UPDATES ON THIS PROJECT HAVE BEEN PUT ON HOLD, AS IVE BEEN HAVING CRASHES WITH CLEAN AND SIMPLE SANCTUARY MOD. I TRIED EVERYTHING BUT NOTHING WORKS, SO I MADE AN ALTERNATIVE WHICH USES THE REBUILD SANCTUARY MOD , AND IM ACTIVELY SUPPORTING AND UPDATING AND WORKS EVEN BETTER THAN THE CAS VERSION. Sanctuary Hills Restored and Lived-In at Fallout 4 Nexus - Mods and community
Do you know what is causing the crashing? I mean i have used Jens prewar sanctuary many times without a problem. Im starting a new game with her pre war sanctuary but im looking for a mod or blueprint that will provide the landscaping and fencing to look like the pre war intro. I'm prepared to do it myself, but it would be nice to find a mod with it already done.
Greetings, kakagias. I can not find Super Clean and Simple - Sanctuary Startup, (SCASss) but I found Clean and Simple - Sanctuary Startup (CASss) mod.
Changed "Real Sanctuary Hills Restoration BP v6.json" to "Real_Sanctuary_Hills_Restoration_BP_v6.json" because Transfer Settlements did not show the blueprint in pip-boy.
Installed required mods (except CC content). Done Codsworth and Preston quests, brought him and his friends to Sanctuary. Deactivated ALL automatic save options in game's Options Menu. Stood close to the workbench, started the blueprint.
At 2368 (out of 3075) the blueprint stopped to work (NOT frozen), then showed error message that Working Table Lamps mod's lamp (I think it was #14) is missing. I had to delete this entry in .JSON, then it worked. Done blueprint rules: Go far away, come back in couple game days. Everything was normal. I did not notice floating items or weird cell issues. I think CASss worked very well. Or not?
I like it to build settlements by myself, but I have always issues and problems with building, grounding, adding furniture, especially electricity. This blueprint is what I was looking for. All houses with (fully) furniture, dynamic showers and toilets too (CWSS REDUX).
I really dont know whats going on. could be a TS bug, or corrupt save. im sorry im not a modder. i would test if i have installed the mods correctly and also on a clean save. also make sure you have no mod that alters sanctuary
Nexus needs a pre war sanctuary for GOG users who cannot access or utilize bethesda.net clean and simple sanctuary by the realjenn!
Update; after I made this post, I discovered the realjenn has a discord with her files shared for download. Those interested, can find her discord by viewing her mods on bethesda.net contact info.
First of all, this is not a mod. its a transfer settlements blueprint that uses the clean and simple mod as a base. Im not the creator of CAS mod. Please read description and visit the transfer settlement mod page to learn how blueprints work in order to make this work. no mods are technically required. you can choose what to import, however it wont look the same as in the pictures
On Xbox, I only needed the base mod and maybe one or two others. This one, you need over a dozen mods? Sorry, while I like it, I do have a limit on what I would add for a single mod.
I've installed this via Vortex and manually; this mod refuses to work no matter what I do. When settlement transfer mod is loaded, despite installing all 8 million mods (including f4se) for the blueprint (including some mods not mentioned in the description such as Settlement Transfer mod), during importing; the blueprint file for sanctuary hills always freezes on item 29 of 3075... The item is CWSS Redux for which I know is installed correctly and nor is the save corrupt because it is a new save. If someone could please help me find a solution to this issue, I'd be very greatful. My mod list is below and the mod order is managed by Vortex LOOT. The Error is also below too
error: settlement import seems to be stuck for at least 60 seconds enabling the item - item #29 Mirror [##0045A9]
^^^ P.S I even looked up which mod it kept erroring (CWSS Redux) for which I know is installed correctly.
Leider kann ich den Bauplan mit der neuen Transfere Settlement Version 2.18 NextGen nicht finden :/ Ich habe einen anderen Bauplan getestet und dieser hat ihn gefunden.
love the mod . i would not trade it for the world lol but i only wish i had known i had to leave the settlement for a little over 2 hours real life when it was built lol the beginning of the game there are not many places you can go. i know a lot of mod authors have got mad and left or just flat out quit and took some supper nice mods with them but i am glad you stayed having at least one nice part of the common wealth to come back to just makes fallout enjoyable . thanks for your hard work.
I saw the houses show a red power sign in build mode so I put a solar Battery one on each house with a wire linking the battery and the house and after doing this to all but 3 or 4 houses my fps went 100fps to 24fps if the houses do indeed need power can you make it so it gains it without the need for us building anything please thanks
There is a fusion core on each of the houses that powers them that is located to a panel on its exterior walls.For example the player home fusion core is located next to the panel of the glass door at the garage. After import the blueprint you need to grab the house or the fusion core and then release them so the script that enables power can work. You don't need to build anything.
67 comments
Sanctuary Hills Restored and Lived-In at Fallout 4 Nexus - Mods and community
I can not find Super Clean and Simple - Sanctuary Startup, (SCASss) but I found Clean and Simple - Sanctuary Startup (CASss) mod.
Changed "Real Sanctuary Hills Restoration BP v6.json" to "Real_Sanctuary_Hills_Restoration_BP_v6.json" because Transfer Settlements did not show the blueprint in pip-boy.
