True Damage, Better Locational Damage, and the like are NOT compatible with Armament 2.0/Immersive Damage. If you are having issues with dealing damage, please remove True Damage. Immersive Damage already does what True Damage tries to do and is already included with Armament by default.
That would do it, alongside immersive damage being enabled since it would be looking for ammo records tied with damage. That esp is specifically for those who either don't want Immersive damage or don't want to use my preferred values.
Hey there everyone, I've been using Armament for years but with the latest Bugthesda updates, I'm getting issues with the bullet casings (on the .277 Sig, the 45-70, and the 223 Rem). I've downladed the cubemap fix times and times again, and it does not change anything. Help would be much appreciated. Cheers !
I have Caliber Complex. I'm a new noob guy. I just don't understand what it means about Leveled List and Caliber Complex incompatibility. Could you please explain?
They both attempt to do the same thing - but completely differently. Ex. You'd have two variants of whatever ammo was in both mods - but naturally you can only patch your weapons to use 1 of them.
I use both, depending on what weapons I use. That said, only 1 is active in a given play through. Modern? (Glock central, AR city, functional ammunition plants at every corner?) - Armament - hands down. Classic? (Wild West, WWII-WWII style, ammo other than base game ammo can only be crafted?) - Caliber Complex - hands down.
Is anyone else having trouble with certain vanilla ammunitions like Railway Spikes, Harpoons, and Gauss Rifle ammo not dealing damage? I opened up xEdit and see nothing is altering those values, not even Armament.
Have the same problem, yes. I think the problem here is with the optional file around the RobCo patcher. Ammunition of the type gauss or railway nails is apparently not handled like energy ammunition, such as fusion cells or so, but counts as ballistic ammunition and is therefore deprived of its damage value
I have no idea whether the whole thing is intentional, but if the hours I experienced were intended that way, I have to say "Wow!"
The combination of Armament, Dead Eye and Direct Hit makes fighting certain types of enemies a gauntlet. Raider and Gunner, as well as Super Mutants, fall to the left and right of the path, at most the opponents in Powerarmor offer resistance (also thanks to GCM and Bastion). However, it gets really tough in the fight against robots. Assaulttrons, Protectrons and Sentrybots... but also Synths eat bullets like other people eat breakfast cereal and it really is like running the gauntlet. A confrontation with more than 2 robots or synths at the same time is almost a death sentence.
Hi i got a problem, i already installed the repository patch, AKM Complex and Zenith gun that use 7.62x39 mm & 7.62x25 mm show no damage, what do i do wrong?
Is there really no documentation on patching weapon replacers for the immersive damage? I wanted to patch a weapon replacer I use to be working with the patch but got 0 clue what to look for, what do I need to copy over in FO4Edit
I dunno if immersive damage is working on my end, but I can bathe in bullets but so can my enemies and the only way to get kills is headshots. I'm playing on survival difficulty as well
464 comments
Ex. You'd have two variants of whatever ammo was in both mods - but naturally you can only patch your weapons to use 1 of them.
I use both, depending on what weapons I use. That said, only 1 is active in a given play through.
Modern? (Glock central, AR city, functional ammunition plants at every corner?) - Armament - hands down.
Classic? (Wild West, WWII-WWII style, ammo other than base game ammo can only be crafted?) - Caliber Complex - hands down.
REL/Relocation.h(600): failed to open:
Data/F4SE/Plugins/Version-1-10-163-0.bin.
I only have the main download and update for lasers. is there a way to fix this? because I want to use this with the Berreta M9A3.
but if the hours I experienced were intended that way,
I have to say "Wow!"
The combination of Armament, Dead Eye and Direct Hit makes fighting certain types of enemies a gauntlet.
Raider and Gunner, as well as Super Mutants, fall to the left and right of the path,
at most the opponents in Powerarmor offer resistance (also thanks to GCM and Bastion).
However, it gets really tough in the fight against robots.
Assaulttrons, Protectrons and Sentrybots... but also Synths eat bullets like other people eat breakfast cereal and it really is like running the gauntlet.
A confrontation with more than 2 robots or synths at the same time is almost a death sentence.
In short: I love it!