Someone else informed me that none of the weapons were tagging right except the heavy weapons, with the rest all getting the tag for the Assault Rifle instead. I'm just getting all my stuff setup and going again, so I've not had a chance to personally look into it yet.
Hey, I realized that in the Capital Wasteland Outfit Pack patch the glasses, eye patch and the surgeon outfit were not showing properly. I have very little experience in this but I think it was because of the OBTE count wasn't set like in the other outfits. So, I replicated the format from those and it´s working well so far. Could you check it out?
Sorry about the way late reply, my drive that had all my games on it bit the dust just after New Years and I hadn't been able to replace it. I'll look into the stuff you mentioned, it was probably overlooked by the person testing that mod for me, since she's the one who requested it. If you're interested in the Modular Vault Jumpsuit still, I'll take a look at it as well.
Edit: Okay, it kept crashing when I'd add an OBTE count of 1 to it, so I just a quick and dirty edit directly to the names of the items. Since they don't roll with random mods and such, hence the lack of an OBTE count to begin with, it /shouldn't/ be an issue.
Hey, I tried out your Cut Weapon mods patch and a lot of the weapons from the vanilla game don't have their proper icons. A lot of them just use the Assault Rifle icon for some reason. The heavy weapons seem to be fine though.
Eli's compendium is working great! Some other popular armors would probably be Fortaaleza, pampas and all those CROSS outfit mods. Thanks again for your great work. almost forgot harness wardrobe!
Done, let me know if anything doesn't tag correctly! The Garand you wear on your back has a Backpack icon so it'll sort into rollups, just as a heads up.
Well it wasn't all that hard to do, as all I needed to do was make sure the right items had the right tags! So long as they're setup vanilla, it's usually just the ammo and modifications that end up needing tags. If the weapon isn't being tagged, that means it's likely got it's own INNR that needs the new tags applied.
Outfits and Armor are probably the ones that will be the most tedious to retag, as they need to have new keywords applied to them. If those have their own INNR, it can take a bit longer to get it all working, which is why I backed out of Eli's Armor Compendium earlier today </3
Side Note: I forgot to tag the loose modifications for the P127, fixed it with the 1.3.1 file thouh.
But after I mess with load order for a while it *Fixed* now by make this patch (manually) load after "Service Rifle - 9mm and 12.7mm Patch" (I almost forgot I using that patch)
Because v1.3 is automatic load after Service Rifle Patch but v1.3.1+ are not.
Anyway, Thank for your helps I can't done it without you.
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Thank you so much for the patches already made!
LAER (Laser Assisted Electrical Rifle)
Synth Overhaul - C.A.S.T
The Zap Gun - a makeshift laser weapon
Tried doing it myself, but I'm just too dumb for anything but renaming Misc Items.
Thank in advance.
I'll look into the stuff you mentioned, it was probably overlooked by the person testing that mod for me, since she's the one who requested it.
If you're interested in the Modular Vault Jumpsuit still, I'll take a look at it as well.
Edit:
Okay, it kept crashing when I'd add an OBTE count of 1 to it, so I just a quick and dirty edit directly to the names of the items. Since they don't roll with random mods and such, hence the lack of an OBTE count to begin with, it /shouldn't/ be an issue.
EDIT: Nevermind! I'm an idiot and apparently blind! CrowsOath already has a patch for ACO.
Thanks in advance!
The Garand you wear on your back has a Backpack icon so it'll sort into rollups, just as a heads up.
So long as they're setup vanilla, it's usually just the ammo and modifications that end up needing tags.
If the weapon isn't being tagged, that means it's likely got it's own INNR that needs the new tags applied.
Outfits and Armor are probably the ones that will be the most tedious to retag, as they need to have new keywords applied to them.
If those have their own INNR, it can take a bit longer to get it all working, which is why I backed out of Eli's Armor Compendium earlier today </3
Side Note:
I forgot to tag the loose modifications for the P127, fixed it with the 1.3.1 file thouh.
Edit: (As version 1.3.1) 12.7mm ammo tag is gone again.
Try fully removing my patch mod and reinstalling it?
But after I mess with load order for a while it *Fixed* now by make this patch (manually) load after "Service Rifle - 9mm and 12.7mm Patch" (I almost forgot I using that patch)
Because v1.3 is automatic load after Service Rifle Patch but v1.3.1+ are not.
Anyway, Thank for your helps I can't done it without you.