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Tondabayashi

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tondabayashi

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28 comments

  1. callmechanka
    callmechanka
    • member
    • 2 kudos
    ey yo!!! are you able to make fix for knees for cbbe without need to use specific gender skeleton???
    1. vainth
      vainth
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      • 0 kudos
      this please save us, also there's not knee fix + shorter neck. it's one or the other
    2. mohawk32
      mohawk32
      • member
      • 22 kudos
      On your preferred skeleton, open Nifskope, scroll down to NiNode for "neck" (just follow the bones, ie: Spine1-Spine2-Chest-Neck) Left click on NiNode  Neck.  Look at the bottom window, look for scale.  "1" is vanilla, I set mine to 0.945, and its very noticable.  Do the same for the head bone, I set mine to 1.05.  Play around with the numbers to get a look you like.
    3. Landarz
      Landarz
      • member
      • 2 kudos
      When you say the "Bones", how can I tell between nodes that actually affect the character, and node values that don't? Are there some kind of cues I should pay attention to. Cuz I've been playing with the values, and nothing is changing
    4. Landarz
      Landarz
      • member
      • 2 kudos
      Another question, do you know what value I need to change to make the character bigger, or smaller? There is that scale I changed from 1 to 1.5, but the character remained the same size in the game. If you know the answer that would be extremely helpful. THNX
    5. fredcheckers
      fredcheckers
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    6. fredcheckers
      fredcheckers
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      Use setscale in the console. 
  2. Norrrrrr
    Norrrrrr
    • member
    • 11 kudos
    It seems that this patch can't run with the Zex ver.5
    1. mohawk32
      mohawk32
      • member
      • 22 kudos
      If you're familiar with Nifskope at all, it's pretty easy to get the same results.  You just have to change the scale of some bones in the nif file.
    2. hanlinbian
      hanlinbian
      • supporter
      • 0 kudos
      Hi, would you kindly point out which bones to change to get similar results? Thank you.
  3. Landarz
    Landarz
    • member
    • 2 kudos
    I don't understand, I used the NifSkope to edit the skeletons. I changed node values, but nothing seems to change in the game?!
    1. Landarz
      Landarz
      • member
      • 2 kudos
      I'm using the gender specific mod. After altering some head values, the results showed on some dead NPC's. Living ones remained vanilla. So strange, wish I knew what was going on!!
  4. deleted93392098
    deleted93392098
    • account closed
    • 0 kudos
    running patch.bat... and become an MD5 Error -1...  i do something wrong ?
    1. deleted93392098
      deleted93392098
      • account closed
      • 0 kudos
      Ok i have rewritten your .bat ... and removed the MD5 checks... patched without checks... i hope it works ^^
    2. plasticgoose
      plasticgoose
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      • 4 kudos
      Got the same problem how do I get the new patch?
      Thanks
  5. mohawk32
    mohawk32
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    • 22 kudos
    It figures I would find this just days after reverse engineering two mods to combine skeletons so I could have high heels working with adjusted neck and head...  well, I'm gonna download this and see if yours is better.  
    1. overlaps
      overlaps
      • member
      • 3 kudos
      Can u pls upload ur mod?? 

      If can pls add zaz.. n knee fix  combine
      I try combine then ctd lol..
      Me is noob..Sorry if I ask too much
  6. plasticgoose
    plasticgoose
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    Hi
    tHANKS FOR MOD BUT I KEEP GETTING THE FOLLOWING ERROR MESSAGE,  MD5 HASH NOT MATCHING ERROR-LEVEL : -1
    Help!!
    1. corwyntalia
      corwyntalia
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      I got that error at first, then saw I had an old version of the Zex skeleton.  Check if you have v4.0
    2. plasticgoose
      plasticgoose
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      • 4 kudos
      Hi
      Thanks for the reply. Yep, I have ver 4 installed. I've tried all sorts but can't get it to work.  Shame, but there you go!
    3. dudeson1987
      dudeson1987
      • BANNED
      • 1 kudos
      I got the same error.. there is a folder with in the ZeXG_0_1 folder named zex_orig.. you must put them in there, then run the patch.bat
    4. plasticgoose
      plasticgoose
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      Thank you
      My fault. Copied wrong files!!! Duuuuhhhh.
  7. metaton
    metaton
    • member
    • 3 kudos
    Hi there, It is amazing finally to have a mod like this. It is sad that the skeleton does not have sliders, like in Skyrim. Would it be possible to create one with longer neck as well? (Bigger head, longer neck, like this one : https://www.nexusmods.com/fallout4/mods/30433 please? 
    1. tondabayashi
      tondabayashi
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      • 47 kudos
      I don't know the best body shape you want, so please edit it yourself using the following methods.

      • Open the patched skeleton with NifSkope
      • Expand the tree in the upper left pane
        (filename).nif > Root > COM > CME_SPINE1 > SPINE1 > SPINE2 > CME_Chest > Chest > CME_Neck > Neck > CME_HEAD
      • Edit the values of the nodes with the "CME_" prefix in the lower left pane.
      • Save and check the result in the game.
  8. South8028
    South8028
    • member
    • 13 kudos
    Thanks a lot. I will try very hard to fit the mesh to it (I can quickly make any bodies of any shape, with any morphs / sliders, and with any physics). But, the problem of the female skeleton is not only in size and proportions, but in the wrong position of the bones relative to the head (the head mesh cannot be touched, even if a separate female skeleton is used) and feet. I do not yet know exactly how to change each bone, but it is necessary to change the bones and the mesh at the same time in order to remove the mesh deformation inherited from the fo 4 (thinning mesh in shoulder and knee) male skeleton.
  9. ThomasJefferson72
    ThomasJefferson72
    • supporter
    • 2 kudos
    Thank you
  10. ChVieri32
    ChVieri32
    • member
    • 3 kudos
    It worked perfect, thanks. I guess I'll have to use something like "Unique Race" so it doesn't affect all NPCs.