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Created by
Samutz and WulfharthUploaded by
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Activity logs
This page was last updated on 25 April 2025, 8:35PM
- Changelogs
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Version 2.0.4
- [All Plans] Updated performance data for all building plans for players that use SS2's performance settings. Requires plot refreshes if you're using these settings.
- [Gear Door] Changed how the turrets are positioned to hopefully make them position correctly more consistently. There will still be issues if you tilt the plot on the X or Y axis. Blame Bethesda.
- [Gear Door] Fixed an issue that caused objects to spawn in the incorrect positions after moving the Gear Door object.
- [Miscellaneous] Fixed various errors and warnings that appeared in the papyrus log. These didn't impact gameplay, but I wanted to clean them up.
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Version 2.0.3
- [Sanctuary Blues] Fixed another issue that caused the 2-person bed to count as only 1 bed. Requires plot refresh.
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Version 2.0.2
- [Sanctuary Blues] Fixed an issue that caused the 2-person bed to count as only 1 bed. Requires plot refresh.
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Version 2.0.1
- [Vault Hydroponics] Description has been corrected to Advanced Farm type.
- [Chem Pharmacy] Fixed an NPC navigation issue.
- [Vault Laundry Mat] Fixed an NPC navigation issue.
- [General] Removed unused script files.
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Version 2.0.0
- 26 building plans added. See the list here: https://docs.google.com/spreadsheets/d/1IIs3_HquTb3JXV5gf4dp2EbxeTJfSimNRJnUuGDWGBY/edit?gid=0#gid=0
- * Job titles and job uniforms (Auto-Equip Settlers) only apply if they are enabled in the SS2 settings.
- ** Some changes require a plot refresh to take effect.
- [Miscellaneous] Added MCM menu support for plot plan settings.
- [Miscellaneous] Corrected various spelling errors and typos.
- [Miscellaneous] Added compatiblity with the standalone Dynamic Furniture mod (https://www.nexusmods.com/fallout4/mods/84343). If Dynamic Furniture is installed, over 500 clutter objects will be imported to VTT's dynamic furniture and some clutter spawns on plots.
- [Miscellaneous] Renamed Vault Power Grid Relay to Vault Municipal Power Relay.
- [Miscellaneous] Tweaked the color of the Vault Municipal Power Relay to distinguish it from the normal Vault Power Conduits. The orange bits are now blue.
- [Miscellaneous] Retextured the Dynamic Furniture diner stools to give them a cleaner, pre-war look.
- [All or Most Plans] Added some new clutter.
- [All or Most Plans] Added preview models for all plans.
- [All or Most Plans] Replaced the default destruction explosion effect for all plans with a less intense effect.
- [All or Most Plans] Replaced candles on level 1 plans with oil lamps.
- [Residential Plans] Fixed an issue that caused yellow beds to appear with the default military green color instead.
- [Residential Plans] Adjusted beds so that settlers have an easier time getting in to them.
- [Residential Plans] Added some dog and cat animation markers to the residential plans so that they can lay or sit in the plots. Who said "no dogs in the vault"? **
- [Vault Lounger] The sitting on bed animation marker is now in the correct location and is no longer missing from level 2 and 3 of the plan. **
- [Recreational Plans] Added a new level 0 (building materials) model for recreational plans.
- [Power Gym (original)] Renamed to Power Gym (SS1).
- [Power Gym (original)] Set to Direct Select Only.
- [Expandable Restroom (original)] Renamed to Expandable Restroom (SS1).
- [Expandable Restroom (original)] Urinal toilets can now be added from the terminal.
- [Expandable Restroom (original)] Sink and mirror combos can now be added from the terminal.
- [Expandable Restroom (original)] Fixed stall spawning issues when refeshing, moving, or upgrading the plot. **
- [Compact Kitchen] Added packaged prewar foods to level 2 and 3 vendor inventories.
- [Compact Kitchen] Added some new clutter. **
- [Compact Kitchen] Assigned settlers now have the Chef job title and a chef hat as their job uniform. *
- [Cola Bar] Assigned settlers now have the Bartender job title. *
- [Cola Bar] Diner stools have been retextured to give them a cleaner, pre-war look.
- [Give It A Shot] Assigned settlers now have a Vault-tec Lab Coat as their job uniform. *
- [Prewar Wear] Assigned settlers to Prewar Wear now have the Clothing Merchant job title. *
- [Prewar Wear] Added Vault-tec Security Armor, Vault-tec Mechanic Jumpsuit, and miscellaneous hats to the vendor inventory.
- [Martial Plans] Assigned settlers to all martial plots now have Vault-tec Security Armor as their job uniform. *
- [Gear Door] Assigned settlers to Gear Door now have the Gatekeeper job title. *
- [Gear Door] The plot nows requires power for the door and the turrets to function. It also now requires an assigned settler for the door to open and close automatically. The player can still open/close it manually if is has power but no settler assigned.
- [Gear Door] The door structure can now be moved in Workshop mode to relocate the plot, such as snapping to another spot.
- [Cool Fusion & Vault-Tec Pump] Assigned settlers now have a Vault-tec Mechanic Jumpsuit as their job uniform. *
- [Expandable Restroom] Urinal toilets can now be added from the terminal.
