This looks great from your images but I just, wish it could upgrade. In a save with every single settlement unlocked, at level 1-3, supply routes to each other, this still, will not upgrade at all.
I downloaded your city plan but for some reason it's not working ,it isnt showing up into the city plan menu on the city planner desk. im kinda lost here
Using this plan - love the layout. Do the Rec plots come in at level 2 or level 3? Just trying to figure out as I'm at level 1 right now and there are no rec plots that I can find other than the gym.
Most of the rec plots come in at the later levels. You'll usually see the clutter or foundation pieces where items will populate a level before the plots themselves come in, by the way, so that's your clue as to what will show up next.
That's what I thought would happen. My happiness in sanctuary was just in the toilet so I was worried it would never upgrade without more rec plots but it's slowly creeping up so hopefully I should get there soon.
Just download and activate the .esl in your chosen download manager, the same way you installed the base Sim Settlements 2 mod. Once active, you'll be able to choose this as the plan to build from a City Planner desk placed within the boundries of Sanctuary Hills.
Hi! I love all of your creations; I've used every one of them on this playthrough. All of them are working great, but I can't get Sanctuary to level up for the life of me. I've stood around town for hours and only the plots upgrade. Is there a trick to get the settlement up to level 1?
I cannot remember at this point whether Sanctuary has enough junk storage at L0 to level up on its own to L1, or if there needs to be another settlement in the network to provide additional storage. If its connected to other settlements via caravan, then as long as you can keep its happiness up it should upgrade. If you don't have any other settlements running, try adding a few of the containers in the Workshop>SS2>Resource Storage menu (look like boxes and shipping containers) and let the industrial plots fill those - that may help it tip over to L1.
Hi! Well, I tried what you suggested; I built several storage containers and waited in Sanctuary all day today (about a month game time) and the settlement still hasn't gone up to level 1. The settlement had been connected to a caravan since the beginning. Settlement numbers are: 10 people/beds, 35 food, 25 water, 34 power, 77 defense, 12400/12400 scrap, 43982 caps and 100% happiness. The only thing the settlement has 0 of is entertainment; but none of those plots are in the Level 0 plan.
**EDIT** I refreshed the city plan to see if there may have been a problem when the settlement was first placed. After 2 months of in-game time all of the plots have leveled up to 3, but the city plan still sits at 0. Can't figure out why it won't upgrade. Is there a way to cheat it up to level 1?
**EDIT 2** I changed the Involvement level to NONE and went off to complete Far Harbor and Nuka World. Returned to Sanctuary and still nothing had changed. City plan still at level 0.
One thing to check is that the mayor hasn't been unassigned from the desk - especially if you use one of the Quincy 5, the game has a tendency to unassign them from their tasks periodically.
Otherwise, the following console command can be used to force a city plan in SS2 to upgrade to the next level: cqf ss2_cityPlanManager TestCityUpgrade
I did have Sturgis as the mayor, but I had the need for a mayor turned off. (I just assign a mayor because it feels more realistic, even though I know its making no difference.) After seeing that the plan still wasn't leveling with a new mayor, I had to use the console command. I'm sure the problem is on my side somewhere, just haven't found it yet. Thanks for all your help, and I look forward to seeing more City Plans from you!
Currently in the pipeline are a plan for Echo Lake Lumber (Far Harbour DLC area) and County Crossing, just fyi. Abernathy needs some love too, but I find it counterproductive to be working on too many different plans at once.
Hi , Really like the layout and design of the settlement , especially the fact that there is plenty of room for the player to expand and add their own plots in when they wish to . I just have one question though regarding when the settlement levelled up from lvl 0 to lvl 1 . I was in the settlement at the time it upgraded to lvl 1 and everything went perfectly , just as it should ( unlike the ROTC city plans which i removed because they are so bugged ) , however , it has placed the new caravan and power plots ( correctly ) , but both plots have been built straight at lvl 3 plots , surely that should not be the case ? Shouldn't they start life at lvl 1 like an ordinary plot ?
I set the plots to level 3 at each city stage as it is (a) the heart of a player's early settlement chain, and (b) often the main base of the player themselves. Both of those argue for development at this site to be as fast as possible, and setting them to 3 skips about a week and a half of in-game time waiting between upgrade rounds on the plots.
There are a couple of settings accessible within MCM which control use of designer building plans and allowing pre-leveled plots if you don't like the accelerated way I've set it up to grow, however.
Thanks for the reply and i understand your reasoning for doing that as you explained . I will look at the settings in MCM and adjust those as required before it levels up again .
Really like what you did there. I also like the unused areas, as it is room for the player to expand, if they choose.
Also, the screen shots are nice - giving a flavor without giving too much away - a top down view (of even just bare foundations) would be nice to show used and un-used areas and layout.
Gong to consider dropping this into my existing game, wiping out the terrible settlement I have there now.
Essentially, nothing north of the roadway is used by the plan - I was trying to keep it lightweight, and part of that meant using only about 1/3rd of the available area so that far less props and pieces were needed. One unexpected upside of doing so is that all the settler-attracting plots and idle action markers are placed close enough together that even with 16 settlers the area just feels more "alive" than I used to get with a more spread-out build.
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Again, thanks for all your hard work!
Settlement numbers are: 10 people/beds, 35 food, 25 water, 34 power, 77 defense, 12400/12400 scrap, 43982 caps and 100% happiness.
The only thing the settlement has 0 of is entertainment; but none of those plots are in the Level 0 plan.
**EDIT** I refreshed the city plan to see if there may have been a problem when the settlement was first placed. After 2 months of in-game time all of the plots have leveled up to 3, but the city plan still sits at 0. Can't figure out why it won't upgrade. Is there a way to cheat it up to level 1?
**EDIT 2** I changed the Involvement level to NONE and went off to complete Far Harbor and Nuka World. Returned to Sanctuary and still nothing had changed. City plan still at level 0.
Otherwise, the following console command can be used to force a city plan in SS2 to upgrade to the next level:
cqf ss2_cityPlanManager TestCityUpgrade
Thanks for all your help, and I look forward to seeing more City Plans from you!
Really like the layout and design of the settlement , especially the fact that there is plenty of room for the player to expand and add their own plots in when they wish to .
I just have one question though regarding when the settlement levelled up from lvl 0 to lvl 1 . I was in the settlement at the time it upgraded to lvl 1 and everything went perfectly , just as it should ( unlike the ROTC city plans which i removed because they are so bugged ) , however , it has placed the new caravan and power plots ( correctly ) , but both plots have been built straight at lvl 3 plots , surely that should not be the case ? Shouldn't they start life at lvl 1 like an ordinary plot ?
Many thanks for the city plan though , love it ,
There are a couple of settings accessible within MCM which control use of designer building plans and allowing pre-leveled plots if you don't like the accelerated way I've set it up to grow, however.
Really like what you did there. I also like the unused areas, as it is room for the player to expand, if they choose.
Also, the screen shots are nice - giving a flavor without giving too much away - a top down view (of even just bare foundations) would be nice to show used and un-used areas and layout.
Gong to consider dropping this into my existing game, wiping out the terrible settlement I have there now.
Thank you for sharing!
Essentially, nothing north of the roadway is used by the plan - I was trying to keep it lightweight, and part of that meant using only about 1/3rd of the available area so that far less props and pieces were needed. One unexpected upside of doing so is that all the settler-attracting plots and idle action markers are placed close enough together that even with 16 settlers the area just feels more "alive" than I used to get with a more spread-out build.