Additional info: -It's very straightforward, so no map needed -No settlements included -The ending section might be a bit confusing and you need to jump a lot. However there is a relatively easy way up.
-I wish I could have done hords of enemies. However they soon'd start fighting each other in that narrow space
Great zortkaz :D Another great mod from you :D I have a bunch hehe. I had only a minor issue on this one at the end. I'm kinda of noob on modding but I think the previs were broken (invisible stuff that didn't render) at the lava when you need to climb all the way to the crashed plane. I could see the containers and although I couldn't see where to step I managed to climb with jetpack without tcl. Is there any way I can see why this happened maybe a conflict or another mod breaking previs here? In the end I can still finish it so its not a big deal :)
For context all of your other mods didn't had this issue, caves, marshlands, sewers etc. All perfect so I'm not sure why it happened on this one.
Brilliant mod! I love that you have Mr. Handy loot inside the Mr. Handy boxes. Makes perfect sense. One of the best mini quest mods on the Nexus. Super fun! Keep up the good work.
This was the first mod I downloaded of yours and let me just say it was pretty fun, great job mate. The atmosphere is amazing, the enemies variation was also very good and even let me imagine how some of them would fit together (mainly the robots and ghouls- figured the ghouls were crash survivors who turned the bots on before starting to turn feral)
I had 3 small issues but nothing completely game breaking:
1) For some reason the companion I had with me kept getting stuck in 1 pose, it does happen elsewhere but in the Rift she was doing it constantly 2) Textures kept going missing or almost black, had to keep reloading. Not sure if anyone else encountered this, I'm not too good with modding so sorry if this sounds like a dumb mistake 3) Possibly due to the above issue I might have missed quite a few things, like the special grenade recipe (I guess there's a recipe at least) and the missing Raider (found the body but idk if there was supposed to be a proof for the quest giver)
I'd appreciate any help (sorry again, I'm not super good at modding or tech in general, if you need more info let me know). Downloaded a few other mods of yours and I have no doubt they'll be of excellent quality too. Thanks in advance and looking forward to more of your work
My character was a bit too kitted out by the time I got to it so it wasn't as tough as it shoulda been, but it was a very refreshing area visually and atmosphere-wise.
The enemies weren't too challenging for me but boy was that platforming at the end trying to get all of that gold. This isn't a complaint, it was super fun.
IDK how most people do that section, but I have the institute blink grenade mod that lets you teleport to wherever you toss the grenade. It still abides by physics and it often banks off of surfaces and requires precision. But it was super fun lining up teleports to all the wildly scattered crates and bars. teleported into lava quite a few times though.
The one with the Ancient Behemoth and the Deathclaw?
Also, about the Raider:
Spoiler:
Show
I assume it's in a cave nest guarded by two deathclaws. One just at the cave, one far ahead. And, the cave is on the left of the valley, on the way to the church. I got a dead raider there. However, it doesn't really move the quest forward. Is that the right raider? Also, the raider boss required some kind of proof of the dead raider when I engaged the conversation 'I found his body!'
Also, probably add more weapons scattered around the place. Got enemy buff mods running and I couldn't even finish it in one run. Got run a second time with 2000+ .38 ammo, 700+ 5.56 ammo, 30 frags, and some other guarantees. I did finish most of the ammo though.
Spoiler:
Show
There are the train cargos with lots of railway spikes. However, I couldn't find any railway rifle.
46 comments
-It's very straightforward, so no map needed
-No settlements included
-The ending section might be a bit confusing and you need to jump a lot. However there is a relatively easy way up.
-I wish I could have done hords of enemies. However they soon'd start fighting each other in that narrow space
For context all of your other mods didn't had this issue, caves, marshlands, sewers etc. All perfect so I'm not sure why it happened on this one.
But I been struggling to find the quest goals.
however I still enjoeyd it.
Has bit of a Michael Moorcock atmosphere for the surreal worlds the eternal champion like Elric of Melnibone, sometimes finds himself thrown into.
https://www.nexusmods.com/fallout4/mods/45663
Does this have respawn-able cells? So it can stay in my load order??
I had 3 small issues but nothing completely game breaking:
1) For some reason the companion I had with me kept getting stuck in 1 pose, it does happen elsewhere but in the Rift she was doing it constantly
2) Textures kept going missing or almost black, had to keep reloading. Not sure if anyone else encountered this, I'm not too good with modding so sorry if this sounds like a dumb mistake
3) Possibly due to the above issue I might have missed quite a few things, like the special grenade recipe (I guess there's a recipe at least) and the missing Raider (found the body but idk if there was supposed to be a proof for the quest giver)
I'd appreciate any help (sorry again, I'm not super good at modding or tech in general, if you need more info let me know). Downloaded a few other mods of yours and I have no doubt they'll be of excellent quality too. Thanks in advance and looking forward to more of your work
My character was a bit too kitted out by the time I got to it so it wasn't as tough as it shoulda been, but it was a very refreshing area visually and atmosphere-wise.
The enemies weren't too challenging for me but boy was that platforming at the end trying to get all of that gold. This isn't a complaint, it was super fun.
IDK how most people do that section, but I have the institute blink grenade mod that lets you teleport to wherever you toss the grenade. It still abides by physics and it often banks off of surfaces and requires precision. But it was super fun lining up teleports to all the wildly scattered crates and bars. teleported into lava quite a few times though.
The one with the Ancient Behemoth and the Deathclaw?
Also, about the Raider:
I assume it's in a cave nest guarded by two deathclaws. One just at the cave, one far ahead. And, the cave is on the left of the valley, on the way to the church.
I got a dead raider there. However, it doesn't really move the quest forward. Is that the right raider? Also, the raider boss required some kind of proof of the dead raider when I engaged the conversation 'I found his body!'
Also, probably add more weapons scattered around the place. Got enemy buff mods running and I couldn't even finish it in one run. Got run a second time with 2000+ .38 ammo, 700+ 5.56 ammo, 30 frags, and some other guarantees. I did finish most of the ammo though.
There are the train cargos with lots of railway spikes. However, I couldn't find any railway rifle.