Fallout 4

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  1. Food999
    Food999
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    i was about to ask if you were willing to add compatibility for this https://www.nexusmods.com/fallout4/mods/61365 but then i checked your account page and realized you might have moved on to better things (fnaf sb)
  2. Disconectedgamer
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    I assume that Frost will be on the list for mods to get compatibility patches perhaps consider this as well?
    https://www.nexusmods.com/fallout4/mods/37797 

    1. AnomNum
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      I can certainly add support for the mod you linked. As for Frost, that is a massive undertaking to modify. Perhaps I'll do it, but I'm not sure. 
    2. Disconectedgamer
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      here is another for your consideration however it has a scale similar to Frost https://www.nexusmods.com/fallout4/mods/18639
    3. AnomNum
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      Subway runner is in the same category as frost; It's a big undertaking to do. And, considering the fact I'm making my own Subway Overhaul, I don't know if I'll ever get around to adding support. I'll certainly consider it though. 
    4. Disconectedgamer
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      oh? your making your own subway overhaul? what's it going to be like? just changing existing areas or expanding/linking them together?
    5. AnomNum
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      Expanding and Linking, mainly. In a similar vain to Subway Runner, though with some more restrictions on myself (such as a heavily reduced use of slope tunnels). It's still VERY early in development, and I don't expect it to be done for a while, but I'm having a lot of fun doing it in the background.
    6. AnomNum
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      Added support for the Oberland Station one you linked, both versions as separate files. 
    7. danielkornev
      danielkornev
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      Holy cow, you've made us subways fans super super happy. It'd be fantastic to have a bit different tunnels and subway stations, too. More fitting with actual Cambridge/Boston subway interiors.

      Here are things more suitable for NYC Subway but still:
      ?







      More screenshots here:
      Roscoe Street Subway Station in Snappy House Kit mod
    8. AnomNum
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      I can certainly see the appeal of that style of subway, but the thing is, that would either require custom modeling or a very patched-together interior replacement, the former I have no clue how to do, the latter being a lackluster attempt. It's not something I really want to attempt, but I do wonder if anyone else would be willing. 
    9. danielkornev
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      Makes sense. :) In any case, amazing work!!!!
    10. Szappy
      Szappy
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      Would it break subway runner if used together?
    11. AnomNum
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      Possibly. It might break some of the transitions done from default dungeons to the Subway Runner ones, but overall, it should work fine, just not have the new model in any Subway Runner dungeons. 
    12. kijikun
      kijikun
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      Would you suggest having subway runner loaded after this on then?
    13. Darkmundos1985
      Darkmundos1985
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      how can i get my subways white tiled like that
  3. Ionutro
    Ionutro
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    I always assumed that the subway and monorail were just one interconnected system, hence the same trains. I know countries have that a lot.
    1. AnomNum
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      I'm sure that could be an argument made, but the fact that the two different systems never connect at any point makes that a bit harder to believe. 
  4. BobboTabor
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    Well, this mod looks great, but unfortunately my game as nasty tendency to try to rez this train and the vanilla train at the same time.
    1. AnomNum
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      That usually happens due to incompatibility; try moving the mod lower in your load order. 
  5. whithebunny
    whithebunny
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    I hope someone creates a patch of this mod to use together with subway runner :(
  6. Desie
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    The work on this is fantastic, but every interior subway has broken wall textures now. Was there a patch I'm missing?
    1. AnomNum
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      Nope, and there shouldn't be any textures that cause that kind of issue, either. I'm not sure what could be causing it, especially since I didn't make the patch with any texture mods installed. 
  7. boomdaddymaxwell
    boomdaddymaxwell
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    does this mess with shelves and things in college square? Like I know the cell was edited for the metro cars, but damn so many other things were glitchy in that station like missing furniture and walls in some sparse locations
    1. kiyoshiitakemushrooms
      kiyoshiitakemushrooms
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      I know this reply might be a little late but yeah I experienced that too, pretty sure its caused by this mod? Unless you came across another cause?
    2. AnomNum
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      I've seriously, for the life of me, tried to replicate this issue, but it just won't happen on my end. My best guess would be that it's a broken precombined mesh, but I'm not sure why that one might be broken, since it isn't on my end. Try moving the mod lower in the load order and see if that helps.
  8. mary51yr418p
    mary51yr418p
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    Gotta love that betheseda requires you to go through and do a laborious manual process on each individual cell in the shitty crash prone creation kit just to change one mesh.
    1. Randeli77
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      Its an entirely different mesh replacing another which has pre-placed (static and physics based) object placements and requires remapped navmeshes, did you seriously think it would be as easy as a simple one-time switch?
    2. mary51yr418p
      mary51yr418p
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      Uhh yeah, since its like that in every single bethesda game other than this one lol. The precombine/previs are a unique optimization by bethesda to support whatever graphical enhancements were added to f04 and the exact thing that stops this mod from just being a drop in drop out model replacer like it should be.
  9. AtomicTEM
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    Can you make a compatible version for the merged version of Mika999 better mods? Which include the third rail, but have a differently name .esp.

    Mika999s Better Series Merged at Fallout 4 Nexus - Mods and community (nexusmods.com)
    1. AnomNum
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      I can see about doing that at some point, yea. I'm on a bit of a burnout for Fallout 4 modding, so it may be a bit, but since school's ending at the end of this week, it won't be too long. 
  10. VisedNormal
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    I've just discovered that this mod makes the wall textures glitch out in the underground area of the Boston Airport.

    Why, I have no idea, but I'm going to do further testing to see if it might just be conflicting on my end, but it's noteworthy nonetheless.
    1. AnomNum
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      I'll take a look at it on my end, but I swear I thought I checked all the precombined meshes. 
    2. AnomNum
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      Right, I would also like to mention, any fog removers, Clarity, things of that nature, need to be loaded before my mod. They tend to break interior mods for some reason. 
    3. GGUNIT
      GGUNIT
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      I was only using Fr4nssonn's Light Tweaks and Enb Light overhaul, so I guess this one also breaks your mod. My only concern is loading your mod after those will revert fogs and lighting templates back to vanilla, right ?

      Last time I used your mod it was a real flickering precombine nightmare?, the new models are great and all - The mod is really a great addition - but it was really messing with vanilla game, a lot. Not sure how to solve that cause I never modded much Fallout 4 (and this damn precombines) but loading any mod after or before never sounded like a solution to me, cause all FO4 modders are using this "solution".
      Problem is that we can't load all mods last at some point - the bottom of this game's load order is just a compatibility nightmare to handle. :/
    4. AnomNum
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      I have updated the precombines for two cells I was informed were broken, and since then, have only received this report. As for the light/fog tweaks, I'm not too sure, I'm still very new to this sort of thing. My guess it that they might work, as most of the changes it makes aren't included in the precombined meshes. The only thing that might be off is the fog.