Fallout 4
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FuneeMonkeeGif

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FuneeMonkeeGif

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15 comments

  1. Redfraca
    Redfraca
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    • 1 kudos
    Couldn’t get it to work. Tried the load order (no idea what i did with vortex), the new version, and every solutions i could think of. Made sure all other mods where no interfering and still nothing.
  2. clauDA
    clauDA
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    • 233 kudos
    Hello Rebecca.

    The idea is very nice and I was looking for something like that.
    It works fine so far, only the texture of the pants is not displayed.
    My question:
    where exactly is the pants-texture ? In the "Requirements" ?
    If so, where exactly please? Don't want to install too much stuff.

    Thanks for your help!  
    (-;
  3. Sichvot
    Sichvot
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    • 7 kudos
    Nice little outfit mash you got.. 2 things to maybe help out a little..
    1. Are you aware you have 2 CBBE bodies in this outfit? you only require one.
    2. If you are wanting this to be bodyslide able on others games you will need to include the /Tools/BodySlide/SliderSets/"modname".osp + /Tools/BodySlide/ShapeData/"modname"/"modname".nif + /Tools/BodySlide/ShapeData/"modname"/"modname".osd

    I hope this will help improve your mod..  Also to make this standalone, You can use the creator kit but I find it slow and not very friendly. or you can take a look at others mods that can be crafted separately, copy those records into a new ESP (copy as new record, copying as override is.. well.. an override.. new record makes it standalone-unless you have dependencies), and learn by editing those to fit your mod. Xedit (FO4edit)

    In your mod making efforts, you may want to get the original meshes/textures/whatever from the game. or just sniff through them. Creation Kit can do all this, but as I said, I find it slow and clunky, but I use B.A.E.
    If you need to make new or edit BGSM Material Editor works great.

    To make actual mesh and UV changes, I use Blender . Because It's what I am used to and the price is right(free)

    If you want to get a bit fancy with your installer, instead of basic .zip/.rar/.7z/..etc . you could add a window and some flair with FOMOD Creator

        These are the tools I use to create things in this game.. There are likely better/newer tools and methods, but this works for me, and therefore could ?work for you too.
      I wish you luck on your future modding endeavors.
    1. Sichvot
      Sichvot
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      Fo4Edit Basic Standalone - in 10 Easy-ish steps - Using my Nuka-Girl Pin-Up Outfit as example
      I am not the best at doing this, I have just had a lot of time to screw about since my first mods in 2016. There are probably easier ways to do this. That being said.. lets get started.
      1. Run Fo4Edit.
      2. Select the top of the list, scroll down, hold Shift and click the last item. press Space. This will de-select all
      3. Select the ESM/P/L's you will require in your mod (in my example I use fallout4.esm and DLCNukaWorld.esm
      Now you will see the ESM's you selected. Click the + to expand the ESM, Find your donor Armor/Clothes, It should be under one of those 2. In my case I am finding the "DLC04_Armor_NukaGirlOutfit" Nuka-Girl Rocketsuit in the DLCNukaWorld.esm under Armor.
      4. Right Click your donor and choose "Copy as New Record into" Give it a name keep it unique to it. I'm choosing NukaGirlPinUp, but you can name it anything Shirt01 is a perfectly valid choice too.
      This next screen choose your mods ESP or choose to create a new mod. We are creating a new mod, so choose a new .ESP .. We are creating an ESP for maximum compatibility (as of writing this Fallout 4 VR does not load .ESL) and give it a name. I'm naming my .ESP flagged esl "Nuka-Girl Pin-Up"
      Congratulations. You now have a standalone broken outfit.. If s#*! goes south at this point and you have to reload fo4edit.. you have created a esp. so be sure to load that.. it will automagically select fallout4.esm and dlcnukaworld.esm due to them being mastered to your mod during creation.
      5. We will now go back into dlcnukaworld and this time find our Armor Addon in my case it is "DLC04_NukaSpaceOutfitBody"
      6. Once again we right click and "Copy as New Record into" give it a unquie name. I called mine "AA_NukaGirlPinUp" AA for Armor Addon.
       Select your newly made mod at the bottom on the list. Open the +.  The Header basically contains your master list.

      7.Open your Armor\Clothes + and find/click your outfits entry.. We will be changing some things.

