename them with the console, modify the name in the workbench and reassign them to the supply line.
I have spend about 2 hours to run from settlement to settlement to find that mysterious supplier that was not present in any of the settlers list...
Your mod solved the problem in less than a minute ! (Ghost supply line probably caused by a 'disable - mark for delete' without unassigning the settler...)
Sorry if this has been posted prior, how do i remove the "Provisioner Tracker" Quest? Must have selected something by accident... DISREGARD it was fixed simply using the Hide function. Thanks.
Hey! Great mod. Another one of those 'never play without it' mods. Love it.
I noticed however that many of my provisioner assistants were being killed and figured it was armor and weapons, so I upgraded the assistants. No change. Then I upgraded them again. Kept finding dead ones fairly regularly. Then I cheated, giving them SkinRipper's (cheat) Assault weapons and a decent set of mixed unmodified Combat Armor, some Stimpacks, food and such, using the console.
Nothing changed. I have almost all the settlements linked through fairly uninhabited routes, so I have a lot of Provisioners on the move.
Then, just tonight in fact, I found out what is killing them, and it is weird.
The game engine drops them from the sky when you get near their route - I suppose it is to place them in game for a player's visual appreciation - and apparently sometimes they land wrong, and one or both simply die. The Brahmin and Provisioner are as far as I can tell so far, immune to this bad landing death, as neither have been found dead yet.
Is there a fix for the game engine npc drops? If not, is there some way to alter the assistants to withstand the landings?
Good morning, and Happy New Year to all.. I love this Mod. It has helped me immensely finding and moving most provisioner's to reroute or cancel a supply line.
I do however have an issue with 4 routes ( I think 4. it may be 5 even.. ) These routes show up on the map and also on the list. The problem is that I can not seem to find the settler, and they don't actually show on the map with a marker. It is unknown to me as to weather they are still active, or what exactly.
I want to either change their destination or cancel the route. What ever I try in the list doesn't seem to have any effect at all. These supply lines are also very old I think from years ago. ( I just started to replay FO4 with Mods, or adding Mods I should say. I only have a few Mods loaded That being CBBE, F4SE, Scrap Everything, Salvage Beacon, and an additional settlement mod southside red rocket( that I am not really fond of due to its location, but use as a sort of relay point to link to another settlement.)
My problem or phantom routes mainly are from or to "Finch farm" Croup Manner", "Tuffington boathouse", Starlight Theater", and either Greentom or Tenpines these I want to re do or cancel, but can not it seems...
Is there anything I can do to solve this problem so that I can re do the routes???
Hello there! Just curious if its possible to get holotape trought console and whats command I should use to do this. Or I should look up for some place in a world?
Hi there, Using Sim settlements mod and since I installed this cool mod, My workbenches don't "sync" with the provisioner routes. What am I missing? Very neat mod btw!
You're not missing anything - SS changes how provisioning works.
Your connected routes will only be able to use resources in workshops directly connected (only one link). You're intended to use the Caravan plot (an option for municipal plots).
A lot has been said about how it doesn't matter how you arrange the links between your settlements. It did matter for me and, thankfully, this mod allowed me to fix the issues I was having.
Originally my provisioner routes formed organically as I set up more settlements. Perhaps the random linkages became too complicated or something but I noticed that even when linked to the network or settlements, I could not access some materials in some workbenches. For example, at Taffington Boathouse it would not access components not in that workbench or carried by the MC, even with two routes connecting it to other settlements.
Now I've redone the routes so every settlement connects directly to Starlight Drive-In with no secondary routes, and the problems are gone. I guess the K.I.S.S. principle applies.
Hi, how did you set up the workbench storage to sync between settlements? Is there a setting for that, because for me it doesn't seem to work.
My provisioner routes look like this, 1. Starlight drive in - Sanctuary 2. Starlight drive in - Tenpines Bluff I cannot access the resources from Sanctuary in Tenpines bluff, but the food seems to be transported.
Also I'm on version 1.6.3 of the game, don't know if that's any issue.
