Happy Holidays everyone! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;Version 1.5;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Fixed bugs such as duplication bugs when being first injected. Alot of the scripts was reworked and redone, thus this requires a NEW GAME. However if you want to keep your old save, you can just keep the old version and keep playing. However latest mod cannot be installed whilst you have Version 1.4 NOR SHOULD YOU UPDATE TO 1.5, BECAUSE THIS WOULD REQUIRE A NEW SAVE PLAY THROUGH, MANY OLD EDITS AND FORMS AND IDS HAVE BEEN ORGANIZED AND CLEANED THANKS TO RUDDY88.
These latest edits include balances such as reduced healing, and the healing only works when you have the claws equipped to avoid abuse, and this include RADIATION IMMUNITY, to avoid general abuse. I will leave up older files just in case anyone runs into any problems.
There should only be one injection now that works for both Male and Female characters.
Thank you everyone for your support, it means a lot! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;Version 1.4;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
New additions! Your feedback was fun to read! I play-tested the claws myself and found that 15 isn't really good on a very hard/survival play through, so now the claws have a base damage of 40! The claws felt sluggish, clunky and slow. This is in due fault with how Bethesda built Fallout 4's terrible melee system. I have much more satisfaction with OBLIVION'S MELEE SYSTEM than Fallout 4's melee system. I mean boxing gloves are only on one hand? IN WHAT WAY DOES THAT MAKE ANY SENSE? So to make combat much more exhilarating, I added in SPEED BOOSTS to make you attack FASTER. NOW IT SHOULD make you REALLY FEEEL like WOLVERINE.
I also made changes to where you get the first injections. Instead of being at Med-Tek, they are now at an entirely different area. This was all due to reasons such as having to deal with Big MAC BOI and his aids Prevention. You can now find the claw injections at Kingsport Lighthouse. Simply head there and take a long walk on the beach with your lovey dovey, and you'll find a poor Canadian Soldier with his wet cardboard box. I'll provide screenshots of his demise.
Ahhh yes my bad, I'm uploading a new version, where they appear correctly under Chemistry stations -> DRUGS, and you have to be above the level requirements to see them, uploading fixes!
*EDIT* Nevermind, I think your description may have confirmed this, I think it might be a level thing. Current character is only in the level 40 range. I'll check again after getting to next level cap.
Hi Frank, Thanks for updating the Mod its really great so far, Just another thing I now have Journal's 1-5 available to craft at the chemistry bench. However, I just picked up the Journal in the Polymer labs which is listed as Journal #6. I have no option to create another injection with no.6 at the chemistry bench.
It's located very close to the Edge of Glowing Sea marker, near where the highway is broken up, at ground level next to a skeleton leaning on a car (see his pic).
Directions couldn't be more clear.. haha :)
THANKS for the update! The claws needed sharpening!!
For reference (I actually had to get the co-ords using FO4Edit lol) the 7th book is just a bit NORTH of the "Edge of the Glowing Sea" map marker. From that marker, look up and you'll see the bridge/highway is broken, look north and you'll see another break in the bridge - THAT is where you'll find the skeleton and car in the screenshot.
When you get to the edge of the glowing sea, turn right. That's as much help as I will give. Hey I had to slog around till My bits could be used as a nightlight, so should you lol
I can fix it temporarily using the additem command to get the claws back but they soon vanish again, I must have something equipped that removes them from my inventory and the ones added via console are not undroppable, if I drop them they just disappear.
It was the hotkeys mod and I had the "drop weapon" hotkey active and totally forgot what button it was so I was dropping weapons by accident and that mod apparently overrides whatever was done to prevent the claws from being dropped, so yeah there was no bug at all just me being a dummy.
Greenetech Genetics interior is Quest locked. Could you please Place the Second Book some place that is not Quest locked? I hate it when such things are quest locked.
I Love the mod, Absolutely love it, also any chance you could place the first journal, and adamantium injection somewhere near sanctuary. Where you can start with these powers relatively near the start of the game, perhaps with a note that indicates where the others might be heading.
I have a strange glitch and Im not sure when it seems to happen but after I get the journal from cambridge polymer I get a 5-10 second delay when switching between the claws and a gun. The claws come out just fine the healing starts right away but my radiation resistance takes 5-10 seconds or longer to take affect again. Any fix other than rolling back to a prior save?
so is it just me or can no one else use this mod anymore I've used it once but for some reason when I add it it does not show up in plugins or in game at the light house at all
Just today, the visual skin of the claws stopped showing up when I have them equipped and extended. You still here the "SHHNK" sound like they are extending, but he holds up bare fists, I tried "resetting" it multiple ways, including full redownload and reinstall. Still same problem, Wasnt doing it yesterday. And I have made Zero other changes to my Mod situation.
Vortex did have an update today, however, I dont know if that caused a problem with something. But as of right now, it seems not to be working correctly. I have zero other issues and no corruption in my save file. Also every time I open vortex now, it acts like the mod isnt deployed and I have to deploy it each time manually, and even then it still isnt working.
I have additionally noted that my mod folder no longer has zips in it, only manifests after the vortex update.
