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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces a variety of vanilla weapons with NovaFinch's Izhmash SV-98 weapon mod

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About
This mod replaces vanilla hunting rifles, lever action rifles, or pipe bolt action guns with NovaFinch's Izhmash SV-98 weapon mod

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "SV-98" in-game and will follow the instance naming conventions
  • Replaced weapons will spawn with a random low-tier receiver (Standard, Light Bolt, or Heavy Frame)
  • Replaced weapons will spawn with a random barrel
  • Replaced weapons will spawn with a random .308 caliber magazine
  • Replaced weapons will spawn with a random muzzle
  • Replaced weapons will spawn with a random sight/scope
  • Replaced weapons will spawn with a random stock
  • Replaced weapons will spawn with the Bipod attachment on or off
  • Replaced weapons will spawn with a random material
  • Replaced Lever Action Rifles will be chambered in .308 and NPC's will spawn with .308 ammunition

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces hunting rifles, super mutants that normally spawn with hunting rifles will instead spawn with a pipe gun. 

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts



Compatibility

- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the Izhmash SV-98 tactical reload patch from Tactical Reload Patch Repository by Rom7977


Installation
1. Download and install: Izhmash SV-98 v1.0.1 by NovaFinch - https://www.nexusmods.com/fallout4/mods/43086

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want in the installer and click finish

4. Done


Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon



Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.



Mods Used
(Required) Izhmash SV-98 v1.0.1 by NovaFinch - https://www.nexusmods.com/fallout4/mods/43086
(Required for certain plugins) Far Harbor DLC
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) Izhmash SV-98 Tactical Reload Patch by Rom7977: https://www.nexusmods.com/fallout4/mods/52619?tab=files


Credits
All credits and thanks goes to the people involved with making the SV-98 weapon mod:

ZestOfLemon: Animations
Samuel Janech: SV-98 and Kobra sight models and textures.
Paul Yakushev: Night Vision Scope Model
Team Asxas™: PR
Ajhakra: Cubemaps