What happened to the creation club modules? They're archived and if you merged them with another patch it is not mentioned anywhere, did you dropped support for them, was something not working properly? I still have the last version that you named as Creation club in my old laptop, but I'd like to know if you just renamed the patch so i dont run an old version, thanks
There's a lot of object modifications linked incorrectly in the plugin. I don't know why but it looks like something I've seen in a different mod long time ago... And these errors will probably not show up in mod author's load order. Maybe someone more skilled in xEdit can explain this.
After investigating more looks like errors are pointing to non existent Object Modifications records within this plugin. For example: FE000936 is not present in the plugin, there's FE000935, after that FE000942. WhiskyTangoFawks Are these leftovers after you worked on the update?
I'm receiving a warning that this Mod requires the Unofficial Patch. But that is not listed as a requirement on here. Can someone confirm? As I have no plans to download the Unofficial Patch as it is incompatible too many other mods I use. Thanks!
Can confirm the ESP requires the Fallout 4 Unofficial Patch.esp which the author failed to add as a requirement since I wanted to use the Gunmetal Armor Skins especially for distribution on npcs.
Hi, I was wondering if this mod is compatible with Weapons Overhaul Systems, and if it is how should I order the mods to ensure no conflicts with each other.
i'm nearly sure they are not compatible without a lot of time of tweaking on CK or fo4edit, the other mod changes too much stuff and tends to be not usable with other weapon or even mesh-texture mods
Hi, I'm trying to create a patch with BOS Done Right, Gunmetal Armor Skins & FDF
however all my BoS soldiers have green colored combat armor with BoS decals. do you know why this is happening and why the color index isnt the BoS color?
I’ve carried over the keywords and changed the AP location so that they fall under the “paint” tab rather than “materials” like the vanilla BoS style did before FDF, but when applied to the combat armor, the new decals show but the combat armor stays the same colour.
I’ll take a look further again tonight and see if there is some weird shenanigans happening but it’s essentially using your framework, just isn’t changing the combat armour to the BOS armour colour
So big ask her but I hoped someone can help us out.
I'm trying to make a way for all armours (e.g., Combat torso's) to be a single item but contain all the variant skin models in the crafting menu. However, I'm also aiming to make it so that each faction will only spawn with their designated factions paint applied.
Will this mod enable me to do this, or will I have to do some editing of sorts?
Factions will Spawn with both their paints, and some unpainted (due to how it works with empty modcols). If you want to never have unpainted it will take a little tweaking.
( think my last post never posted on accident ) I have this issue where armors that spawn in through fdf are just singular name ( i.e synth armor , leather armor ) and not describing if its a gauntlet helmet ect. Is this an issue on my end somehow with the keywords plugin maybe? I have an almost vanilla list running and checked fo4edit and this mod isnt conflicting/being overidden by anything
Sorting is a property of your sorting mod, and has nothing to do with this framework. although you may need a patch depending on your your sorting method of choice works.
Since the original ESM for AWKCR's been stripped down can it be ESLified so long as dependencies are also loaded (to update master references and all that loveliness, or are there script references to worry about)?
163 comments
There's a lot of object modifications linked incorrectly in the plugin. I don't know why but it looks like something I've seen in a different mod long time ago... And these errors will probably not show up in mod author's load order. Maybe someone more skilled in xEdit can explain this.
Error log: https://pastebin.com/raw/zemJujCd
My game said it missing Armorkeyword.esm
Thank you.
however all my BoS soldiers have green colored combat armor with BoS decals. do you know why this is happening and why the color index isnt the BoS color?
I’ll take a look further again tonight and see if there is some weird shenanigans happening but it’s essentially using your framework, just isn’t changing the combat armour to the BOS armour colour
I'm trying to make a way for all armours (e.g., Combat torso's) to be a single item but contain all the variant skin models in the crafting menu.
However, I'm also aiming to make it so that each faction will only spawn with their designated factions paint applied.
Will this mod enable me to do this, or will I have to do some editing of sorts?
Cheers.
Factions will Spawn with both their paints, and some unpainted (due to how it works with empty modcols). If you want to never have unpainted it will take a little tweaking.
Should I tick it or no?