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Skiesbleed

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skiesbleed

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22 comments

  1. JJerem
    JJerem
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    you'd think the institute, with all theit advanced tech would just make a power armor synth or a "sentry bot" synth equivalent or something. 

    ty
  2. Spytf2
    Spytf2
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    imagine the possibilities if this were combined with https://www.nexusmods.com/fallout4/mods/18315?tab=posts
    1. skiesbleed
      skiesbleed
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      If you use Power Armor to the People, you can have both for synths. That adds a lot of other things, though.
  3. Dashboarderian
    Dashboarderian
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    Is this compatible with the updated version of Power Armor to the People?
    1. skiesbleed
      skiesbleed
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      Yes, this is still compatible with Power Armor to the People 2.3.0.
    2. Dashboarderian
      Dashboarderian
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      Oof, I just found out it uses AWKCR-R which I don't, but It's ok. I can live with just institute PA from PATTP
    3. skiesbleed
      skiesbleed
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      I have debated bringing this into Power Armor to the People as a configuration that is disabled by default, I just haven’t because it would require a decent amount of rework to function without Institute Power Armor. That would free it from AWKCR without needing a lot of extra patches here, though. I will give it some thought. Do you use MCM?
    4. Dashboarderian
      Dashboarderian
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      I use MCM. What I thought is that I'd love them together with institute Power Armor (by m150) but the idea that it could be a standalone option in PATTP is also nice.

      Though I do understand that making this option available might be difficult and require a lot of work for you.
  4. homodemiks
    homodemiks
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    Hey, if you pm me I can show ya how to apply the paint without AWCKR if you like
    1. skiesbleed
      skiesbleed
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      That would be great, thanks!
    2. BurnerPC
      BurnerPC
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      Without AWCKR would be great. I can't use it in my Synth Modlist and it's not really compatible. 
    3. skiesbleed
      skiesbleed
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      You could use Power Armor to the People to give them Institute Power Armor instead. That doesn't require AWKCR, and it's more lore-friendly in my opinion. You just need to follow the instructions for the Power Armored Enemies feature (it requires one other mod which will add more power armor for raiders and gunners) and check that and the Institute Power Armor boxes in the installer.
    4. zhuhongrui1111
      zhuhongrui1111
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      Hi sir,What's the other way you said? Teach me, please.I don't know why this MOD doesn't work for me,X01 doesn't use pigment,"Armor and Weapon Keywords Community Resource (AWKCR)"8.51/8.6and"AWKCR-R - An Unofficial Armor and Weapons Keyword Community Resource Fork (Tidy Up - LL Streamline)"I've tried everything,I think maybe I need another way. Can you tell me? Thank you

      Synth use vanilla X01 yellow.....
    5. skiesbleed
      skiesbleed
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      If you have AWKCR and the power armor isn't getting painted, it's almost certainly because you have another mod that changes X-01 in some way and doesn't have the keyword from AWKCR to allow the painted X-01 to spawn. This mod doesn't touch that piece at all. You probably need an AWKCR patch for some other mod you are using.
    6. zhuhongrui1111
      zhuhongrui1111
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      Thank you. Although I still don't know how to solve it, but thank you
  5. shibblebibble
    shibblebibble
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    Could you help me with a problem I am having with this mod: X-01 for Synths (Power Armor to the People with Institute Power Armor)? I keep missing a masters for it, "Institute power armor-power armor enemies.esp" and have no idea what mod is supposed to provide this. I thought it was SWEXAVIER05'S Power armored enemies but that did not provide me with the masters I needed.
    1. skiesbleed
      skiesbleed
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      Sorry, that's my mistake. I didn't update this for Power Armor to the People 2.0. I will see if I can find time to update this over the weekend.
    2. skiesbleed
      skiesbleed
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      I just uploaded a new version that should fix the problem.
    3. shibblebibble
      shibblebibble
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      Sure thing, and thank you very much. Look forward to it whenever you do it.
    4. skiesbleed
      skiesbleed
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      To be clear, it's done now! Just grab the new version of the file, 1.0.0-2.0.
  6. ImmortalAbsol
    ImmortalAbsol
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    Is there any way to have X-01 and I-01 in use?
    Like I-01 for lower-level synths and industrious applications and X-01 for higher level and combat applications?
    1. skiesbleed
      skiesbleed
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      Well, there's no separation between combat applications and industrious applications, but if you use Power Armor to the People and choose both Power Armored Enemies and Institute Power Armor, you can use the corresponding version of this mod to give them both. I-01 shows up at level 29, and X-01 shows up at level 39.