Fallout 4

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Losstarott

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Losstarott

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About this mod

KCI effectively implements Cybernetic Implants in a lore-friendly way.

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Translations
  • Spanish
  • Italian
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After a fierce battle with Kellogg, you're awarded with cybernetic implants. Sadly those items serve no purpose. KCI effectively implements them in a lore-friendly way.

In order to aquire, follow the main quest, get the implants, build the workstation, power them up and after reaching a certain point in the plot line, customize.

Crafting recipes will update when you reenter the workstation and allow to revert back to original vanilla items.
Brain Augmenter's effects can be switched on the fly. Add Brain Augmenter and Deactivator to favourites, then switch between them.
Implants can be used with every armor.

Features:

* Custom Implant Workbench.
* 3 Cybernetic Implants (12 Abilities)
* Kellogg's Armor - clothing upgrades and custom colors. Remodeled to fit a second Powered Arm.
* Kellogg's Arm - armor upgrades, tier support and custom colors.
* Kellogg's Gloves - 3 model variations and custom colors.

How to obtain:

Implants:
Recommended:
1. Follow the main quest, battle Kellogg and get the implants.
2. Go to Memory Den and get the Brain Augmenter.
3. Build the Implant-o-Matic workstation. (Local Leader 2)
4. Power up vanilla implants with fusion cores and required parts. (Medic 2, Science 2)
5. When you reach the Institute search for Implant Update Session #7 holotape.
6. Craft the Reprogram Holotapes.
7. Choose between all of the available perks. (Science 4)

Alternative:
1. Build the Implant-o-Matic workstation. (Local Leader 2)
2. Craft the Cybertech Schematics from the Implant-o-Matic. (Medic 4, Science 4)
3. Craft vanilla implants.
4. Power them up with fusion cores and required parts. (Medic 2, Science 2)
5. Craft Implant Update Session #7 holotape.
6. Craft the Reprogram Holotapes.
7. Choose between all of the available perks. (Science 4)

Armor:
Kellogg's Armor and equipment can be crafted at Chem Workbench -> Powered.

Effect List:
Spoiler:  
Show
Cybernetic Brain Augmenter
Spoiler:  
Show
Targeting HUD (Default)
Highlights living targets.
Night Vision
Allows to see in low-light conditions.
Slow Time
Slows down time.
Water Breathing
Allows to breath underwater.

Cybernetic Pain Inhibitor
Spoiler:  
Show
Freefall (Default)
Prevents falling damage.
Medic Pump
Automatically uses a Stimpak when Health is low.
Poison Immunity
Resists poison and cures Molerat Disease.
Regen
Regenerates Health while crouching.

Cybernetic Limb Actuator
Spoiler:  
Show
Attack Power (Default)
Damage output +20%.
Carrying Capacity
Increases Carry Capacity by 200.
Mobility
Increases wearers movement speed by 35% and jump height by 75%.
Reflex
Increases reload speed by 15%.

(In order to have a workbench setup like you can see in the screenshots, you'll need MIA mod)


Far Harbor DLC


The Deactivator/Brain Augmenter is compatible with any armor that doesn't occupy the ring slot.
The mod edits the Memory Den area.
If you use a mod that changes it, use the alternative way to get the implants.


PC
XB1
PS4


xEdit - ElminsterAU, Hlp, Zilav, Sharlikran
xTranslator - McGuffin
NifSkope - jonwd7
BodySlide and Outfit Studio - Ousnius and Caliente
Material Editor - Ousnius
Immersive HUD - iHUD Lite - Gopher
Ini Tweak Compilation - Keegars
CreationKit - Bethesda
Inkscape
Adobe Photoshop


Thank you for your support, please endorse if you liked the mod. Leave a comment, constructive criticism is welcome!


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