Fallout 4

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About this mod

Fixes the Boston Airport windows to be transparent, like they originally should have been... Now you have shiny new windows to look through! For some reason, Bethesda decided to make them opaque for some reason (to increase performance on consoles perhaps?) This mod aims to fix that by bringing back the transparency of the glass.

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Have you ever noticed that when shooting the dark metal-looking windows at Boston Airport, it has the hit decal of, well... glass? One would think after 200 years and a military force occupying it, they would have at least done little to clean the windows there, right? No more!

This mod changes those opaque, dirty metal-esque windows in all Boston Airport sections into fully transparent, see-through glass. No more strangely out of place blacked-out windows on a building that should otherwise have an unobstructed skyline view.

UPDATE: Massive overhaul of the original mod. Rebuilt precombines and occlusion (previs) data. In english: I've rebuilt this mod from the ground up! Less bugs, less size, more awesome! Hooray!

Absolutely none!
Potential conflicts: Likely none, as I know of no mods that edit this cell.

Known Bugs:
None! Let me know if you find some.

Useless info:
First added fixed airport building meshes to Meshes with transparent glass.
In Creation Kit: Afterwards, Bostonairportext10, Bostonairportext05, and Bostonairportext04, rebuilt precombines, following that, combined previs was regenerated for Bostonairportext10 (since they are a cell cluster, didn't matter where I regen'd as long as it was in either 3 of those cells.) I then archived everything and compacted the file IDs.
In Nifskope, this was actually a very easy task. Apply shader property 12 to the window glass TriNode.
Copy and paste the BSEffectShaderProperty from the airport tower glass over to the opaque glass, delete the extra necessary blocks, add an alpha layer, on alpha layer, set flags to 4845. Transparent glass on an opaque window without even touching Blender!