Would it be possible to make an .ESL-flagged .ESP version of this mod? I really love what this mod does for airport locations in Fallout 4, but the format of the mod prevents it from being compatible with other texture mods that also use the .BSA w/ dummy .ESP format.
A good example of this is Luxor's HD Texture Pack AIO Pt. 3, which includes textures for the Boston Airport. Because this mod is an .ESL-flagged .ESP and yours is actually an .ESL, there's no way for me to place your mod under Luxor's (LOOT will not allow it because your mod is considered a Master File), which leaves my windows boring and opaque.
Yeah you can just rename it into *.esp. But the mod itself should still be updated with it. Lots of previs fixing and texture mods conflict with this and most people won't even realize there's a problem. Particularly problematic considering that the mod page itself tells you to load it after Previs Repair Pack when that actually isn't even possible with this mod being a pure ESL rather than an ESL flagged ESP.
I wonder if this could fix the broken Precombines at the Airport caused by Desperados 0.2? I've been trying to figure out workarounds for that mod because it's the centerpiece of my build and this could be a neat solution.
Edit: Sadly did not work under any load order combination or either version ;/
So just to make sure I read the description correctly this doesn't break precombines because you rebuilt them and I don't have to worry about that? Sorry I'm new to modding and I'm trying to be extra careful lol
This is an excellent mod that has always been in my load order, but since all the Worldspace changes (and rebuilt previsbines) are now in PRP - do you plan to release a "Meshes only" option for people with PRP? As even the current stable (0.53) version of PRP has later versions of PreVisbines than what you include, there is danger that some people will have your mod after PRP and 'regress' those PRP updates. A 'PRP only' version would resolve this.
I know you still have the "meshes only" download file - but incorporating that into you Fomod installer would be a nice solution.
The original MA can't see this because banned, but I'm looking into effectively integrating the updated meshes at this point, just got to secure permissions first.
Really!? I can see that now in the handle on his replies below (since you told me), but I would have thought something like that would appear in big letters on the mod page itself. Ok - at least you being involved means it is in good hands. If you take this on then perhaps you can have a look at why the airport window changes effect the Prydwen (and some other glass objects like protectron heads)...
A quick look at the permissions for the mod makes it so I don't have to talk to him at all, actually. It's open perms, so I'm free to include the meshes. It'll be added in 0.58 or newer.
Edit: For those wondering, I got in touch with Vert ages ago, and have perms.
Hey, thanks for this mod. Just a reminder when you create 1.3, that you update the version in the mod. The 1.2 version still is listed as 1.1 when installed.
Yes, though if you want to DIY it - the only record you'd need to copy over would be the precombine dates - otherwise it would resort to vanilla values and precombines would not be changed :)
Reminder post that a 1.3 needs to be made. Reference PPF.esp for the new record or remind me in discord. Just a new bugfix that needs to be reflected in precombine/previs here. (Another missing Enable Parent on an object, record 1B85B2, the PPF in the discord has the record already created if you just want to copy it to your plugin and regenerate.)
For those wondering, the fix is for a specific JerseyBarricade03 block that wasn't attached to a layer, and should have been, which is the cause of mesh fighting in certain scenarios in the Boston Airport area (it shows up poking out of the wall and shouldn't be) Said fix is already in the recently released PRP 0.51, but the mod author's patch just needs to be updated to reflect this fix.
I see the pinned comment and was able to fix my own game by renaming the extension to .esp but I am requesting that you update the mod to fix this issue from the start. I don't see this working for anybody's load order correctly if it keeps sticking itself to the top thinking its a Master.
It looks really great once its set up which is why I encourage you to fix it. This mod deserves to be accessible to the lazies who don't want to dig in the comments for fixes too. I am running this on top of Better Boston Airport and even the controversial Regrowth mod (bostonfpsfix has a fix for that mod in the optionals) and it looks stellar. Thank you
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A good example of this is Luxor's HD Texture Pack AIO Pt. 3, which includes textures for the Boston Airport. Because this mod is an .ESL-flagged .ESP and yours is actually an .ESL, there's no way for me to place your mod under Luxor's (LOOT will not allow it because your mod is considered a Master File), which leaves my windows boring and opaque.
Edit: Sadly did not work under any load order combination or either version ;/
As even the current stable (0.53) version of PRP has later versions of PreVisbines than what you include, there is danger that some people will have your mod after PRP and 'regress' those PRP updates. A 'PRP only' version would resolve this.
I know you still have the "meshes only" download file - but incorporating that into you Fomod installer would be a nice solution.
Ok - at least you being involved means it is in good hands.
If you take this on then perhaps you can have a look at why the airport window changes effect the Prydwen (and some other glass objects like protectron heads)...
Edit: For those wondering, I got in touch with Vert ages ago, and have perms.
For those wondering, the fix is for a specific JerseyBarricade03 block that wasn't attached to a layer, and should have been, which is the cause of mesh fighting in certain scenarios in the Boston Airport area (it shows up poking out of the wall and shouldn't be) Said fix is already in the recently released PRP 0.51, but the mod author's patch just needs to be updated to reflect this fix.
It looks really great once its set up which is why I encourage you to fix it. This mod deserves to be accessible to the lazies who don't want to dig in the comments for fixes too. I am running this on top of Better Boston Airport and even the controversial Regrowth mod (bostonfpsfix has a fix for that mod in the optionals) and it looks stellar. Thank you