Fallout 4

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Skiesbleed

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skiesbleed

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  1. skiesbleed
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    Hello, welcome! I'm glad you've found yourself here. Let me try and answer a few questions you might have to save you from posting.

    Q: Will this mod work with the Next Gen Update?

    A: Yes, it works. Use the Next Gen option in the installer. However, the bundled F4SE plugin LL_FourPlay, which increases the number of possible legendary effects, does not work with the Next Gen version of F4SE. This would only affect you if you use another mod that adds more legendary effects or configure a lot of unique effects in this mod to be available as legendary effects.

    All releases are compatible with both the old version of the game and the next gen version.

    Q: I installed the mod, but it's not working!

    A: Sort your mods. This is the #1 reason why people experience crashes.

    Are you using the 4K ESP version of T-65? That's not supported. Use the 4K/2K ESL T-65 or the 2K ESP T-65, otherwise you will experience crashes.

    If that doesn't work, check the Troubleshooting Guide to look for an answer. If you don't see one, check the Bugs section of this page to see if there is already a solved bug related to your issue.

    Q: Are there any issues I might encounter when I upgrade to the latest version of this mod?

    Updating from 2.7.0 or later
    You should be able to update seamlessly.

    Updating from 2.6.0 or earlier
    You might see some naked Trappers in Far Harbor, so take a look at the instructions below if you're in Far Harbor when you update.

    Updating from 2.0 or installing for the first time mid-game
    Some enemies that have already been loaded (most likely outside) may not be wearing clothes. It's best to go into an interior cell and wait for a long period of time (more than a week) to make sure enemies reset. I personally used these console commands, which make 30 days pass and prevent any old loaded cells from hanging around, in an interior cell to make sure everything refreshed:
    passtime 720
    pcb

    Updating from 1.x
    It is recommended that you start a new game instead of upgrading from 1.x. However, there are backwards compatibility patches in the installer that can be used if you decide to upgrade instead - you will need to make sure to follow the above instructions for resetting NPCs without clothes.

    Q: What mods are you considering adding support for?

    A: There are no guarantees that I will add support for anything else. If I do come back to it, these are the mods I'm considering supporting:

    • Construction Power Armor
    • Trapper Power Armor
    • Some additional support for Tumbajamba's Synth Power Armor
    • TES-51 (maybe)

    Q: Will you add power armor set X or a patch for mod Y?

    A: Maybe! Let me know it's something you're interested in so I can get an idea of what people want most. A few further notes regarding suggestions:

    • This mod is focused on being lore-friendly, but not necessarily canon. If you can make an argument for why it might make sense in the world, then I'm listening! 
    • A link to what you are talking about is always helpful, along with any ideas you have about how you see it fitting in. I may not use those ideas, but you may see something I don't when you look at one of those other mods.

    Q: Are there any other features that you have planned?

    A: No. All of the features I've planned have now been incorporated.
  2. hym26
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    Why did I error on the main interface? I put the mod at the bottom of the loading order. Although I have some 76PA, I will still make errors whether I choose them or not during the installation process.
    1. hym26
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      error means CTD
  3. Fushigirsu77
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    Hello, sorry if this has been already asked, but:

    If I downgraded from the NG version, but still use the NG content, should I use the NG patch or will that cause me issues? I used Fallout 4 downgrader with the by patching files option, have BASS installed, and I also tested in game and the quests and the power armor seem to work fine. So would the NG patch be safe to use?
  4. Doomlurker42
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    Can you please add a save feature to the mcm?

    Its very lengthy and configuring it too soon corrupts sim settlements 2 for some reason
  5. ASLaneZero
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    Hi! I've been playing PATTP for the last few days and am loving the expansion. The only oddity I've found so far is that the "Enclave APA" set sold by the Atom Cats is invisible both in the inventory preview and when placed on a frame. Weirdly I do not have CAPA or CAPAO installed, nor the patches for the same, so I have no idea how it's appearing (and statted).

    EDIT: It seems like the CAPA .esp was installed. Must be my mistake!
  6. ihellboundi
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    Hi my friend. 1 question. Do this work with mods that craft/add legendary effects to items? I see a bunch on nexus not sure what to choose. Do you or anyone have a good recomendation? I want something simple but very high cost so you can't spam and legendary drops still meaningfull. I saw this https://www.nexusmods.com/fallout4/mods/74077?tab=description but not sure if it will work on the power armor (probably not). Anyway ty!