I just finished the main Mechanist question (Rogue Robot is still pending) and when I try to use this holotape, it doesn't show any settlements in the list for me to select. I can't swear it's related to that, but others had mentioned automatons. Anyone have ideas what might be happening?
Another odd issue that turned up: some supply routes are incorrectly labeled Jamaica Plain. For instance, Finch Farm to County Crossing says Jamaica Plain - Jamaica Plain. The Provisioner is behaving correctly, though. Taffington Boathouse to County Crossing says Taffington to Jamaica Plain, but County Crossing to Mechanists Lair is correct.
151 comments
One option is, un orden, to unassign them from the supply line. Rename them with the console, modify the name in the workbench and reassign them to the supply line.
Your mod solved the problem in less than a minute ! (Ghost supply line probably caused by a 'disable - mark for delete' without unassigning the settler...)
THANK YOU !
I noticed however that many of my provisioner assistants were being killed and figured it was armor and weapons, so I upgraded the assistants. No change.
Then I upgraded them again. Kept finding dead ones fairly regularly. Then I cheated, giving them SkinRipper's (cheat) Assault weapons and a decent set of mixed unmodified Combat Armor, some Stimpacks, food and such, using the console.
Nothing changed. I have almost all the settlements linked through fairly uninhabited routes, so I have a lot of Provisioners on the move.
Then, just tonight in fact, I found out what is killing them, and it is weird.
The game engine drops them from the sky when you get near their route - I suppose it is to place them in game for a player's visual appreciation - and apparently sometimes they land wrong, and one or both simply die. The Brahmin and Provisioner are as far as I can tell so far, immune to this bad landing death, as neither have been found dead yet.
Is there a fix for the game engine npc drops? If not, is there some way to alter the assistants to withstand the landings?
I love this Mod. It has helped me immensely finding and moving most provisioner's to reroute or cancel a supply line.
I do however have an issue with 4 routes ( I think 4. it may be 5 even.. ) These routes show up on the map and also on the list. The problem is that I can not seem to find the settler, and they don't actually show on the map with a marker. It is unknown to me as to weather they are still active, or what exactly.
I want to either change their destination or cancel the route. What ever I try in the list doesn't seem to have any effect at all.
These supply lines are also very old I think from years ago. ( I just started to replay FO4 with Mods, or adding Mods I should say. I only have a few Mods loaded That being CBBE, F4SE, Scrap Everything, Salvage Beacon, and an additional settlement mod southside red rocket( that I am not really fond of due to its location, but use as a sort of relay point to link to another settlement.)
My problem or phantom routes mainly are from or to "Finch farm" Croup Manner", "Tuffington boathouse", Starlight Theater", and either Greentom or Tenpines these I want to re do or cancel, but can not it seems...
Is there anything I can do to solve this problem so that I can re do the routes???
Thanks in advance..
Just curious if its possible to get holotape trought console and whats command I should use to do this.
Or I should look up for some place in a world?
Edit: Nvm I didnt noticed plugin was turned OFF
Your connected routes will only be able to use resources in workshops directly connected (only one link). You're intended to use the Caravan plot (an option for municipal plots).
Originally my provisioner routes formed organically as I set up more settlements. Perhaps the random linkages became too complicated or something but I noticed that even when linked to the network or settlements, I could not access some materials in some workbenches. For example, at Taffington Boathouse it would not access components not in that workbench or carried by the MC, even with two routes connecting it to other settlements.
Now I've redone the routes so every settlement connects directly to Starlight Drive-In with no secondary routes, and the problems are gone. I guess the K.I.S.S. principle applies.
My provisioner routes look like this, 1. Starlight drive in - Sanctuary 2. Starlight drive in - Tenpines Bluff
I cannot access the resources from Sanctuary in Tenpines bluff, but the food seems to be transported.
Also I'm on version 1.6.3 of the game, don't know if that's any issue.
Another odd issue that turned up: some supply routes are incorrectly labeled Jamaica Plain. For instance, Finch Farm to County Crossing says Jamaica Plain - Jamaica Plain. The Provisioner is behaving correctly, though. Taffington Boathouse to County Crossing says Taffington to Jamaica Plain, but County Crossing to Mechanists Lair is correct.