Fallout 4
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Gambit77 - Thirdstorm - Valdacil

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Reshirou

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About this mod

A cleanup project for AWKCR in two parts: one that removes excess content, and another that will streamline LLs for other modders to use!

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Credit to TheWesterner16 and Rinasai for their screenshots!
Also to borjoyzee and BlunderFury for mesh contributions for SM armor and Dog Collars!
Hey, Mod User! Do you hate AWKCR for some reason and bug me to make non AWKCR version of my mods?
Well, I have a solution to your problem!

What is AWKCR-R?
AWKCR-R is in two parts- a full replacer plugin cleanup, which removes all added superfluous content in AWKCR (see next question)
And the AWKCR-R LL project, which all of my future projects will require as a master, and hopefully others' will too!
AWKCR-R LL Project also acts as an addendum to normal AWKCR, whether you use the "cleanup" optional here or not.
Addendum Bits:
Spoiler:  
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1. Super Mutant Armor and Dog Collars now have proper Armor Addons so Human types can wear them. I haven't yet done the SM Blindfolds and the SM Chain armor, but I will once I get ready to release SMR-R. It is incredibly lightweight and affect nothing else about the game, as I haven't touched where they spawn here. I will make them spawn in RO-R on Raiders though.

2. In streamlining the LLs, there are a couple of things added to LLs where they make sense, such as Raiders being able to spawn with EITHER Gas Mask type instead of JUST Gas Mask With Goggles in the vanilla LL. The edited headgear combination diversity from OG AWKCR still exists as well


What is the supposed "cleanup" aspect of AWKCR-R?
Spoiler:  
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For starters, all workbenches from AWKCR are removed, every worldspace or cell addition is removed, the paint system is removed (all recipes now just use Oil or are free,) and the Decal unlock system is removed. All Decals can now just be crafted whenever, and do not become misc items
ever. I don't like the term "bloat," but effectively, I cut off what you call bloat.

What about about the Power Armour Material and Paint separation?
I felt that while that is not necessarily within the scope of a Community Resource meant to be a base for other mods, it is also essentially an oversight fix. As such, it remains- and so does the Visual Armor Hiding/Size Changing (making your leather armour appear invisible, or as medium/heavy, without affecting stats, for free.) As a Mod User, these are the only 2 benefits you will get with AWKCR-R alone- this may change in future releases, and those features may become optionals instead.


What is the scope of AWKCR-R? Why is this version 0.X?
I would like to sort through the hundreds of Leveled Lists made in OG AWKCR, and clean them up. A lot from the ground up. This includes adding some lightweight open LLs you mod authors can use! DM me and I'll also update the main plugin for you if you use them.

What will happen to the Grilled Cheese file when Gambit releases his own AWKCR configuration options?
Grilled Cheese will become obsolete, but Tuna Melt will remain an updated master for all my projects basically forever, as it is an AWKCR addon that should be compatible with all future versions of AWKCR no matter what Gambit modularizes.

When will your end goal be done?
Once RO-R is out of updates, SMR-R is out, UNPCs Overhaul is out, and my two secret from scratch projects are out, AWKCR-R will probably be finished, unless other mod authors use it, in which case DM me and I'll always update the main plugin for any support you need or requests you have!