This page was last updated on 06 September 2023, 5:45PM
Changelogs
Version 2.0.2
Bug Fixes
-> Fixes a bug, where containers didnt show loot
Version 2.0.1
General
-> Re-added Fallout 4s basic activation key for Examine (can be disabled with MCM)
Bug Fixes
It works again!
Version 2.0.0
General
-> Reworked and capped Meat amount with MCM
-> The prey has a maximum amount of meat, calculated by weight
-> Depending on how high you cap the meat amount with MCM, you have to butcher more often, to get the full meat amount out of the carcass
Version 1.9.0
Compatibility
-> A new option has been added to MCM "Show Inventory Option" Disabled by default. Can be activated, if you are having issues with mods, where you need to loot specific items. When enabled, the HOTC menu, will now have a new option, which allows you to open the inventory of the NPC.
Version 1.8.0
General
-> Added support for not supported NPCs If you are using for example Mutant Menagerie - Big Game Hunting, you can now harvest them too! But it's a little bit different. You will only have the "Harvest" option, which will give the loot, from the death leveled list.
-> Added a new option to hide the loot inventory (enabled by default)
Version 1.5.3
-Included now the correct ESP Version (Finally fixes the Gatorclaws)
Version 1.5.2
-Fixed a bug that caused Stingwings and some other creatures to give Radroach Meat.
#Other changes -Robot option is now optional and can be turned off with MCM
Version 1.4
#Added -Robots can now be salvaged for parts -Harvest Option for Mirelurk Crab (Carapace) -Harvest Option for Mirelurk Spawn (Carapace) -Examine all option has been added to MCM --Allows to cleanup corpses with the dispose option for many enemy types
#Reworked -Level cap has been increased to 10 -Experience required has been reworked and is now increased by 50 for every level you gain. -Reworked time calculation for processing -- Dispose time has been increased -- Already butchered enemies take less time to dispose -- Time to process has been significantly increased for enemies, that are harder to process because of their muscles or skin. -- At max level and bonus level from Wasteland Survival Guide #9, reduces the time needed by 42%
#Bug fixes -Fixed an issue, that caused less EXP rewards
Version 1.3.2
Fixed Mutant Hound
Fixed Mirelurk spawns
MCM - Meat multiplier has now a minimum value of 0.5, instead of 1. This means, you can reduce the amount of meat you can get.
Version 1.3.1
Fixed Mirelurk/King/Queen. The popup should now provide you with the correct options
Fixed Radscorpion Harvest option (It now returns Stinger and a 15% chance to find an egg)
Version 1.3
Major Rework of cannibalism The original perk is now integrated into this mod and you can eat via the examine popup. New cannibal recipes are now disabled by default and will be automatically enabled, when the player butchers a human.
Added show current level mgessage as keybind in MCM
Added Power Armor restriction. You now need to exit your power armor first, before you are able to examine/process the carcass.
Fixed a bug, that made corpse not lootable, when the cannibal perk was taken (Fixed by integration)
Current level message now contains bonus level you have gained
Wasteland Survival Guide #9 provides now two additional Skill-Level
Improved compatibility with other mods
Check weapon will now allow you to reset your custom added weapons, when no weapon is equipped.
Version 1.2.1
Fixed a bug, that allowed you to endlessly collect nuclear material from a carcass
Added a new MCM option to disable cannibal related prompts and recipes.
Version 1.2
Added dismembered carcass after butchering (can be toggled with MCM)
Added human butchering
Added human raw flesh items(Leg, upper Arm, lower Arm, Eyeball, Brain, Torso, Head)
Added several cooking recipes for cannibals(Meat, Soup, Stew)
Fixed Exp description in MCM
Improvement compatibility for Mirelurks with other mods that modify them.
Version 1.1
Added missing time slider to MCM for collecting nuclear material
Added Exp sliders to MCM
Added Exp gain to Harvest, Nuclear Material, Skin, Dispose options. (Was butcher only)