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Fantafaust

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Fantafaust

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175 comments

  1. poppajq
    poppajq
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    Is this an ESL? If not, will you plz make it?
    1. nintai83
      nintai83
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      You can flag most mods as an .esl yourself in only a few clicks. It's simple and anyone who has the skill to mod should be able to do it easy.

      Tutorial | FO4Edit
  2. kjecobra
    kjecobra
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    Looks awesome, unfortunetly both my modlists for Fallout 4 use Next-Gen... I tried it.  and it does not work...   
  3. 777kiarash777
    777kiarash777
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    thanks, can't set a keybind though, randomly jumps to none which is weird
  4. Bloodylancer42
    Bloodylancer42
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    Any Chance we can unflag the preserving salts as a Quest Item? I would like to just dump this on a trader to get rid of it from my inventory.
  5. KonoDIOsTheWorld
    KonoDIOsTheWorld
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    mod works, just curious though, what mod did you use for the nightkin in the images?
  6. Shnoopss
    Shnoopss
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    You are an absolute GODSENT! I'm doing a Dexter Morgan run and this mod was the final piece of gold I needed to do the rp. Absolutely amazing work man, keep it up!
  7. sjdjjdj2
    sjdjjdj2
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    Bro, when I pick up a corpse and drop it, salt will appear on it. At this point, no matter how much I fast travel, the corpse won't disappear, right?
  8. cxksglj
    cxksglj
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    As I collect more and more corpses, the delay in collecting new corpses becomes longer, even more than a few minutes to collect a corpse, is this my problem or the framework of the game itself, By the way, it's a good mod.
    1. Fantafaust
      Fantafaust
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      It's a function of checking for an empty slot. It checks every slot starting from the first, because you might have emptied one before picking up a new corpse.
    2. PoisonCoyote
      PoisonCoyote
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      I've used this mod in the past and It never took minutes to pick up 1-3 corpses.  Also when dropping them to clear them out, it drops one at a time over several minutes.  I remember it dropping them all at once before.
      Is there something that changed or something you can think of I can check that is conflicting?  It shouldn't take 2-3 minutes to collect 2 corpses.  It also shouldn't take 2-3 minutes to drop those corpses.  I don't have anything affecting corpses besides maybe blood and gore?  FallUI?
  9. stranger9007
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    Hello, First of all, I would like to thank you for your work.

    However, I don't have the option to assign a hotkey and therefore I can't record bodies.

    I use Fallout 4 version 1.10.163.0 and generally start via f4se, which is integrated into my Nexus Mod Manager.

    I am currently using 247 plugins in the NMM that are coordinated with each other and are sorted in sequence loading order with LOOT.

    Is there a tip why I can't start the mod? As I said: no key assignment possible. When I want to do this, the button pops briefly and then switches back to `none`.

    Greetings
    1. Fantafaust
      Fantafaust
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      I have uploaded a file update to fix that keybind issue
    2. stranger9007
      stranger9007
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      Oh, thx! :)
  10. xndrive
    xndrive
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    so a mirelurk weight about 700, is that normal?
    1. 3dwardify
      3dwardify
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      don't this really pisses me off. I have to tgm every time I want to collect a body. Waste of time. I've enabled weightless but it doesn't even work
    2. Zadornik
      Zadornik
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      Just need to open mod in Fo4Edit and change some weight values.
    3. Fantafaust
      Fantafaust
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      That is certainly intentional, yes. Weightless not working isn't though. Can anyone else confirm this?
    4. AncientBacon
      AncientBacon
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      A bit late, but I can definitely confirm weightless is broken. If you have bodies in your inventory and save/reload or quickload, all the bodies suddenly regain their weight. As long as you don't reload though, then they are weightless.
    5. Bellagar
      Bellagar
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      Redownloading atm what happens if you drop the weighted bodies after reload and pick them up again?
    6. Fantafaust
      Fantafaust
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      test version 2.1 should have weightless fixed, now, including on load
  11. NiftyPower
    NiftyPower
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    Several questions:

    1. Is this compatible with the Next-Gen update?

    2. Does this require the Next-Gen update?  I and I don't know how many others have been blocking the Next-Gen update for compatibility reasons.
    1. Fantafaust
      Fantafaust
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      "Last updated 02 April 2024 4:22PM"
      This mod does not and cannot require the Next-Gen Update. It is not compatible since there are a few F4SE functions that are necessary for the mod to work properly.

      So Bethesda updating the game is, in fact, preventing me from updating the mod with bugfixes.
    2. NiftyPower
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      Thank you for the quick response.
    3. NiftyPower
      NiftyPower
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      Have you tried using a downgrader for the Creation Kit and game to see if you could tweak this mod that way?  I don't know myself, since I use FO4Edit to make patches and the like.
    4. Fantafaust
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      Honestly, I'm gonna have to downgrade at this point
    5. NiftyPower
      NiftyPower
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      I've found that the GOG version has more direct version control, but the Creation Kit seems to only be available for the Steam version.  I think you can use a downgrader like Fallout 4 Downgrader (https://www.nexusmods.com/fallout4/mods/81630) to downgrade the Steam version and the Creation Kit, or I think you might be able to make the same needed changes using FO4Edit (https://www.nexusmods.com/fallout4/mods/2737), which is what I use to make my own small patches and such (I currently use FO4Edit 4.1.5).
    6. HermaeusM0R4
      HermaeusM0R4
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      I wish I'd seen this post before reporting a bug about how NG breaks a part of this mod's functionality