On your preferred skeleton, open Nifskope, scroll down to NiNode for "neck" (just follow the bones, ie: Spine1-Spine2-Chest-Neck) Left click on NiNode Neck. Look at the bottom window, look for scale. "1" is vanilla, I set mine to 0.945, and its very noticable. Do the same for the head bone, I set mine to 1.05. Play around with the numbers to get a look you like.
When you say the "Bones", how can I tell between nodes that actually affect the character, and node values that don't? Are there some kind of cues I should pay attention to. Cuz I've been playing with the values, and nothing is changing
Another question, do you know what value I need to change to make the character bigger, or smaller? There is that scale I changed from 1 to 1.5, but the character remained the same size in the game. If you know the answer that would be extremely helpful. THNX
I'm using the gender specific mod. After altering some head values, the results showed on some dead NPC's. Living ones remained vanilla. So strange, wish I knew what was going on!!
It figures I would find this just days after reverse engineering two mods to combine skeletons so I could have high heels working with adjusted neck and head... well, I'm gonna download this and see if yours is better.
Hi there, It is amazing finally to have a mod like this. It is sad that the skeleton does not have sliders, like in Skyrim. Would it be possible to create one with longer neck as well? (Bigger head, longer neck, like this one : https://www.nexusmods.com/fallout4/mods/30433 please?
Thanks a lot. I will try very hard to fit the mesh to it (I can quickly make any bodies of any shape, with any morphs / sliders, and with any physics). But, the problem of the female skeleton is not only in size and proportions, but in the wrong position of the bones relative to the head (the head mesh cannot be touched, even if a separate female skeleton is used) and feet. I do not yet know exactly how to change each bone, but it is necessary to change the bones and the mesh at the same time in order to remove the mesh deformation inherited from the fo 4 (thinning mesh in shoulder and knee) male skeleton.
28 comments
Thanks
If can pls add zaz.. n knee fix combine
I try combine then ctd lol..
Me is noob..Sorry if I ask too much
tHANKS FOR MOD BUT I KEEP GETTING THE FOLLOWING ERROR MESSAGE, MD5 HASH NOT MATCHING ERROR-LEVEL : -1
Help!!
Thanks for the reply. Yep, I have ver 4 installed. I've tried all sorts but can't get it to work. Shame, but there you go!
My fault. Copied wrong files!!! Duuuuhhhh.
(filename).nif > Root > COM > CME_SPINE1 > SPINE1 > SPINE2 > CME_Chest > Chest > CME_Neck > Neck > CME_HEAD