Fallout 4
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LarannKiar

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LarannKiar

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28 comments

  1. silentgods
    silentgods
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    Great little detail that I wish had been left in the final game. Thank you for restoring it. It's a little touch but does make a difference.
  2. Fallout4Shepard
    Fallout4Shepard
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    Would be possible to add "the humming" to some especific NPC or companion useing FO4Edit only?
    Would be possible to apply "the Humming" action when not useing a workbench with FO4Edit only?

    If yes, doing that could break anything from their scripts or produce any conflict with other mods?
    1. LarannKiar
      LarannKiar
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      1) I suppose so but it would be difficult and time consuming. Easier to do so in the Creation Kit.
      2) No, there has to be a script that controls the lines (when and how long to play).
  3. SebastianScherr
    SebastianScherr
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    Did you ask elzee for permissions?
    Which improvements did you do?

    You could give her a credit.
    1. LarannKiar
      LarannKiar
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      May it be last time I have to talk about this.. I haven't seen that mod until yeterday. I created this mod a long time ago (maybe a year ago) but I uploaded it just yesterday (after some editing).

      The way I see it, elzee restored the original script which was created for these workbench humming lines. I used a different method (own plugin, quest, globals, keyword, timers). Elzee hasn't uploaded the .psc file (source code) of their actual script so I don't know how they restored that script..
      Given the fact that elzee's mod contains only the script file, their method is most likely to be completely different..

      For technical detials, please check my earlier comment. If you're interested, you can check the source code of my scripts (I always upload the .psc files). I sent a message to elzee about this credits question.

      Thanks for understanding.
    2. SebastianScherr
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      Should be fine, I guess.
    3. Battlemane
      Battlemane
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      @SebastianScherr
      The nexus, for almost all games on it, is filled with duplicate mods or at least very similar. God you're annoyinh
    4. SebastianScherr
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      Thanks, always a plesure. xD
    5. zerothenumber
      zerothenumber
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      @SebastianScherr before accusing anyone and demanding to "ask for permissions" and "give her a credit" maybe check both mods first and analize the files. If you're gonna act like the mods police at least try to do a decent job.
    6. DragonDrop1997
      DragonDrop1997
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      Ohh, I remember that cringe comment. it gives me great pain.
    7. Fallout4Shepard
      Fallout4Shepard
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      At least, learn to say sorry when you know you are wrong. That will help you to give a different image than a child when others had to read your childish replies without the desire to read them.
  4. donngold
    donngold
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    Any idea why it isnt working? Sat at several workbenches for a minute each, no humming :(
    1. LarannKiar
      LarannKiar
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      Try v1.4. If it still isn't working:
      1. While using a workbench, open the console and type: Help WBWG 3. You'll see two global variables: WBWGGruntGlobal, WBWGWhistleGlobal. One of them needs to be 1 (like WBWGGruntGlobal == 1). If you don't see the globals, you haven't installed the mod correctly. If you see them but both of them are 0, then:
      2. Open this mod in FO4Edit and see if they are any conflicts (it's very unlikely though).
    2. donngold
      donngold
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      Both globals are set to 0. No conflicts I could find, very odd
    3. LarannKiar
      LarannKiar
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      Okay, I guess I found the problem. Please try v1.5., it should be working now.
    4. donngold
      donngold
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      Ok it works, but too well lol. My guy is just whistling and humming endlessly after I leave a station. I tried entering a building, entering dialogue etc. keeps humming lol. At least it's funny to listen to. Am i the only one whos had these issues?
      Changing the variable does shut him up, but only till i use a bench again
    5. LarannKiar
      LarannKiar
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      Well, I released v1.6. I've incorporated even more failsafes into the script to make sure the humming lines stop after exiting the workbench. I've tested it thoroughly and it's defintely working for me.. If v1.6. still isn't working for you, then I guess utilizing F4SE functions would be the best option.

      If you're still having problems, open the console and type: SQV WBWG. You'll see two variables: ExaminateMenuOpen (1 while you're using an armor or weapons workbench) and CookingMenuOpen (1 while you're using a cooking station or chemistry workbench). When you're not using any workbenches, both of them should be 0.

      Have you used any mod added workbenches?
    6. donngold
      donngold
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      Seems to be working now. Thanks for your hard work 
  5. deunan2277
    deunan2277
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    Immersive. It's the little things that matter. Thank you.
  6. WizardOfAtlantis
    WizardOfAtlantis
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    Very nice, thanks.
  7. candiedskull
    candiedskull
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    Does this cover both female and male characters, or just female?
    1. LarannKiar
      LarannKiar
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      Yes, both voices are included.
    2. candiedskull
      candiedskull
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      Neat, thank you
  8. Garrette63
    Garrette63
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    Thank you for taking the time to make this mod.
  9. Agnot2006
    Agnot2006
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    What does this do that Workbench Humming - Cut content restored, doesn't?
    1. LarannKiar
      LarannKiar
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      Yes.
    2. i860
      i860
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      Right, so if it's the same, why does this mod exist?
    3. LarannKiar
      LarannKiar
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      Haven't seen that mod until now.. sorry. I created this mod for almost a year ago.. After a bit editing I uploaded it today but I haven't checked if there were any similar mods on nexus. I create at least 80 percent of my mods primarily for myself.. and I rarely check nexusmods for mods.

      Though, I'm sure that their method to get this feature working is different from mine.

      Some technicals if you'd like to know more about this mod:
      1. each tune lasts about 3-4 seconds.
      2. after 7 seconds, the player starts humming again (different tune)
      3. this mod contains not only hummings but some short grunts (just like when you're hammering)