- [Expandable Restroom] Sink and mirror combos can now be added from the terminal.
- [Expandable Restroom] Fixed stall spawning issues when refeshing, moving, or upgrading the plot. **
- [Vault Hydroponics] Fixed an issue that caused level 1 to not produce food.
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Version 1.1
- Fixed an issue with versioning that prevented SS2 from recognizing that the addon pack has been updated. This should fix issues with building plans or craftable objects (Dynamic Furniture) not showing up in the menus.
- Fixed the Municipal Restroom plan not appearing in building plan lists.
- Fixed the spelling of "toilet" on the restroom description.
- Made the Recreational Restroom plan selectable again, but it is a direct select only plan (will not come up at random).
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Version 1.0.5
- Changed Expandable Restroom's plan type to Municipal Sanitation. The plan will no longer be selectable on recreation plots. Existing recreational plots using the old plan will still exist until manually changed to another plan.
- Corrected the position of the ASAM Sensor on level 1 of the Cool Fusion plan.
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Version 1.0.4
- Potential fix for missing workshop menu items (dynamic furniture mostly).
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Version 1.0.3
- Reupload of 1.0.2 as it contained the wrong esp. See 1.0.2 changes.
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Version 1.0.2
- [Tweak] Power Gym can now have 2 occupants at level 2, and 3 occupants at level 3.
- [Fix] Furniture owned by a plot's occupant should no longer be usable by other settlers or visitors. There are still some furniture, such as extra chairs, that are useable by others so that the occupant can have guests.
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Version 1.0.1
- [Feature] Added support for Canary (optional, not a requirement) https://www.nexusmods.com/fallout4/mods/44949
- [Fix] Gear Door turrets should no longer move to incorrect rotations when loading in to the area. Refresh the plot to fix them, or select the turrets in the dev console and run "cf fixrotation".
- [Fix] Building plan descriptions from the random select options now match their direct select descriptions.
- [Fix] Corrected the description on the Gear Door Placement Helper.
- [Tweak] The ASAM sensors on some building plans have been moved to make them easier to access.
Dorm 88: On the desk
Stack'em High: Attached to the front of the right shelf
Compact Kitchen: Left side of the back wall
Prewar Wear: On the counter with the register
Cool Fusion & Vault-Tec Pump: Attached to the right side of the control console
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Version 1.0
- Initial release, based on 1.1.2 of the SS1 version.
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- Author's activity
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April 2025
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25 Apr 2025, 8:35PM | Action by: Samutz
Changelog added
'Change log added for version 2.0.4'
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25 Apr 2025, 8:35PM | Action by: Samutz
File added
'Vault-Tec Tools [version 2.0.4]'
March 2025
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07 Mar 2025, 3:13AM | Action by: Samutz
Attribute change
'File \'Vault-Tec Tools\' description changed.'
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07 Mar 2025, 3:13AM | Action by: Samutz
Changelog added
'Change log added for version 2.0.3'
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07 Mar 2025, 3:10AM | Action by: Samutz
File added
'Vault-Tec Tools [version 2.0.3]'
December 2024
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01 Dec 2024, 5:48PM | Action by: Samutz
Changelog added
'Change log added for version 2.0.2'
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01 Dec 2024, 5:47PM | Action by: Samutz
Attribute change
'File \'Vault-Tec Tools\' category changed to Old versions.'
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01 Dec 2024, 5:47PM | Action by: Samutz
File added
'Vault-Tec Tools [version 2.0.2]'
August 2024
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18 Aug 2024, 12:54AM | Action by: Samutz
Attribute change
'File \'Vault-Tec Tools for FO4 VR\' version changed to 2.0.1-VR.'
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12 Aug 2024, 2:48PM | Action by: Samutz
Attribute change
'File \'Vault-Tec Tools VR\' changed to \'Vault-Tec Tools for FO4 VR\'.
File \'Vault-Tec Tools for FO4 VR\' description changed.'
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12 Aug 2024, 2:57AM | Action by: Samutz
File added
'Vault-Tec Tools VR [version 2.0.1]'
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10 Aug 2024, 8:03PM | Action by: Samutz
Changelog added
'Change log added for version 2.0.1'
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10 Aug 2024, 8:03PM | Action by: Samutz
File added
'Vault-Tec Tools [version 2.0.1]'
July 2024
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30 Jul 2024, 2:45AM | Action by: Samutz
Attribute change
'Description changed.'
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30 Jul 2024, 2:45AM | Action by: Samutz
Attribute change
'Description changed.'
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29 Jul 2024, 4:18PM | Action by: Samutz
Permission change
'Author changed their file credits.'
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29 Jul 2024, 4:16PM | Action by: Samutz
Permission change
'Author changed their file credits.'
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29 Jul 2024, 2:32AM | Action by: Samutz
Attribute change
'Summary changed.
Description changed.'
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29 Jul 2024, 2:32AM | Action by: Samutz
Attribute change
'Summary changed.
Description changed.'
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28 Jul 2024, 7:03PM | Action by: Samutz
Changelog added
'Change log added for version 2.0.0'
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- Mod page activity
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May 2025
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