    Btw rn I'm using the console to add the effect lol I delete a bunch of materials after as it pretending to be a "crafting cost" and after I found any pa piece that have the effect on it (as I'm just transfering the effect) haha Yeah I know, totally unmersive that's why I'm looking for a good balanced mod. 
  7. JJPUGPLAYER
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    the mod use to work on my game but now makes my game crash on start up I loved this mod is there a fix
    1. skiesbleed
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      It depends on what changed since it last worked for you. Did you keep this installed and then update to the next gen version of the game? You would need to reinstall it you choose LL_FourPlay in that case. Did you add a mod, maybe one that's incompatible? Check the troubleshooting guide.
    2. JJPUGPLAYER
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      I play on the old Fallout 4 version before the update it might be this mod's reliance on AWKCR since its responsible for the player character crash
    3. skiesbleed
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      This mod is not reliant on AWKCR. There is an optional patch if you use AWKCR. I don't use it, definitely don't use it just because you are using my mod.
    4. JJPUGPLAYER
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      even after the latest release i still get the player character crash even after tweaking my mod list for hours
    5. skiesbleed
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      I'm sorry, I have no idea how to resolve that or why it happens. I have never seen it and the crash logs don't have any information I can use. It seems like it must be a mod conflict, but I really don't know what to suggest.
    6. JJPUGPLAYER
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      it might be because I've reached the plugin limit even if I have more than 10 esp plugins remaining to use the mod still crashes my game it must be all the optional plugins the mod uses for armor integration should I remove some mods from my load order
    7. skiesbleed
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      If I remember, the plugin limit for light plugins is 1024. For normal, I think it's 254. There is also a BA2 archive limit. I don't know what that limit is. I don't have any archives, though.

      This mod doesn't even get close to the limit on its own, though. You can install every patch I have and all of the supported mods and still have lots of space. The load order I last played with had more than 400 plugins.

      How many plugins do you have active?
    8. JJPUGPLAYER
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      about 237 active ESPs and 488 light plugins
  8. ghustak
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    Hi first of all great mod!! Seriously never leaves my load order or a playthrough!!

    I’ve just been having one issue, this playthough (with almost nothing different from my last) the brotherhood didn’t spawn with any variation in armor. I had the mod loaded before the prydwen arrived. Proctor Teagan and the Atom Cats don’t seem to be selling any unique armor as well. I am level 21 so I know that isn’t the issue.

    I’m almost positive the mod is working fine as I killed a synth wearing the diver armor. My MCM settings are also all set (no level scaling) and also would indicate the mod is active in the playthrough.

    in addition this playthrough the T47-R also did not spawn in its usual spot (the 3 buildings) nor did the T51c.

    if you have any idea what I’m doing wrong that would be great! Thank you!
    1. skiesbleed
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      My mod removes the abandoned spots where you find the T-51c, T-47R, etc. You have to press a button in MCM to make those spawn if you want them.

      As for the Brotherhood, by default they mostly wear T-60. There are sliders in the Faction Distribution settings. Proctor Teagan has a chance to sell a lot of power armor sets, but it's based on your rank and it is just a chance. So it could be the odds right now.

      The other possibility is that there is a mod conflict that changes the power armor and vendor items for the Brotherhood of Steel so that my additions aren't being used.
    2. ghustak
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      Hmmm interesting to know. I did click to have the abandoned suits placed again when I started the save (in the past I have not done this and it did spawn any way).

      Perhaps it is a conflict then as I did adjust the settings to make it so the brotherhood would’ve likely had a different suit. Though the more I’ve thought about it the raiders didn’t appear to have many different suits either. I’ll look into it a bit more here.

      Either way i appreciate your response very much and i love the mod. Thank you!!
    3. ghustak
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      Update:

      I uninstalled the mod (I know, a no no lol), loaded the game, saved, exited, redownloaded the mod, opened the game. Everything is working now. I think for whatever reason when I started the new game a couple weeks ago my MCM didn’t work properly but with it redownloaded it does now.
    4. skiesbleed
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      I'm glad you found something that works, and I'm glad you enjoy the mod. Have fun.
  9. Solidsnackers
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    Thanks for the amazing mod! Was just wondering though, is this compatible with the mod "brotherhood equipment overhaul" (this is not the same mod as "brotherhood POWER ARMOR overhaul" which you did mention in the description as being supported)
  10. buttaholic
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    OMG you are actually back!
  11. solid67
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    I saw that you got permission to use Super Alloys which is amazing. Your mod hands down is one of my must have mods! Can't play without it! It also pairs nicely with Improved America Rising 2 Enclave

    One question - do we still need Minutemen Paintjobs or does Super Alloy cover that as well?
    1. skiesbleed
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      SuperAlloys has Minutemen and Brotherhood of Steel paint jobs for all of the base power armor already.