Hi! I've being looking for a legendary craft mod that works ONLY on armors.. Is it hard to edit on f4edit to remove weapons from crafting? I like to have a the wow feeling when droping a good legendary weapon and helps with variety as I'm constantly switching weapons etc. For armors I don't want to be ugly as hell cause of stats so it make sense to craft/tweak the effects on the set I want to use that's why I wanted just for the armors. Anyway ty for the mod!
Object modification -records that have "mod_Legendary_Weapon" -in their EditorID, Constructible Object -records that have "co_mod_weapon" -in their EditorID. Misc. Item -records that have "{Mod} Legendary Weapon " -in their Name.
Thx a lot for the fast reply! That's seems easy enough even for me haha. I'll mess with it when I get home. Thx again!
Edit: To edit the cost should be the same right? Maybe instead of deleting I could raise the cost to something rly hard like 50 or 100 chips so at endgame I can still use on a gun if I get unlucky with drops.
This mod is literally perfect. Just swapping would´ve been enough... but also having the option of scrapping useless legendaries to craft new ones? Awesome, thank you.
I needed only the swap function and I've tried 4 or 5 other similar mods and all of them had some problems ( like not working at all, partially working on non Bethesda weapons, additional requirements etc) , while this mod works perfectly flawless, no matter DLC legendary effect or applying on unofficial weapons. Thank you! (I installed the esp version.)
With FO4edit you could add duplicate categories of Legendary effects, but you'd have to add them to weapons manually, or make a script that distributes them to all weapons.
I see someone left a comment like this 2 years ago, but thanks for not making this AKWCR dependant, that mod han't been recommended for a long time now.
Allow Crafting+ (A couple of additional non-vanilla legendary armor recipes, nothing really special.)
Do you happen to have a list of which additional legendary armor recipes this option adds? I see the option in the MCM but the description doesn't specify much, so I'm not sure what I am adding to the game when turning this ON exactly.
It just adds stronger variants of basic stat boosts, like +2 Str and End instead of the +1 etc.
But I only added it originally for an option, to add custom legendarys to the crafting list, like if a plugin has custom legendarys, you can make that plugin use this one as a master plugin, and then add recipes under the crafting plus list to keep them separate from the vanilla ones.
But it really is just there for "in case someone wants to use it like that", which they won't since I never told anyone. xD
Just started modding this game a week ago, and I was elated to have found a recent mod that addressed one of my major issues. Like KingPanda, I know from sad experiences with FNV and FO3 that deprecated mods tend to be game-wreckers. This is already a favorite, I will always keep you in my load order^^. Thank you very much for the work. Endorsed!
43 comments
Open the mod in FO4Edit and delete all:
Object modification -records that have "mod_Legendary_Weapon" -in their EditorID,
Constructible Object -records that have "co_mod_weapon" -in their EditorID.
Misc. Item -records that have "{Mod} Legendary Weapon " -in their Name.
Edit: To edit the cost should be the same right? Maybe instead of deleting I could raise the cost to something rly hard like 50 or 100 chips so at endgame I can still use on a gun if I get unlucky with drops.
is Acadia's Shield exist?
https://fallout.fandom.com/wiki/Acadia%27s_Shield
if not, can you update it?
(I installed the esp version.)
Is this something I can alter with FO4edit if not?
Do you happen to have a list of which additional legendary armor recipes this option adds? I see the option in the MCM but the description doesn't specify much, so I'm not sure what I am adding to the game when turning this ON exactly.
But I only added it originally for an option, to add custom legendarys to the crafting list, like if a plugin has custom legendarys, you can make that plugin use this one as a master plugin, and then add recipes under the crafting plus list to keep them separate from the vanilla ones.
But it really is just there for "in case someone wants to use it like that", which they won't since I never told anyone. xD