Hello, welcome! I'm glad you've found yourself here. Let me try and answer a few questions you might have to save you from posting.
Q: Are there any issues I might encounter when I upgrade to the latest version of this mod?
If you use Classic Remnants Power Armor, make sure you have updated to version 2.2.1.
If you choose the option to give Elder Maxson power armor at all times mid-game, you will have to follow these instructions. The same set of instructions can be followed for Pyro.
If you are installing from a much earlier version of the mod, you may see naked enemies. If this happens, go to an interior cell and run this to get the game to refresh all of the spawned enemies:
passtime 720 pcb
Q: Are you working on any updates?
A: Nope, nothing else is planned.
Let me know if you want to see another power armor set for Elder Maxson.
Q: Will you add power armor set X or a patch for mod Y?
A: Probably not. I don't plan on doing much modding going forward.
If a cool new power armor set comes out, feel free to let me know about it in the comments - maybe I'll add support for it.
Others are always free to create patches. Some tips on how to integrate with this mod are here: Integrating Other Mods
A: Yes, it works. Use the Next Gen option in the installer.
All releases are compatible with both the old version of the game and the next gen version.
Q: I installed the mod, but it's not working!
A: Sort your mods. This is the #1 reason why people experience crashes.
Are you using the 4K ESP version of T-65? That's not supported. Use the 4K/2K ESL T-65 or the 2K ESP T-65, otherwise you will experience crashes.
If that doesn't work, check the Troubleshooting Guide to look for an answer. If you don't see one, check the Bugs section of this page to see if there is already a solved bug related to your issue.
Q: Why can't I configure the Brotherhood of Steel power armor spawn rate?
A: There are a lot of Brotherhood of Steel overhauls, and this would cause a lot of conflicts that I'm not interested in trying to deal with. They are also the most complicated faction, with many ranks and roles, and people have different ideas about how all of them should be outfitted.
Separate perk progressions for civilian power armor, improvised power armor, standard power armor, and advanced power armor to create more gameplay options.
20 new legendary effects for weapons and 15 new legendary effects for armor, all configurable in MCM. Almost all of the armor effects are available for power armor.
When you see a legendary enemy, one of the items they have equipped will be legendary. This includes power armor. Legendary robots drop components for upgrading your equipment with legendary effects, legendary ghouls drop wearable trinkets with a benefit and disadvantage, legendary animals drop mutated organs with potent one-time use effects, and the loot you find in boss chests and Master-locked safes just might be legendary.
There is just a chance for NPCs to spawn with it. You can configure it to your liking with MCM, but the defaults and the sets available to each group can be seen here:
I went to install it and I see it has a patch for "America Rising - A Tale of the Enclave" but not for the newer version America Rising 2. Will this work for America Rising 2?
That means there's something wrong with your load order, which could be that your mods are not sorted or you are using an incompatible version of one of the mods.
From the FAQ above:
Q: I installed the mod, but it's not working!
A: Sort your mods. This is the #1 reason why people experience crashes.
Are you using the 4K ESP version of T-65? That's not supported. Use the 4K/2K ESL T-65 or the 2K ESP T-65, otherwise you will experience crashes.
If that doesn't work, check the Troubleshooting Guide to look for an answer. If you don't see one, check the Bugs section of this page to see if there is already a solved bug related to your issue.
A patch would be needed for this. I'm not planning to make one, but a couple of people have been looking at it using the instructions in the stickied post. I'm not sure if they will post their patches or if they are specific to their load orders.
PAATP corrupted my saves and 20+ times I couldn't load a save that was executed while PATTP active. Any saves done without PAATP active would load normally. This was all done on new games. No idea about saves or activating mid-playthrough.
Others reported activating the mod after the first save led to no further save data corruption. I'm on old gen with a massive list: 1300 plug ins, 250 texture and 250 main BSA, Overgrowth CRP based, and around 235 total esp + masters. If it matters.
Where is the traveling vendor and what the route is, I have never found this vendor. Can you get more factions to use Hellcats? In addition, can the NUKA-World raiders also use power armor? Can you make a patch for FO4 War Tags ? https://www.nexusmods.com/fallout4/mods/17103
You need Enclave Recon Corps Armor and a mod that adds a Brotherhood of Steel paint job for X-01, since the two share paint jobs. SuperAlloys - Cohesion would be my recommendation at this point.
I would guess that it does based on the description - I don't change leveled lists for the Minutemen. Power Armor to the People won't be able to use the paint jobs from it without a patch, though, so you would only see those on NPCs spawned by that mod.
If you try it let me know and I'll put it in the wiki.
NPCs usually won't wear power armor before level 11. There is also only a chance for them to wear it, but you can configure that with MCM so that almost everyone wears it once you're a high enough level.
