is this compatible with Clean Abernathy Farm (with pylon)? As if, instaling CAF and then transfer the settlement. I still havent use it, but its an amazing work judging by the images. Great job!
Thank you very much for your kind words Gabaii I don't know CAF. But checking up on it I can see no reason why it wouldn't be compatible. It does the same in one clean sweep as I painstakingly did, scrapping one item at a time
I just love this mod. I have been trying to figure out which mods to use based on how good they look. This is simple, and very good looking. I appreciate the effort that went into making this. Thanks for the effort you put into this.
Bernt It came to me. U can do the same with the tower as with the water, use Place and copy it so it can be a part of the BP I done it with my BP and it works perfect. Then the user don't have to be afraid to scrap it by mistake.
Thanks for making this settlement. It looks excellent. I am a bit confused about how to scrap all of the things that you mention. I thought you meant scrap everything that you can, but I ended up with a lot of old structure clipping through that are unscrappable. Even with Place Everywhere's extra scrappable stuff. Lots of walls, string lights, some floors etc.
Did you mean basically leave no structure at all from the way the house used to be? Leaving an empty metal pylon thing? If so, how do you do that?
Thanks again for the mod. I hope I can figure this out, because I love the way it looks.
Thank you for your kind words jnp I meant - quite literally- scrap everything - just leaving the pylon behind. I use Scrap Everything And deliberately - so as others would be able to do the same- started on the top floor and worked my way down. The string lights and the vines can be finicky. But it CAN be done by just pointing and clicking. I hope this helps If something won't show up, you might resort to using the "disable" command in the console. I recommend Better console so you know what you're pointing at. I do not know though, if stuff disabled this way will show up again once you load the blueprint. That's one thing I haven't tried.
Thanks for the replies. I cannot use scrap everything, as it messes with some Sim Settlement City plans. I will try to carefully use markfordelete and see if I can get everything without deleting the wrong stuff. Here's hoping.
If by plugin you mean an .esp, it is a negative. I don't have the slightest idea on how to do such a thing. I don't even have the GECK for FO4. Another things is that I am standing on the shoulders of giants. Or at least uisng assttes made by modders much more accomplished than I am. The house itself is built solely from what's included in Ethreon's "Cabin in the woods".
@niston; I am very curious why a player would want a plugin. It would take up a space in the 254 limit and defeat one of the best features of Transfer settlements which is the use of one Esp and a Json for each settlement. @RickyTheOx; was just looking at the "Import Transfer Settlements blueprint to esp (FO4Edit script)"page you linked. I like the scrap list bat file technique that Donald Strong used as compared to a Scrap logger that gives a list of all scrapable items, some of which may not be scrapped. I see no benefit in making a Json into a plugin. It takes a plugin space, for each, likely. And permissions must be respected for publishing.
@0nelazyBattlemaga A plugin lets you do things that are impossible to do with the settlement building system. Check out my Forest Grove Water Lock mod for examples. Or try placing a helipad ontop of a building in workshop mode and see where any Vanilla Vertibird will land.
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I still havent use it, but its an amazing work judging by the images. Great job!
And what an amazing blueprint - appreciate your artistic & creative skills Bernt!
I just love this mod. I have been trying to figure out which mods to use based on how good they look. This is simple, and very good looking. I appreciate the effort that went into making this. Thanks for the effort you put into this.
It came to me.
U can do the same with the tower as with the water, use Place and copy it so it can be a part of the BP
I done it with my BP and it works perfect.
Then the user don't have to be afraid to scrap it by mistake.
Did you mean basically leave no structure at all from the way the house used to be? Leaving an empty metal pylon thing? If so, how do you do that?
Thanks again for the mod. I hope I can figure this out, because I love the way it looks.
If U really wanna things gone, use
markfordelete first
then disable
And if the thingy/s don't go away, try with a cell reload.
Import Transfer Settlements blueprint to esp (FO4Edit script)
Planing on using it in a near future
@RickyTheOx; was just looking at the "Import Transfer Settlements blueprint to esp (FO4Edit script)"page you linked. I like the scrap list bat file technique that Donald Strong used as compared to a Scrap logger that gives a list of all scrapable items, some of which may not be scrapped. I see no benefit in making a Json into a plugin. It takes a plugin space, for each, likely. And permissions must be respected for publishing.
@Bernt; Thanks for the Blueprint. It looks good.
Check out my Forest Grove Water Lock mod for examples. Or try placing a helipad ontop of a building in workshop mode and see where any Vanilla Vertibird will land.
It is up to each one how they want to do.
I just told Bernt about this possibility.
Hope they will enjoy it