Installed required mods (except CC content). Done Codsworth and Preston quests, brought him and his friends to Sanctuary. Deactivated ALL automatic save options in game's Options Menu. Stood close to the workbench, started the blueprint.
At 2368 (out of 3075) the blueprint stopped to work (NOT frozen), then showed error message that Working Table Lamps mod's lamp (I think it was #14) is missing. I had to delete this entry in .JSON, then it worked. Done blueprint rules: Go far away, come back in couple game days. Everything was normal. I did not notice floating items or weird cell issues. I think CASss worked very well. Or not?
I like it to build settlements by myself, but I have always issues and problems with building, grounding, adding furniture, especially electricity. This blueprint is what I was looking for. All houses with (fully) furniture, dynamic showers and toilets too (CWSS REDUX).
Update; after I made this post, I discovered the realjenn has a discord with her files shared for download. Those interested, can find her discord by viewing her mods on bethesda.net contact info.
Sorry, while I like it, I do have a limit on what I would add for a single mod.
error: settlement import seems to be stuck for at least 60 seconds enabling the item - item #29 Mirror [##0045A9]
^^^ P.S I even looked up which mod it kept erroring (CWSS Redux) for which I know is installed correctly.
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157. BanCo - Bank of Commonwealth (re-upload)-16822-1-1 () --- ver.1.1 --- link: https://www.nexusmods.com/fallout4/mods/16822/
158. Crimsomrider's Unique Furniture - DLC EDITION-20703-7-7 (Crimsomrider's Unique Furniture) --- ver.7.7 --- link: https://www.nexusmods.com/fallout4/mods/20703/
159. Friffy_Fixed Curtains_v2-22485-v2 (Just some Curtains and Rods) --- ver.v2 --- link: https://www.nexusmods.com/fallout4/mods/22485/
160. Friffy_Fixed Rugs v4 - with TableClothes-20980-v4 (Just some Rugs) --- ver.v4 --- link: https://www.nexusmods.com/fallout4/mods/20980/
161. OCDecorator - Ver1.1.3-4270-1-1-3 (OCDecorator - Static Loot) --- ver.1.1.3 --- link: https://www.nexusmods.com/fallout4/mods/4270/
162. Pristine Workshop Assets 2.0-51137-2-0-1716775919 () --- ver.2.0 --- link: https://www.nexusmods.com/fallout4/mods/51137/
163. CWSS Redux v4.01 UA-66568-4-01-1669885158 (CWSS Redux v4 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc Ukrainian translation) --- ver.4.01 --- link: https://www.nexusmods.com/fallout4/mods/66568/
164. AutoDoors 2.9a-8457-2-9a-1640129415 () --- ver.2.9a --- link: https://www.nexusmods.com/fallout4/mods/8457/
165. Workshop Framework Script Override-35004-2-3-19-1710524779 () --- ver.2.3.19 --- link: https://www.nexusmods.com/fallout4/mods/35004/
166. Fallout4.exe Auto-Backup v1.1-26956-1-1 () --- ver.1.1 --- link: https://www.nexusmods.com/fallout4/mods/26956/
167. TransferSettlements () --- ver. --- link:
168. Fallout 4 Script Extender (F4SE)-42147-0-7-2-1715628153 () --- ver.0.7.2 --- link: https://www.nexusmods.com/fallout4/mods/42147/
169. Settlement Objects Expansion Pack - All DLC-10075-v1-6-8 () --- ver.v1.6.8 --- link: https://www.nexusmods.com/fallout4/mods/10075/
170. Capital Wasteland Workshop Master Pack-43068-1-1-1579453891 () --- ver.1.1 --- link: https://www.nexusmods.com/fallout4/mods/43068/
171. HAL5051-1.0.3-51154-1-0-3-1666841338 (HAL 5051 PC) --- ver.1.0.3 --- link: https://www.nexusmods.com/fallout4/mods/51154/
172. Vault-Tec Workshop Overhaul Redux-43643-2-2-2-1594208708 (Vault-Tec Workshop Overhaul Redux (VTWOR)) --- ver.2.2.2 --- link: https://www.nexusmods.com/fallout4/mods/43643/
173. Vault 88 - Essentials 1.1.a-52121-1-1-a-1729780558 (Vault 88 Essentials) --- ver.1.1.a --- link: https://www.nexusmods.com/fallout4/mods/52121/
174. Waterworld - v1.4-9498-1-4 (Waterworld - Blue and Translucent Water) --- ver.1.4 --- link: https://www.nexusmods.com/fallout4/mods/9498/
175. Commonwealth Landlord-25532-1-2-1547756823 () --- ver.1.2 --- link: https://www.nexusmods.com/fallout4/mods/25532/
176. TheFridgeWireless-13296-1-6 () --- ver.1.6 --- link: https://www.nexusmods.com/fallout4/mods/13296/
177. Usable Vending Machine (caps version)-10224-0-21 () --- ver.0.21 --- link: https://www.nexusmods.com/fallout4/mods/10224/
178. B.Y.O.P.-13316-4-0 () --- ver.4.0 --- link: https://www.nexusmods.com/fallout4/mods/13316/
thanks for your hard work.