Is it just me, or are the mannequin masks ready high up on the face, like the eye is in another hemisphere to the players eyes?
Edit: Okay after playing with this for awhile, not a single raider is using the items. Like the mod doesn't exit in my game other than the items you can find laying around. I can add them all in via console, so they are there. And this is at the bottom of my load order so it should be working. But it ain't?
If you are using other Raider equipment mods, they will compete for drop probability, so the items become extremely rare. I wanted them to drop at the same rate as the grease rats garbs mod. I did increase the drop rate in the new version.
I've got nothing else in the level list other than 1 handgun mod, which is why I'm confused by this. And even then, if I had this at the bottom of the load order it should overwrite priority.
It is likely something else I've got in my load order that is making issues.
Just downloaded Raider Accessories and found that this error message is still there. To make a long story short, the fix is to do this:
Load in xEdit, remove the ESL flag and save the plugin. Exit xEdit.
Re-load in xEdit, compact FormIDs (it will only compact that one record), re-apply the ESL flag and re-save plugin. Done!
WARNING: xEdit will give you a warning that this will break existing save games that are dependent on the old FormID and any other mod that references this mod.
Does this have a FOMOD installer? I love some but think some would not fit the theme for my playthrough. If it is not, would I just need to delete the references in the armor and LL on FO4Edit?
The salvaged armor and firefighter helmet combo seem to spawn a lot, like often on 6/8 raiders. I hardly see regular raider armor now. Is that a normal thing? Using Grease Rats and Raider Overhaul as well, so maybe conflicts or something. Love this mod though.
Edit: love or not I ended up removing this. It was more like a replacer than an addition to my raiders, and I had several other mods for them that seemed to no longer work well. Still, nice mod that for those who want a smaller change.
It must be a weird interaction with Raider Overhaul level lists. The salvage combat armor is supposed to spawn at the same rate and at the same levels as when the Raiders start having normal combat armor. I know it works as intended with Grease Rat, and I use Desert Punks. In my playthroughs, I've never seen a Raider spawn with the fireman helmet, lol. I think what I see most is the Blastmaster combo. Aside from the salvaged combat armor, everything is supposed to be pretty rare, just like the Grease Rats gear.
Ah, then yeah, conflicts. I know not how to solve things like that other than load order and go and it didn't change anything, but still, these are awesome and I recommend them to anyone who wants more to Raiders.
Also seems to have not caused me issues removing mid game. Nothing odd about Raider spawns, no crashes (aside from anything usual) and Curie even had the hood thing on and nothing bad, so plus side.
Just a heads up. The vanilla combat helm form is still in the mod. If you're using any mod that changes the combat helm put it below this mod. Not a problem with the ESL version. Not sure if it's in the ESP one.
never seen before. maybe because i am not a Raider fan... of the team or the 'fallout kind'. but this is SO COOL. almost an insult to the rest of the commonwealth's inhabitants that they don't have them.... until Now! 😮
after a month's use about all i get are the blastmaster sets, a Lot of them. 🤐😩😬 still, it's one of the Best outfit/accessories additions out there.
Would you be willing to give me permission to port your mod to Xbox? I'd love to be able to use it on my Xbox load order. You will be given full credit of course! <3
The folder structure inside the archive is not correct for Vortex. The files are expected to be either in the root or in a Data subdirectory, not in the "V1.6" subdirectory like this is.
Must have been a random Vortex issue. The first time it extracted the archive to Data\V1.6\, but the 2nd time it extracted it to the correct path. Sorry about that.
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Edit: Okay after playing with this for awhile, not a single raider is using the items. Like the mod doesn't exit in my game other than the items you can find laying around. I can add them all in via console, so they are there. And this is at the bottom of my load order so it should be working. But it ain't?
It is likely something else I've got in my load order that is making issues.
LOOT doesn't seem to like it either.
v1.5 loose files works fine as far as I can tell.
WARNING: xEdit will give you a warning that this will break existing save games that are dependent on the old FormID and any other mod that references this mod.
Edit: love or not I ended up removing this. It was more like a replacer than an addition to my raiders, and I had several other mods for them that seemed to no longer work well. Still, nice mod that for those who want a smaller change.
I know it works as intended with Grease Rat, and I use Desert Punks. In my playthroughs, I've never seen a Raider spawn with the fireman helmet, lol. I think what I see most is the Blastmaster combo. Aside from the salvaged combat armor, everything is supposed to be pretty rare, just like the Grease Rats gear.
Also seems to have not caused me issues removing mid game. Nothing odd about Raider spawns, no crashes (aside from anything usual) and Curie even had the hood thing on and nothing bad, so plus side.
after a month's use about all i get are the blastmaster sets, a Lot of them. 🤐😩😬
still, it's one of the Best outfit/accessories additions out there.
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