Fallout 4

File information

Last updated

Original upload

Created by

FrankKafka Ruddy88 and LowEnder

Uploaded by

FrankKafka

Virus scan

Safe to use

242 comments

  1. FrankKafka
    FrankKafka
    • member
    • 24 kudos
    Locked
    Sticky
    4/20/2021

    If you are using Classic Holstered Weapons System (CHW),
    remember to add this to the bottom of the ClassicHolsteredWeaponsConfig.ini.

    "ExcludedWeaponFormId_WolverineClawsDummy=Wolverine Project X.esp|F99"

    This is in due part to the claws being skinned, thus may cause some problems such as CTD upon holstering


    Back from Hiatus!
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;Version 1.5.1;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



    X-23 now has foot claws!

    Fixed injection name.

    Thanks to LowEnder, he was able cook up some better texturing and meshes for more aesthetic look.

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    11/29/2020

    Happy Holidays everyone!
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;Version 1.5;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    Fixed bugs such as duplication bugs when being first injected. Alot of the scripts was reworked and redone, thus this requires a NEW GAME. However if you want to keep your old save, you can just keep the old version and keep playing. However latest mod cannot be installed whilst you have Version 1.4 NOR SHOULD YOU UPDATE TO 1.5, BECAUSE THIS WOULD REQUIRE A NEW SAVE PLAY THROUGH, MANY OLD EDITS AND FORMS AND IDS HAVE BEEN ORGANIZED AND CLEANED THANKS TO RUDDY88.

    These latest edits include balances such as reduced healing, and the healing only works when you have the claws equipped to avoid abuse, and this include RADIATION IMMUNITY, to avoid general abuse. I will leave up older files just in case anyone runs into any problems.

    There should only be one injection now that works for both Male and Female characters.

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    11/15/2020

    Thank you everyone for your support, it means a lot!
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;Version 1.4;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    New additions! Your feedback was fun to read! I play-tested the claws myself and found that 15 isn't really good on a very hard/survival play through, so now the claws have a base damage of 40! The claws felt sluggish, clunky and slow. This is in due fault with how Bethesda built Fallout 4's terrible melee system. I have much more satisfaction with OBLIVION'S MELEE SYSTEM than Fallout 4's melee system. I mean boxing gloves are only on one hand? IN WHAT WAY DOES THAT MAKE ANY SENSE? So to make combat much more exhilarating, I added in SPEED BOOSTS to make you attack FASTER. NOW IT SHOULD make you REALLY FEEEL like WOLVERINE.


    I also made changes to where you get the first injections. Instead of being at Med-Tek, they are now at an entirely different area. This was all due to reasons such as having to deal with Big MAC BOI and his aids Prevention. You can now find the claw injections at Kingsport Lighthouse. Simply head there and take a long walk on the beach with your lovey dovey, and you'll find a poor Canadian Soldier with his wet cardboard box. I'll provide screenshots of his demise.
  2. eazze9749
    eazze9749
    • premium
    • 2 kudos
    Sticky
    Quick question. What category in the Chem workbench is the injections under 
    1. Swyndle49
      Swyndle49
      • member
      • 0 kudos
      I am also having an issue finding these at the chemistry station. They don't seem to be showing up and I've collected 2 of the Journals so far.
    2. FrankKafka
      FrankKafka
      • member
      • 24 kudos
      Ahhh yes my bad, I'm uploading a new version, where they appear correctly under Chemistry stations -> DRUGS, and you have to be above the level requirements to see them, uploading fixes!
    3. Swyndle49
      Swyndle49
      • member
      • 0 kudos
      *EDIT*
      Nevermind, I think your description may have confirmed this, I think it might be a level thing. Current character is only in the level 40 range. 
      I'll check again after getting to next level cap.


      Hi Frank, Thanks for updating the Mod its really great so far, Just another thing I now have Journal's 1-5 available to craft at the chemistry bench.
      However, I just picked up the Journal in the Polymer labs which is listed as Journal #6.
      I have no option to create another injection with no.6 at the chemistry bench.

    4. FrankKafka
      FrankKafka
      • member
      • 24 kudos
      Yes they will appear once you get past a certain level threshold :)
  3. JudusIncubus
    JudusIncubus
    • premium
    • 0 kudos
    Sticky
    Love the mod but I have to say, I hate you. Where is the last journal? I've been searching the glowing sea for over two hours lmao!  XD
    1. FrankKafka
      FrankKafka
      • member
      • 24 kudos
      HEHE, I'll leave another hint, BROKEN BRIDGES NEAR EDGE OF GLOWING SEA.
    2. WarLorddragon
      WarLorddragon
      • premium
      • 0 kudos
      please a picture OF BROKEN BRIDGES NEAR THE SHINING SEA or on the map ????thank you
    3. BurntHostage
      BurntHostage
      • member
      • 7 kudos
      It's located very close to the Edge of Glowing Sea marker, near where the highway is broken up, at ground level next to a skeleton leaning on a car (see his pic).

