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Bernt

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Bernt

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30 comments

  1. Gabaii
    Gabaii
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    is this compatible with Clean Abernathy Farm (with pylon)? As if, instaling CAF and then transfer the settlement.
    I still havent use it, but its an amazing work judging by the images. Great job!
    1. Bernt
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      Thank you very much for your kind words Gabaii I don't know CAF. But checking up on it I can see no reason why it wouldn't be compatible. It does the same in one clean sweep as I painstakingly did, scrapping one item at a time
    2. gramus100
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      I can confirm it is perfectly compatible - thank you for the suggestion Gabaii.

      And what an amazing blueprint - appreciate your artistic & creative skills Bernt!
    3. Bernt
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      Thank you very much Gramus. Much appreciated And thank you for the heads up.
  2. picassonose
    picassonose
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    Bernt,

    I just love this mod.  I have been trying to figure out which mods to use based on how good they look.  This is simple, and very good looking.  I appreciate the effort that went into making this.    Thanks for the effort you put into this.
    1. Bernt
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      Thank you very much for kind words Pica. Much appreciated I build these to my own liking and ideas. I'm happy to know that others can use what I did
  3. RickyTheOx
    RickyTheOx
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    Bernt
    It came to me.
    U can do the same with the tower as with the water, use Place and copy it so it can be a part of the BP
    I done it with my BP and it works perfect.
    Then the user don't have to be afraid to scrap it by mistake.
    1. Bernt
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      Worth considering. Thank you Ricky
  4. JakR4t
    JakR4t
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    Thanks for making this settlement. It looks excellent. I am a bit confused about how to scrap all of the things that you mention. I thought you meant scrap everything that you can, but I ended up with a lot of old structure clipping through that are unscrappable. Even with Place Everywhere's extra scrappable stuff. Lots of walls, string lights, some floors etc. 

    Did you mean basically leave no structure at all from the way the house used to be? Leaving an empty metal pylon thing? If so, how do you do that?

    Thanks again for the mod. I hope I can figure this out, because I love the way it looks.
    1. Bernt
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      Thank you for your kind words jnp I meant - quite literally- scrap everything - just leaving the pylon behind. I use Scrap Everything And deliberately - so as others would be able to do the same- started on the top floor and worked my way down. The string lights and  the vines can be finicky. But it CAN be done by just pointing and clicking. I hope this helps If something won't show up, you might resort to using the "disable" command in the console. I recommend Better console so you know what you're pointing at. I do not know though, if stuff disabled this way will show up again once you load the blueprint. That's one thing I haven't tried.
    2. RickyTheOx
      RickyTheOx
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      Just a tip:
      If U really wanna things gone, use
      markfordelete   first
      then    disable

      And if the thingy/s don't go away, try with a cell reload.
    3. JakR4t
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      Thanks for the replies. I cannot use scrap everything, as it messes with some Sim Settlement City plans. I will try to carefully use markfordelete and see if I can get everything without deleting the wrong stuff. Here's hoping.
  5. niston
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    Are you planning on releasing a plugin for the main building?
    1. Bernt
      Bernt
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      If by plugin you mean an .esp, it is a negative. I don't have the slightest idea on how to do such a thing. I don't even have the GECK for FO4. Another things is that I am standing on the shoulders of giants. Or at least uisng assttes made by modders much more accomplished than I am. The house itself is built solely from what's included in Ethreon's "Cabin in the woods".
    2. RickyTheOx
      RickyTheOx
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    3. Bernt
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      Thank you Rikcy. I'll have a look at it
    4. RickyTheOx
      RickyTheOx
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      I hope it works.
      Planing on using it in a near future 
    5. 0nelazyBattlemaga
      0nelazyBattlemaga
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      @niston; I am very curious why a player would want a plugin. It would take up a space in the 254 limit and defeat one of the best features of Transfer settlements which is the use of one Esp and a Json for each settlement.
      @RickyTheOx; was just looking at the "Import Transfer Settlements blueprint to esp (FO4Edit script)"page you linked. I like the scrap list bat file  technique that Donald Strong used as compared to a Scrap logger that gives a list of all scrapable items, some of which may not be scrapped. I see no benefit in making a Json into a plugin. It takes a plugin space, for each, likely. And permissions must be respected for publishing.

      @Bernt; Thanks for the Blueprint. It looks good.
    6. niston
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      @0nelazyBattlemaga A plugin lets you do things that are impossible to do with the settlement building system.
      Check out my Forest Grove Water Lock mod for examples. Or try placing a helipad ontop of a building in workshop mode and see where any Vanilla Vertibird will land.
    7. RickyTheOx
      RickyTheOx
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      0nelazyBattlemaga
      It is up to each one how they want to do.
      I just told Bernt about this possibility.
  6. NursemanRudd
    NursemanRudd
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    Nice concept!
    1. Bernt
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      I'm happy you think so
  7. raisuli2013
    raisuli2013
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    Welcome to the fahm , looking good.
    1. Bernt
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      Thank you very much raisuli
  8. Transient3292
    Transient3292
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    What is the grass mod you're using in your screenshots?
    1. Bernt
      Bernt
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  9. RickyTheOx
    RickyTheOx
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    Well done Bernt.
    Hope they will enjoy it 
    1. Bernt
      Bernt
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      They better Thank you Ricky
  10. josefwest
    josefwest
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    this makes so much more sense than the original, thank you
    1. Bernt
      Bernt
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      Thank you very much Josef