Is this mod compatible with your old psyker powers? Yes!
This mod is great but, is it really lore friendly? Before you promptly accuse me of unlorefriendlyness please note that psykers are a possible thing in fallout lore. And you can find psykers in the commonwealth like Lorenzo or Mama Murphy. Ultimately this mod represents a gameplay feature, then you can roleplay however you like. Do you want to be an eccentric scientist who discovered the mass effect?, you can do that, do you want to be a mutant with elemental powers?, you can do that. Feel free to invent your ideal excuse to make your gameplay experience better that's what all is about. Let's go and have fun!. If you don't believe read this wiki page: https://fallout.fandom.com/wiki/Psyker Or watch FudgeMuppet's video
can you give this abilities to x NPC or boss? Though you can do that already, most of the NPC would mess up with game physics so it's not a great idea. And for real guys you don't want an NPC that can pin point your whole area with a freeze effect and then jump in your face knocking you to the moon. You think you desire it, but you don't. I've attempted this in other mods and giving NPC that kind of powers always leads to frustrating gameplay. I genuinely enjoy creating boss fights but that isn't the ultimate objective of this mod.
Do the powers scale in damage? Yes!, with the 1.1 update now the powers scale in damage like the rest of the game mechanics.
I'm having CTDs what can I do? Try using THIS MOD it improves a lot stability from script heavy mods which can cause ctd if used along with this one but if you're having issues please add a new bug in the bugs section of this mod.
Doubt I'll ever get a reply but I'm having this weirdly specific bug in 3rd person but only when I have my weapon holstered, the powers just hit the floor to the right of me no matter where I am aiming, it works if I hold a weapon and 1st person just fine. Not to bad but it is quite annoying, I like the idea of casually walking up to folk and erasing them which is made less dramatic by having to be in 1st person... Anyone have any idea what this could be?
I have this only with mods for weapons from Workshop Warfighter (or as his name is now) Such is his animation, but there are many mods for weapons and mod for psyker only one, so you have to make a choice
PSA: The Xbox Version is unavailable due to the thumbnail pictures. Other mod authors have been able to fix this, but this MA is unable to. If you're on XB, this mod cannot be downloaded.
Hi! First of all, the mod is awesome! I'm having a blast using it! thanks for making it Just an information. I've noticed that in my perks there's one called psyker: brain damage, whick lower my intellingence and perception. Is this the incurable illness you've mentioned in the description? Just want to be sure, since I'm sure I wasn't spamming the powers while not having AP
I think this mod would be even better if warp time only slowed everything around you while keeping you at a normal speed. I also hate the way that you can just start floating whenever you jump while having the ability active.
I'm having an issue where the scripts associated with this mod no longer fire. I think this is an F4SE issue but not sure. Any mod that fires a script appears to be impacted.
Is there anything worthwhile using in the original mod over this one, or is 2.0 the full replacement and the original fully avoided?
Secondly, there are no enemies with powers, correct? Would be a neat mechanic to seek out enemies with these powers and be able to obtain them for myself after their demise.
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https://discord.gg/MnTY2PTNWW
Before you post please read this
Is this mod compatible with your old psyker powers?
Yes!
This mod is great but, is it really lore friendly?
Before you promptly accuse me of unlorefriendlyness please note that psykers are a possible thing in fallout lore. And you can find psykers in the commonwealth like Lorenzo or Mama Murphy. Ultimately this mod represents a gameplay feature, then you can roleplay however you like. Do you want to be an eccentric scientist who discovered the mass effect?, you can do that, do you want to be a mutant with elemental powers?, you can do that. Feel free to invent your ideal excuse to make your gameplay experience better that's what all is about. Let's go and have fun!.
If you don't believe read this wiki page: https://fallout.fandom.com/wiki/Psyker
Or watch FudgeMuppet's video
can you give this abilities to x NPC or boss?
Though you can do that already, most of the NPC would mess up with game physics so it's not a great idea. And for real guys you don't want an NPC that can pin point your whole area with a freeze effect and then jump in your face knocking you to the moon. You think you desire it, but you don't. I've attempted this in other mods and giving NPC that kind of powers always leads to frustrating gameplay. I genuinely enjoy creating boss fights but that isn't the ultimate objective of this mod.
Do the powers scale in damage?
Yes!, with the 1.1 update now the powers scale in damage like the rest of the game mechanics.
I'm having CTDs what can I do?
Try using THIS MOD it improves a lot stability from script heavy mods which can cause ctd if used along with this one but if you're having issues please add a new bug in the bugs section of this mod.
First of all, the mod is awesome! I'm having a blast using it! thanks for making it
Just an information. I've noticed that in my perks there's one called psyker: brain damage, whick lower my intellingence and perception.
Is this the incurable illness you've mentioned in the description? Just want to be sure, since I'm sure I wasn't spamming the powers while not having AP
If not, is there a way yo remove it?
Thanks
Secondly, there are no enemies with powers, correct? Would be a neat mechanic to seek out enemies with these powers and be able to obtain them for myself after their demise.