      Directions couldn't be more clear.. haha :)

      THANKS for the update! The claws needed sharpening!!
    4. WarLorddragon
      WarLorddragon
      • premium
      • 0 kudos
      hi
      thank you for the message but no skeleton or the book.
      despite the reinstallation of the mod? no change
      is it number 7?

      retired player over 60
      but who has a kid's mind
      very limited in english i'm french
      internet translation
    5. EtherealHaunting
      EtherealHaunting
      • member
      • 1 kudos
      For reference (I actually had to get the co-ords using FO4Edit lol) the 7th book is just a bit NORTH of the "Edge of the Glowing Sea" map marker. From that marker, look up and you'll see the bridge/highway is broken, look north and you'll see another break in the bridge - THAT is where you'll find the skeleton and car in the screenshot.
    6. Darren64
      Darren64
      • member
      • 0 kudos
       When you get to the edge of the glowing sea, turn right. That's as much help as I will give. Hey I had to slog around till My bits could be used as a nightlight, so should you lol
  4. FrankKafka
    FrankKafka
    • member
    • 24 kudos
    Locked
    Sticky
    To paraphrase what I found out around other mods not appearing for players;

    This mod was made with the latest version of Fallout 4, and the latest version of
    the Creation Kit, which means you need game version 1.10.163 or greater
    when installing. -The alternative is to rename the file header in FO4Edit
    using the guides other users have provided on the nexus. If you are
    having trouble getting the mod to activate or install this may be the
    cause.



  5. Kittyseer
    Kittyseer
    • member
    • 0 kudos
    Claws disappeared from inventory, last thing I did was going into Kellogg's memories and the claws disappeard is there a command to get them back?
    1. Kittyseer
      Kittyseer
      • member
      • 0 kudos
      I can fix it temporarily using the additem command to get the claws back but they soon vanish again, I must have something equipped that removes them from my inventory and the ones added via console are not undroppable, if I drop them they just disappear.
    2. Kittyseer
      Kittyseer
      • member
      • 0 kudos
      It was the hotkeys mod and I had the "drop weapon" hotkey active and totally forgot what button it was so I was dropping weapons by accident and that mod apparently overrides whatever was done to prevent the claws from being dropped, so yeah there was no bug at all just me being a dummy.
  6. Shadowmane2001
    Shadowmane2001
    • member
    • 7 kudos
    Greenetech Genetics interior is Quest locked. Could you please Place the Second Book some place that is not Quest locked?  I hate it when such things are quest locked. 

    I Love the mod, Absolutely love it, also any chance you could place the first journal, and adamantium injection somewhere near sanctuary. Where you can start with these powers relatively near the start of the game, perhaps with a note that indicates where the others might be heading.
  7. Scarletrook
    Scarletrook
    • supporter
    • 2 kudos
    There is a Wolverine Suit on the Nexus now!  https://www.nexusmods.com/fallout4/mods/62647
  8. MihaiL
    MihaiL
    • supporter
    • 8 kudos
    That's a very interesting one, FrankKafka! 🤩
    How can the HP regen and RAD resist effects can be fully removed? It's way too OP for my taste. I only want the weapons and the damage scaling given by reading the 7 journals.
    Thanks!
    1. FrankKafka
      FrankKafka
      • member
      • 24 kudos
      You can use xEdit to remove those values/perks
  9. TheDrumm99
    TheDrumm99
    • member
    • 0 kudos
    How do I get the mutant regeneration skill? It won't let me craft the injectors and I have all the supplies ready to build..
  10. Scarecrow212
    Scarecrow212
    • premium
    • 0 kudos
    I have a strange glitch and Im not sure when it seems to happen but after I get the journal from cambridge polymer I get  a 5-10 second delay when switching between the claws and a gun. The claws come out just fine the healing starts right away but my radiation resistance takes 5-10 seconds or longer to take affect again. Any fix other than rolling back to a prior save?
  11. alexwesker123
    alexwesker123
    • member
    • 0 kudos
    Can you make Daken claw too?
  12. osorodevilen
    osorodevilen
    • member
    • 0 kudos
    so is it just me or can no one else use this mod anymore I've used it once but for some reason when I add it it does not show up in plugins or in game at the light house at all
    1. ljonathan
      ljonathan
      • member
      • 2 kudos
      Still not working for me anymore under no circumstances
    2. DoctorDeuceDOTcom
      DoctorDeuceDOTcom
      • member
      • 0 kudos
      Simple way to fix it. Take the .esp and .ba2 from the mod and manually add them to the data folder.
    3. Battlemane
      Battlemane
      • BANNED
      • 26 kudos
      Works flawlessly for me. I'm using MO2, not Vortex.
  13. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    Pictures for claws doesnt show up in inventory but everything else seems to work
  14. ljonathan
    ljonathan
    • member
    • 2 kudos
    No Claws...

    Just today, the visual skin of the claws stopped showing up when I have them equipped and extended. You still here the "SHHNK" sound like they are extending, but he holds up bare fists, I tried "resetting" it multiple ways, including full redownload and reinstall. Still same problem, Wasnt doing it yesterday. And I have made Zero other changes to my Mod situation.

    Vortex did have an update today, however, I dont know if that caused a problem with something. But as of right now, it seems not to be working correctly. I have zero other issues and no corruption in my save file. Also every time I open vortex now, it acts like the mod isnt deployed and I have to deploy it each time manually, and even then it still isnt working.

    I have additionally noted that my mod folder no longer has zips in it, only manifests after the vortex update.

    Also when I completely delete the mod and start fresh, the Box where you acquire the book and injection is no longer on the beach where it is supposed to be.

    Steam also had a big update just last night.

    Please let me know if anyone else is having the same issue. Stumped. Also tried backtracking save points, even old saves were effected.

    I have now even tried running it solo. still same issue, no claws.
    1. DoctorDeuceDOTcom
      DoctorDeuceDOTcom
      • member
      • 0 kudos
      For some reason the mod manager didn't installed the mod correctly, it also happened on the NMM community version. Just manually install the mod to your data folder and it works again.