Update 19th of April, 2024: People will ask, will this mod be affected by the upcoming next-gen update to Fallout 4? I don't know, but I'm 99% sure it won't be affected for the following reasons: It's not dependent on the script extender or some other third-party program, and it doesn't alter any core form IDs. That's not my style. If I have to place an NPC into the vanilla/DLC map, I do it using a silent and off-screen teleportation script rather than placing the NPC directly into the cell, if I have to change the outcome of a quest, it's done using independent scripts rather than edits to the quest ID. I don't edit dialog entries, I just add higher-priority copies on top of them (worst-case scenario, maybe some minor vanilla issue will persist this way, but it should be playable).
If however, you start a vanilla run with only Toro Montana quest mods installed, you don't use cheats, and you still encounter problems, send me a report. Other bug reports will be ignored until more modders update their mods.
Update 2nd of February, 2024: Since people have been abusing the Bug Report feature for years, please read and uphold the following guidelines in this article before submitting such reports. Failure to do so will result in the report being ignored or deleted.
To support my work, subscribe to my BitChute channel Also, subscribe to my new YouTube channel which includes the newer videos. Let's reach a wider audience. It's all free.
For a walkthrough of Subversion, go to the Articles section.
If you're playing America Rising 2 with this mod, you will have to choose who survives, the BOS or the Enclave. I created a save point where I followed different paths but I couldn't find one that allowed me to save the Railroad, the institute, the BOS, and the Enclave together. Maybe others will, but I couldn't.
But that's not a big deal. Having to make a choice that makes sense instead of the choices that were thrust upon you by Bethesda's original poor ending options isn't a bad thing. I suggest making a save at the point of no return (the Mass Fusion mission) and following the quests from there to see which ending you like.
Thank you for writing this up, I was curious and just finished playing AR2. I thought it would be cool to try this mod with AR2 as an institute character.
Yeah, this mod tied into AR2 gives the player the ultimate choice of Enclave or Institute ending (ignoring Railroad & BOS on purpose), all of which depends entirely on Mass Fusion since the Institute, BOS, and Enclave want the Beryllium Agitator. I am going to complete the Enclave expedition for Mass Fusion and see if I can reform the Institute post takeover without making the Enclave hostile (thus making the Minutemen along with some Enclave soldiers guardians of the Institute).
Поиски массового синтеза становятся поворотным моментом.Но если вы воспользуетесь консолью и пропустите этап «40».И аналогичным образом выполните квест Анклава в массовом слиянии - тогда фракции не начнут войну.
We helped Sarah Lyons organize a coup, but we never found an option not to destroy the brotherhood in dialogue with the Father.What is needed for this?
I wanted to come here to ask if there is anyway to keep all Institute Directors alive? I want them all alive to do their radiants and just have them for rp reasons. Am I able to skip the last Directorate meeting/quest? I don't mind if it means not giving the synths rights as I can just headcannon I did that anyway. I mainly got this mod because it was the one I found that allows all factions to be alive and that's what I want. Also want to know when I eventually do an Institute Leader RP run.
my guess would be the alliance part of SS2, you have to gather allies to fight the gunners, I think they are suggesting replacing Maxson might conflict with that.
It's never obligatory for Minutemen to attack the Institute. You can do their quests up to and including Ronnie Shaw's quests, but you'll still need to do Nuclear Family to open up the opportunity to reform the Institute.
During the reformation (post-Father), there is an option to call in the Minutemen as backup and occupy the Institute. This will force the Directorate to agree to your reforms. Minutemen troops will keep wandering the Institute.
Just got this mod last night and just now got to the ending(minutemen took over, brokered peace with brotherhood and railroad is alive). I give this mod 10/10!
Small thing is all. X6-88 being hostile is kinda meh but i can get over it lol, if onlybthere was a way to just "reset" him so he thinks he's a railroad agent or something
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If however, you start a vanilla run with only Toro Montana quest mods installed, you don't use cheats, and you still encounter problems, send me a report. Other bug reports will be ignored until more modders update their mods.
Update 2nd of February, 2024: Since people have been abusing the Bug Report feature for years, please read and uphold the following guidelines in this article before submitting such reports. Failure to do so will result in the report being ignored or deleted.
To support my work, subscribe to my BitChute channel Also, subscribe to my new YouTube channel which includes the newer videos. Let's reach a wider audience. It's all free.
For a walkthrough of Subversion, go to the Articles section.
But that's not a big deal. Having to make a choice that makes sense instead of the choices that were thrust upon you by Bethesda's original poor ending options isn't a bad thing. I suggest making a save at the point of no return (the Mass Fusion mission) and following the quests from there to see which ending you like.
It worked great with ch2 but I heard of one or another feature of ch3 that makes me concerned if they will still work well together.
Also, I'm running SS2 Ch3 as well, and I'm seeing some comments about possible incompatibility between this mod.
During the reformation (post-Father), there is an option to call in the Minutemen as backup and occupy the Institute. This will force the Directorate to agree to your reforms. Minutemen troops will keep wandering the Institute.
Small thing is all. X6-88 being hostile is kinda meh but i can get over it lol, if onlybthere was a way to just "reset" him so he thinks he's a railroad agent or something