This little simple mod changes some of the game settings related to drinking water, making the gameplay more difficult, forcing the player to do research and not just shoot at the shooting range.
Requirements
DLC requirements
DLC name
Wasteland Workshop
Contraptions Workshop
Vault-Tec Workshop
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
The mod does not contain texture models or custom scripts, use it for health!
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.1a
This first try mod configuration
REALISTIC WATER NEEDS
Have you ever experienced difficulty in obtaining purified water in the vastness of the community? Didn't you have the feeling that on difficulty - "survival" you didn't need to survive? You always had resources in abundance. But what about the stimpacks in your first aid kit? Why are they needed when you can just drink some water...
What does this modification do?
Removes the effect of healing from any source of water, including shells and ponds.
Removes big water production in settlements, now pumps produce some water a day, and to build them you need a lot of resources.
Adds the creation of a mobile water filter to the chemical laboratory, and also scatters them around the world. Pure water can be cooked over a fire.
Reworked the level lists for safes, medical kits, units, now clear water will really be a rarity.
I create these modifications to complicate the game for myself and decided to share with you, if you find bugs in it, please let me know. V0.2a
Removes the effect of healing from any pre-war food and meat.
The Lead belly perk has been replaced with the Survivor, now you cant eat dirty food and drink water without radiation damage. Also, this perk is needed in order to build sewage treatment plants and create water filters.
Remove the effect of healing and filling bottles from DLC sinks and fountains.
To build a rad arch, you now need more resources and the Science 2 perk.
Features
I am planning to make a full filter for the settlement, it will be very expensive, but it will be able to recycle dirty water myself.