i was about to ask if you were willing to add compatibility for this https://www.nexusmods.com/fallout4/mods/61365 but then i checked your account page and realized you might have moved on to better things (fnaf sb)
I assume that Frost will be on the list for mods to get compatibility patches perhaps consider this as well? https://www.nexusmods.com/fallout4/mods/37797
Subway runner is in the same category as frost; It's a big undertaking to do. And, considering the fact I'm making my own Subway Overhaul, I don't know if I'll ever get around to adding support. I'll certainly consider it though.
Expanding and Linking, mainly. In a similar vain to Subway Runner, though with some more restrictions on myself (such as a heavily reduced use of slope tunnels). It's still VERY early in development, and I don't expect it to be done for a while, but I'm having a lot of fun doing it in the background.
Holy cow, you've made us subways fans super super happy. It'd be fantastic to have a bit different tunnels and subway stations, too. More fitting with actual Cambridge/Boston subway interiors.
Here are things more suitable for NYC Subway but still:
I can certainly see the appeal of that style of subway, but the thing is, that would either require custom modeling or a very patched-together interior replacement, the former I have no clue how to do, the latter being a lackluster attempt. It's not something I really want to attempt, but I do wonder if anyone else would be willing.
Possibly. It might break some of the transitions done from default dungeons to the Subway Runner ones, but overall, it should work fine, just not have the new model in any Subway Runner dungeons.
Nope, and there shouldn't be any textures that cause that kind of issue, either. I'm not sure what could be causing it, especially since I didn't make the patch with any texture mods installed.
does this mess with shelves and things in college square? Like I know the cell was edited for the metro cars, but damn so many other things were glitchy in that station like missing furniture and walls in some sparse locations
I've seriously, for the life of me, tried to replicate this issue, but it just won't happen on my end. My best guess would be that it's a broken precombined mesh, but I'm not sure why that one might be broken, since it isn't on my end. Try moving the mod lower in the load order and see if that helps.
Gotta love that betheseda requires you to go through and do a laborious manual process on each individual cell in the shitty crash prone creation kit just to change one mesh.
Its an entirely different mesh replacing another which has pre-placed (static and physics based) object placements and requires remapped navmeshes, did you seriously think it would be as easy as a simple one-time switch?
Uhh yeah, since its like that in every single bethesda game other than this one lol. The precombine/previs are a unique optimization by bethesda to support whatever graphical enhancements were added to f04 and the exact thing that stops this mod from just being a drop in drop out model replacer like it should be.
I can see about doing that at some point, yea. I'm on a bit of a burnout for Fallout 4 modding, so it may be a bit, but since school's ending at the end of this week, it won't be too long.
Right, I would also like to mention, any fog removers, Clarity, things of that nature, need to be loaded before my mod. They tend to break interior mods for some reason.
I was only using Fr4nssonn's Light Tweaks and Enb Light overhaul, so I guess this one also breaks your mod. My only concern is loading your mod after those will revert fogs and lighting templates back to vanilla, right ?
Last time I used your mod it was a real flickering precombine nightmare?, the new models are great and all - The mod is really a great addition - but it was really messing with vanilla game, a lot. Not sure how to solve that cause I never modded much Fallout 4 (and this damn precombines) but loading any mod after or before never sounded like a solution to me, cause all FO4 modders are using this "solution". Problem is that we can't load all mods last at some point - the bottom of this game's load order is just a compatibility nightmare to handle. :/
I have updated the precombines for two cells I was informed were broken, and since then, have only received this report. As for the light/fog tweaks, I'm not too sure, I'm still very new to this sort of thing. My guess it that they might work, as most of the changes it makes aren't included in the precombined meshes. The only thing that might be off is the fog.
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https://www.nexusmods.com/fallout4/mods/37797
Here are things more suitable for NYC Subway but still:
More screenshots here:
Roscoe Street Subway Station in Snappy House Kit mod
Mika999s Better Series Merged at Fallout 4 Nexus - Mods and community (nexusmods.com)
Why, I have no idea, but I'm going to do further testing to see if it might just be conflicting on my end, but it's noteworthy nonetheless.
Last time I used your mod it was a real flickering precombine nightmare?, the new models are great and all - The mod is really a great addition - but it was really messing with vanilla game, a lot. Not sure how to solve that cause I never modded much Fallout 4 (and this damn precombines) but loading any mod after or before never sounded like a solution to me, cause all FO4 modders are using this "solution".
Problem is that we can't load all mods last at some point - the bottom of this game's load order is just a compatibility nightmare to handle. :/