Fallout 4

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El Ha

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Zorkaz

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45 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    Additional info:
    -It's very straightforward, so no map needed
    -No settlements included
    -The ending section might be a bit confusing and you need to jump a lot. However there is a relatively easy way up.

    -I wish I could have done hords of enemies. However they soon'd start fighting each other in that narrow space
  2. 363rdChemicalCompany
    363rdChemicalCompany
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    I went in twice ( once with a jetpack).
    But I been struggling to find the quest goals.
    however I still enjoeyd it.

    Has  bit of a Michael Moorcock atmosphere for the surreal worlds the eternal champion like Elric of Melnibone, sometimes finds himself thrown into.
  3. razielatreides
    razielatreides
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    Good Job I had alot of fun with this. Do you have any plans to add interiors like dungeons or anything?
    1. Zorkaz
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      I made The Sewers, which covers that
      https://www.nexusmods.com/fallout4/mods/45663
    2. FlashFatman
      FlashFatman
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      The sewers is an excellent mod.
  4. MannyCAM
    MannyCAM
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    Truly, you are one of the best creators on Nexus. Love your mods.
    Does this have respawn-able cells? So it can stay in my load order??
  5. mj12mech
    mj12mech
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    Brilliant mod!  I love that you have Mr. Handy loot inside the Mr. Handy boxes.  Makes perfect sense.  One of the best mini quest mods on the Nexus.  Super fun!  Keep up the good work.
  6. Outofplace313
    Outofplace313
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    This was the first mod I downloaded of yours and let me just say it was pretty fun, great job mate. The atmosphere is amazing, the enemies variation was also very good and even let me imagine how some of them would fit together (mainly the robots and ghouls- figured the ghouls were crash survivors who turned the bots on before starting to turn feral)

    I had 3 small issues but nothing completely game breaking:

    1) For some reason the companion I had with me kept getting stuck in 1 pose, it does happen elsewhere but in the Rift she was doing it constantly
    2) Textures kept going missing or almost black, had to keep reloading. Not sure if anyone else encountered this, I'm not too good with modding so sorry if this sounds like a dumb mistake
    3) Possibly due to the above issue I might have missed quite a few things, like the special grenade recipe (I guess there's a recipe at least) and the missing Raider (found the body but idk if there was supposed to be a proof for the quest giver)

    I'd appreciate any help (sorry again, I'm not super good at modding or tech in general, if you need more info let me know). Downloaded a few other mods of yours and I have no doubt they'll be of excellent quality too. Thanks in advance and looking forward to more of your work
  7. Clievile
    Clievile
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    Just did finished this.

    My character was a bit too kitted out by the time I got to it so it wasn't as tough as it shoulda been, but it was a very refreshing area visually and atmosphere-wise.

    The enemies weren't too challenging for me but boy was that platforming at the end trying to get all of that gold. This isn't a complaint, it was super fun.

    IDK how most people do that section, but I have the institute blink grenade mod that lets you teleport to wherever you toss the grenade. It still abides by physics and it often banks off of surfaces and requires precision. But it was super fun lining up teleports to all the wildly scattered crates and bars. teleported into lava quite a few times though.
  8. DeK242
    DeK242
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    hello just wondering does this have a recommended Level?
    1. Zorkaz
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      No lvl requirement. You need good gear. It has a lot of deathclaws and a behemoth
  9. xYamiSorax
    xYamiSorax
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    Can't find the body for the entrance raider either :( , where is he?
  10. TmaxInSkyrim
    TmaxInSkyrim
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    Relatively easy way up, you mean:
    Spoiler:  
    Show

    The one with the Ancient Behemoth and the Deathclaw?


    Also, about the Raider:
    Spoiler:  
    Show

    I assume it's in a cave nest guarded by two deathclaws. One just at the cave, one far ahead. And, the cave is on the left of the valley, on the way to the church.
    I got a dead raider there. However, it doesn't really move the quest forward. Is that the right raider? Also, the raider boss required some kind of proof of the dead raider when I engaged the conversation 'I found his body!'


    Also, probably add more weapons scattered around the place. Got enemy buff mods running and I couldn't even finish it in one run. Got run a second time with 2000+ .38 ammo, 700+ 5.56 ammo, 30 frags, and some other guarantees. I did finish most of the ammo though.
    Spoiler:  
    Show

    There are the train cargos with lots of railway spikes. However, I couldn't find any railway rifle.
    1. ChickenAlfredo
      ChickenAlfredo
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      Why would he change the mod according to your mod set up? Not his fault you have buffed enemy mods on.
  11. lemistio1
    lemistio1
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    I can't find that raider, I've read the comment that says I'm supposed to stick to left on a path to church and he'll be in the end of the cave on rocks, but there's just some random psycho raider body and that's it, in the dialogue I say that I found the body but NPC doesn't believe me. And also I cannot find that new armor and clothing, and there's some kind of weapon I yet have to find, but I have already finished the mod, so can You give me any clue where should I look? I already plundered the gold plane and crashed vertibird, also tried searching around church but there's nothing beside safe.