Also when I completely delete the mod and start fresh, the Box where you acquire the book and injection is no longer on the beach where it is supposed to be.
Steam also had a big update just last night.
Please let me know if anyone else is having the same issue. Stumped. Also tried backtracking save points, even old saves were effected.
I have now even tried running it solo. still same issue, no claws.
For some reason the mod manager didn't installed the mod correctly, it also happened on the NMM community version. Just manually install the mod to your data folder and it works again.
242 comments
If you are using Classic Holstered Weapons System (CHW),
remember to add this to the bottom of the ClassicHolsteredWeaponsConfig.ini.
"ExcludedWeaponFormId_WolverineClawsDummy=Wolverine Project X.esp|F99"
This is in due part to the claws being skinned, thus may cause some problems such as CTD upon holstering
Back from Hiatus!
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;;;;;Version 1.5.1;;;;;
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X-23 now has foot claws!
Fixed injection name.
Thanks to LowEnder, he was able cook up some better texturing and meshes for more aesthetic look.
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11/29/2020
Happy Holidays everyone!
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;Version 1.5;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Fixed bugs such as duplication bugs when being first injected. Alot of the scripts was reworked and redone, thus this requires a NEW GAME. However if you want to keep your old save, you can just keep the old version and keep playing. However latest mod cannot be installed whilst you have Version 1.4 NOR SHOULD YOU UPDATE TO 1.5, BECAUSE THIS WOULD REQUIRE A NEW SAVE PLAY THROUGH, MANY OLD EDITS AND FORMS AND IDS HAVE BEEN ORGANIZED AND CLEANED THANKS TO RUDDY88.
These latest edits include balances such as reduced healing, and the healing only works when you have the claws equipped to avoid abuse, and this include RADIATION IMMUNITY, to avoid general abuse. I will leave up older files just in case anyone runs into any problems.
There should only be one injection now that works for both Male and Female characters.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
11/15/2020
Thank you everyone for your support, it means a lot!
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;Version 1.4;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
New additions! Your feedback was fun to read! I play-tested the claws myself and found that 15 isn't really good on a very hard/survival play through, so now the claws have a base damage of 40! The claws felt sluggish, clunky and slow. This is in due fault with how Bethesda built Fallout 4's terrible melee system. I have much more satisfaction with OBLIVION'S MELEE SYSTEM than Fallout 4's melee system. I mean boxing gloves are only on one hand? IN WHAT WAY DOES THAT MAKE ANY SENSE? So to make combat much more exhilarating, I added in SPEED BOOSTS to make you attack FASTER. NOW IT SHOULD make you REALLY FEEEL like WOLVERINE.
I also made changes to where you get the first injections. Instead of being at Med-Tek, they are now at an entirely different area. This was all due to reasons such as having to deal with Big MAC BOI and his aids Prevention. You can now find the claw injections at Kingsport Lighthouse. Simply head there and take a long walk on the beach with your lovey dovey, and you'll find a poor Canadian Soldier with his wet cardboard box. I'll provide screenshots of his demise.
Nevermind, I think your description may have confirmed this, I think it might be a level thing. Current character is only in the level 40 range.
I'll check again after getting to next level cap.
Hi Frank, Thanks for updating the Mod its really great so far, Just another thing I now have Journal's 1-5 available to craft at the chemistry bench.
However, I just picked up the Journal in the Polymer labs which is listed as Journal #6.
I have no option to create another injection with no.6 at the chemistry bench.
Directions couldn't be more clear.. haha :)
THANKS for the update! The claws needed sharpening!!
thank you for the message but no skeleton or the book.
despite the reinstallation of the mod? no change
is it number 7?
retired player over 60
but who has a kid's mind
very limited in english i'm french
internet translation
I Love the mod, Absolutely love it, also any chance you could place the first journal, and adamantium injection somewhere near sanctuary. Where you can start with these powers relatively near the start of the game, perhaps with a note that indicates where the others might be heading.
How can the HP regen and RAD resist effects can be fully removed? It's way too OP for my taste. I only want the weapons and the damage scaling given by reading the 7 journals.
Thanks!
Just today, the visual skin of the claws stopped showing up when I have them equipped and extended. You still here the "SHHNK" sound like they are extending, but he holds up bare fists, I tried "resetting" it multiple ways, including full redownload and reinstall. Still same problem, Wasnt doing it yesterday. And I have made Zero other changes to my Mod situation.
Vortex did have an update today, however, I dont know if that caused a problem with something. But as of right now, it seems not to be working correctly. I have zero other issues and no corruption in my save file. Also every time I open vortex now, it acts like the mod isnt deployed and I have to deploy it each time manually, and even then it still isnt working.
I have additionally noted that my mod folder no longer has zips in it, only manifests after the vortex update.
Also when I completely delete the mod and start fresh, the Box where you acquire the book and injection is no longer on the beach where it is supposed to be.
Steam also had a big update just last night.
Please let me know if anyone else is having the same issue. Stumped. Also tried backtracking save points, even old saves were effected.
I have now even tried running it solo. still same issue, no claws.