Hello Everybody! Just wanted to make an announcement about where I am with Fallout 4 and continuing my patch mods.
The simple truth is this: I'm tired of playing Fallout 4. I've tried multiple times to get back into the swing of things but I just can't latch on. Especially with a bunch of other stuff I want to play still holed up in my Steam & Epic libraries.
So what does that mean for the patches? I will allow anyone who wants to make patches for this repository to do so. If you need help with anything, you can let me know since I usually browse Nexus about everyday.
I would like to thank everyone who has been patient with me and has given me complements and appreciation for my work.
Hey y'all! I just created a mod page for CALIBER - COMPLEX patches. If you want to use or have an idea of what you want a patch of, please contact me and I'll work on it.
I will be using the Dank_GunLLInject2.pex for future patches since Dank Raft updated his Injector Scripts that I use for this mod. This means that you will need all DLCs for future weapon level list patches. No exceptions.
If you don't have the Far Harbor, Mechanist & Nuka World DLCs, then you're going to have problems using my patches.
And NO, I will not remove any LL just so that you can use a patch. If you have xEdit, you can make the edits yourself.
Also, according to the the Injector Scripts changelog:
the following LLs got removed due to them using the "UseAll" flag that causes problems in the long run: LLI_DiamondCitySecurityEquipment, LLI_Vault81SecurityEquipment and LLI_Weapons_Citizen
So I won't be adding anything to these list anymore but I'm pretty sure there are other list that will affect NPCs in the same way.
I would also like to say "Thank You" for continuing to support my mods. I truly appreciate it.
after using final patch any npc enemies from level below doesn't use a gun even a vanilla weapon. only from legendary enemies using a gun. that's why using patch on below version fix enemies using a gun
I've done it it and yes it does. When i do it it turns some of the weapons invisible if you have a level list patch for that weapon. You can fix it by turning off the level list esp but then you won't be able to use it. Some examples include the Signal .50 and DP-28 mods. Don't use these patches if you plan to eslify some of them
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The simple truth is this: I'm tired of playing Fallout 4. I've tried multiple times to get back into the swing of things but I just can't latch on. Especially with a bunch of other stuff I want to play still holed up in my Steam & Epic libraries.
So what does that mean for the patches? I will allow anyone who wants to make patches for this repository to do so. If you need help with anything, you can let me know since I usually browse Nexus about everyday.
I would like to thank everyone who has been patient with me and has given me complements and appreciation for my work.
You are all loved and appreciated as well.
If you have any questions, let me know!
CALIBER COMPLEX Patches
I will be using the Dank_GunLLInject2.pex for future patches since Dank Raft updated his Injector Scripts that I use for this mod. This means that you will need all DLCs for future weapon level list patches. No exceptions.
If you don't have the Far Harbor, Mechanist & Nuka World DLCs, then you're going to have problems using my patches.
And NO, I will not remove any LL just so that you can use a patch. If you have xEdit, you can make the edits yourself.
Also, according to the the Injector Scripts changelog:
- the following LLs got removed due to them using the "UseAll" flag that causes problems in the long run: LLI_DiamondCitySecurityEquipment, LLI_Vault81SecurityEquipment and LLI_Weapons_Citizen
So I won't be adding anything to these list anymore but I'm pretty sure there are other list that will affect NPCs in the same way.I would also like to say "Thank You" for continuing to support my mods. I truly appreciate it.