I need more info from other users - work mod or not for you all.
As possible solution i recommend to use High FPS Physics fix, didn't take plugin slot and completely worth to use And set to true this settings DisableBlackLoadingScreens=false DisableAnimationOnLoadingScreens=false
•Unless this mod is at the bottom of the load order Mod Organizer 2 will crash. •After damaging some of the humans I can't exit combat mode to use the workbenches unless I track down and kill every enemy I hit. If I can't be bothered I then need to quick travel away and teleport back to fix it, maybe a kill all button (can you even do that?)? •Power armour bench doesn't share the resources from the other benches. •I wish they weren't all naked and human so I could test against stronger enemies without constantly spawning them in. •No ammo. I need to spawn it in which is easy using this guide (https://steemit.com/gaming/@hankmcgurk/fallout-4-10000-all-ammo-bat-console-command) but still, maybe an ammo box for people who don't know about this? •No way to start in the test map. Maybe add a patch for "Start Me Up Redux" so you can choose to start there or a map marker? •No button to change time of day (can you even do that?) so need to use console again.
They are annoying issues (for me) but they aren't a game breaker or anything just some quality of life, just thought I'd leave some feedback. Thanks for the mod.
Its perfect but for some reason, dummies are causing crash. When I spawn SM Suicider: 0014AE58 inside in dummies causing CTD. Or it only because of me IDK.
Just curious, aside from being a place to try some things out, does this count as an "far away interior"?
I mean, if I had to wait in my game to refresh some content, like when you have to wait in some far away interior when you use Transfer Settlements - Shareable Settlement Blueprints or something else, would this work for it? Again, thanks a lot for sharing your work. I'm gonna try a lot of mods there. Thanks. Take care.
For some reason it doesn't wrok for me. I do player.coc weaptestand it won't work. I did other variations tooplayer.coc weaptestext coc weaptest coc weaptestextAll four won't work. Am I doing something wrong?
Just what you need to test out a new weapon! Thank you very much! P. s Glorious Warrior, please add the damage modifier to the STG 44 addon in your free time. Sorry for bother
13 comments
As possible solution i recommend to use High FPS Physics fix, didn't take plugin slot and completely worth to use
And set to true this settings
DisableBlackLoadingScreens=false
DisableAnimationOnLoadingScreens=false
•Unless this mod is at the bottom of the load order Mod Organizer 2 will crash.
•After damaging some of the humans I can't exit combat mode to use the workbenches unless I track down and kill every enemy I hit. If I can't be bothered I then need to quick travel away and teleport back to fix it, maybe a kill all button (can you even do that?)?
•Power armour bench doesn't share the resources from the other benches.
•I wish they weren't all naked and human so I could test against stronger enemies without constantly spawning them in.
•No ammo. I need to spawn it in which is easy using this guide (https://steemit.com/gaming/@hankmcgurk/fallout-4-10000-all-ammo-bat-console-command) but still, maybe an ammo box for people who don't know about this?
•No way to start in the test map. Maybe add a patch for "Start Me Up Redux" so you can choose to start there or a map marker?
•No button to change time of day (can you even do that?) so need to use console again.
They are annoying issues (for me) but they aren't a game breaker or anything just some quality of life, just thought I'd leave some feedback. Thanks for the mod.
Just curious, aside from being a place to try some things out,
does this count as an "far away interior"?
I mean, if I had to wait in my game to refresh some content,
like when you have to wait in some far away interior when you use Transfer Settlements - Shareable Settlement Blueprints or
something else, would this work for it?
Again, thanks a lot for sharing your work.
I'm gonna try a lot of mods there. Thanks.
Take care.
Could you make non respawning NPC-dummies version?
player.coc weaptest
and it won't work. I did other variations tooplayer.coc weaptestext
coc weaptest
coc weaptestext
All four won't work. Am I doing something wrong?BTW, how about adding a chemistry bench? It'll make sandboxing and testing mods way easier.Just letting you know I liked this mod
I tested it out with Mod Organizer 2 and it is amazing.
Every time I start a new game, I have to set the old weaptest all over again..
Well, no more!
Try set to true this settings
DisableBlackLoadingScreens=false
DisableAnimationOnLoadingScreens=false