         Editor ID (name in the forms, needs to be unique in this mod)
         Full Name ( Name of your outfit displayed to the player )
         Object Effect ( legendary type effect )
         BOD2 (The body slots your outfit uses. 33 is main body 36-40 is U underarmor 41-45 is A outter armor if a item takes a slot it will be forced off its numbers are taken by another item)
         Models (Armor Addon.. Where your outfit model Really Resides.. Put your outfits ARMA in here.. in my case AA_NukaGirlPinUp (FE000801)
         Dama (Damage resistances)
         Appr (Attachment Points for modding at a bench and legendaries)
         Object Template (used for descriptions and mods)

      8. Open your Armor Addons + and find/click your outfits entry.. We are changing more things.

            Editor ID (name in the forms, needs to be unique in this mod)
           BOD2 (Match our setting from Armor/Clothes)
           Male world model (Path to your outfit's NIF excluding Data/Meshes/, in my case Sichvot\Nuka-Boy\Nuka-BoyM_Body.nif)
           Female world Model (Path to your outfit's NIF excluding Data/Meshes/, in my case Sichvot\Nuka-Girl\Nuka-GirlF_Body.nif)
           Male 1st Person (Same as above, but your 1st person male NIF)
           Female 1st Person (Same as above, but female NIF)

      Save.
      Congratulations. You now have a standalone outfit you can spawn in using the help "outfit name" 0 and additem ##### .

      9. Goto Fallout4.esm open Constructible Object because we are going to choose something simple. and copy it as a new record into our ESP.   in my case I am choosing co_food_SteakDog.. Give it a new name .. in my case "co_outfit_NukaGirlPinUp".

      10. In your ESP find our Constructible Object .. we are now going to change everything.

            Editor ID (name in the forms, needs to be unique in this mod)
          Components (Whats needed to build. we can add/remove and change what is needed. you can click on the name and see a list or type the ###'s yourself.)
           Desc (Description of your outfit in build menu)
           CNAM Created Object (Put your Armor/Clothes # in here ARMO( not ARMA # from the addons).. in my case FE000800
      BNAM ?Workbench Keyword (Workbench type the item is in.)
      ?FNAM (The listing in the bench the recipe should appear in)
      ?Intv Data
      ?Created Object Count (How many are given)
      Save
      Congratulations. You can now craft your outfit at a cooking station.

      I hope this has been helpful in someway.
    2. FuneeMonkeeGif
      FuneeMonkeeGif
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      • 3 kudos
      wow that is a lot of info, i will try my best to figure it out and make my mod better! thank you so much for putting in the effort to actually go through my mod and help!
  4. Installed the alternate mod, and then the alternate alternate mod and all of the requirements, and I can get everything but the pants to cooperate. The pants just stay purple no matter what I do, and I'm at a loss as to how to fix it. Have I done something wrong?
    1. FuneeMonkeeGif
      FuneeMonkeeGif
      • member
      • 3 kudos
      Make sure my mod is after all the other mods i listed in your load order, please get back to me when you've tried it
  5. GiladSh01
    GiladSh01
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    • 0 kudos
    any crafting options? i have all items listed and still nothing
    1. FuneeMonkeeGif
      FuneeMonkeeGif
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      No crafting options, any raider or npc wearing the road leathers outfit should automatically have my replacer, as long as you put mine low enough down in your load order to overwrite the other mods of course. Alternatively you could use the console and type "help road 4" and scroll up with the pageup button until you find road leathers and then type "player.additem (road leathers id) 1" to give them to you that way, let me know if it works!
  6. BeeLikesBeans
    BeeLikesBeans
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    • 3 kudos
    Please let me know if it works after installing all the requirements i listed
  7. BeeLikesBeans
    BeeLikesBeans
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    • 3 kudos
    Hello everyone! I see some people are complaining that it won't show up, but for others it's working fine. I'll try to repack the file thingies and make an esp and stuff. I'm sorry to everyone who didn't have any luck with this mod, it's my first time actually making a mod

    Oh! And for those of you who didn't have any luck, it's for girl characters only! So it won't work if your character is a boy, i forgot to put that in the description oof i'm so dumb

    Another big brain moment over here, i think i figured out why it doesn't fit every body type, looking into it right now!

    UPDATE! Instead of trying to do a lot of stuff i really don't know how to do, i'll just out all the mods i borrowed stuff from as requirements
  8. lefttounge
    lefttounge
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    • 214 kudos
    Tbh I prefer replacers my good man just to keep the mod order list from overflowing.
    The only thing that would be cool, is the bodyslide (and no, I'm not gunna make it myself).
    I'll track this for now
  9. HAAHWAAW
    HAAHWAAW
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    • 0 kudos
    This won't show up in game because certain folders are missing,
    It should be Data/Meshes/Armor/RaiderUnderamor for the meshes, Data/Textures/Armor/RaiderUnderamor for the textures and the materials would need to be loaded with an esp that points to them I think.
  10. GiladSh01
    GiladSh01
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    • 0 kudos
    does not show up ingame CBBE installed