There is more information in the wiki: https://github.com/jackeys/Power-Armor-to-the-People/wiki/Power%20Armored%20Enemies
1163 comments
Q: Are there any issues I might encounter when I upgrade to the latest version of this mod?
If you use Classic Remnants Power Armor, make sure you have updated to version 2.2.1.
If you choose the option to give Elder Maxson power armor at all times mid-game, you will have to follow these instructions. The same set of instructions can be followed for Pyro.
If you are installing from a much earlier version of the mod, you may see naked enemies. If this happens, go to an interior cell and run this to get the game to refresh all of the spawned enemies:
passtime 720
pcb
Q: Are you working on any updates?
A: Nope, nothing else is planned.
Let me know if you want to see another power armor set for Elder Maxson.
Q: Will you add power armor set X or a patch for mod Y?
A: Probably not. I don't plan on doing much modding going forward.
If a cool new power armor set comes out, feel free to let me know about it in the comments - maybe I'll add support for it.
Others are always free to create patches. Some tips on how to integrate with this mod are here:
Integrating Other Mods
Let me know if you create one or find one so I can add it to the wiki:
Supported Mods -> Community Patches
Q: Will this mod work with the Next Gen Update?
A: Yes, it works. Use the Next Gen option in the installer.
All releases are compatible with both the old version of the game and the next gen version.
Q: I installed the mod, but it's not working!
A: Sort your mods. This is the #1 reason why people experience crashes.
Are you using the 4K ESP version of T-65? That's not supported. Use the 4K/2K ESL T-65 or the 2K ESP T-65, otherwise you will experience crashes.
If that doesn't work, check the Troubleshooting Guide to look for an answer. If you don't see one, check the Bugs section of this page to see if there is already a solved bug related to your issue.
Q: Why can't I configure the Brotherhood of Steel power armor spawn rate?
A: There are a lot of Brotherhood of Steel overhauls, and this would cause a lot of conflicts that I'm not interested in trying to deal with. They are also the most complicated faction, with many ranks and roles, and people have different ideas about how all of them should be outfitted.
If you want most of them to wear power armor, you can use the mod RobCo Patcher - Brotherhood of Steel Overrides - Power Armor and Weapon Redistribution, select the T-60 option for whichever NPCs you want to wear power armor, and install the compatibility patch from the Power Armor to the People installer.
Separate perk progressions for civilian power armor, improvised power armor, standard power armor, and advanced power armor to create more gameplay options.
20 new legendary effects for weapons and 15 new legendary effects for armor, all configurable in MCM. Almost all of the armor effects are available for power armor.
When you see a legendary enemy, one of the items they have equipped will be legendary. This includes power armor. Legendary robots drop components for upgrading your equipment with legendary effects, legendary ghouls drop wearable trinkets with a benefit and disadvantage, legendary animals drop mutated organs with potent one-time use effects, and the loot you find in boss chests and Master-locked safes just might be legendary.
note: i cant seem to get buffout to work so i cant find out was causing CTD
https://github.com/jackeys/Power-Armor-to-the-People/wiki/Power%20Armored%20Enemies
https://github.com/jackeys/Power-Armor-to-the-People/wiki/Compatibility%20Reference#america-rising-2
From the FAQ above:
Q: I installed the mod, but it's not working!
A: Sort your mods. This is the #1 reason why people experience crashes.
Are you using the 4K ESP version of T-65? That's not supported. Use the 4K/2K ESL T-65 or the 2K ESP T-65, otherwise you will experience crashes.
If that doesn't work, check the Troubleshooting Guide to look for an answer. If you don't see one, check the Bugs section of this page to see if there is already a solved bug related to your issue.
Others reported activating the mod after the first save led to no further save data corruption. I'm on old gen with a massive list: 1300 plug ins, 250 texture and 250 main BSA, Overgrowth CRP based, and around 235 total esp + masters. If it matters.
Can you get more factions to use Hellcats? In addition, can the NUKA-World raiders also use power armor?
Can you make a patch for FO4 War Tags ?
https://www.nexusmods.com/fallout4/mods/17103
The traveling vendor is called The Collector. You can see where he travels to in the wiki:
https://github.com/jackeys/Power-Armor-to-the-People/wiki/Vendors#the-collector
He doesn't travel through downtown Boston and should mostly stick to roads between those three locations.
You can also see them on the map:
https://github.com/jackeys/Power-Armor-to-the-People/wiki/Map
https://www.nexusmods.com/fallout4/mods/72925?tab=posts
If you try it let me know and I'll put it in the wiki.
There is more information in the wiki: https://github.com/jackeys/Power-Armor-to-the-People/wiki/Power%20Armored%20Enemies